---
title: "Clash Royale Tests Five New Battle Reward Systems"
description: "Clash Royale is testing five new battle reward systems — chained rewards, temporary boosts, daily missions, custom chests and live battle events — to make daily wins more exciting. 5 min read."
url: https://after-strategy.com/en/clash-royale-new-battle-reward-systems-2025/
lang: en
published: 2025-08-27
author: "Simon Dougnac"
author_url: https://after-strategy.com/en/auteur/simon/
game: "Clash Royale"
game_url: https://after-strategy.com/en/jeux/clash-royale/
categories: [mobile]
translations:
  fr: https://after-strategy.com/fr/clash-royale-et-ses-nouveaux-systemes-de-recompenses/
  es: https://after-strategy.com/es/clash-royale-nuevos-sistemas-recompensas-2025/
publisher: "After Strategy"
---

# Clash Royale Tests Five New Battle Reward Systems

> Clash Royale is testing five new battle reward systems — chained rewards, temporary boosts, daily missions, custom chests and live battle events — to make daily wins more exciting. 5 min read.

## [Clash Royale](https://after-strategy.com/en/jeux/clash-royale/) Tests Five New Battle Reward Systems to Make Daily Wins More Exciting

![Clash Royale — official capture showing an arena, cards and the battle interface 1](https://after-strategy.com/images/articles/clash-royale-et-ses-nouveaux-systemes-de-recompenses/screenshot-1.webp)
-   **Changes in the reward system** to revive player enthusiasm.
-   Five new reward systems tested by Supercell.
-   Encouraging players to experiment with different decks and strategies.
-   An adaptive approach based on community feedback.

**Table of contents:**

-   [Why changes to rewards?](#why-changes-to-rewards)
-   [The five new reward systems](#five-new-reward-systems)
-   [1\. Chained rewards](#chained-rewards)
-   [2\. Temporary boost rewards](#temporary-boosts)
-   [3\. Daily missions](#daily-missions)
-   [4\. Custom chests](#custom-chests)
-   [5\. Live battle events](#live-battle-events)
-   [What are the implications for players?](#implications-for-players)
-   [An approach tailored to everyone](#tailored-approach)
-   [Conclusion](#conclusion)

### Why Changes to Rewards?

Since its release, Clash Royale has captivated millions of players around the world. However, over time, routine can set in. Players are constantly looking for new ways to be rewarded for their efforts. Daily challenges and victories, although gratifying, can lose their appeal if the rewards do not match the effort put in. That is why Supercell decided to innovate by changing the reward system to revive enthusiasm and encourage more players to engage in daily battles.

### The Five New Reward Systems

Supercell's tests involve five distinct configurations, each with its own characteristics and benefits. Here is an overview of these new systems:

### 1\. Chained Rewards

This first system **encourages** players to chain victories together. The more battles you win in a row, the more valuable rewards you receive. This creates a dynamic where every victory becomes an opportunity to get even more, stimulating players' competitive spirit.

### 2\. Temporary Boost Rewards

In this configuration, players can earn _temporary boosts_ that increase the amount of resources gained for a limited time. For example, a player might receive a bonus that doubles gold coins or collected cards after a victory. This adds an interesting strategic layer, as players will have to decide the best time to activate these boosts.

### 3\. Daily Missions

This system reintroduces missions throughout the day. Players must complete specific objectives, such as "win 3 battles with a specific deck" or "deal 500 damage to the enemy tower". The rewards up for grabs motivate players to **experiment** and diversify their playstyle.

### 4\. Custom Chests

Imagine if every victory let you choose which chest to receive! This system gives players more **control** over their rewards. With each victory, you can select from several chests, each containing different resources. This creates exciting uncertainty and encourages players to win more battles to get the ones they are most interested in.

### 5\. Live Battle Events

Finally, this last system combines real-time gameplay with rewards. Players take part in special events where they face other players in back-to-back battles, collecting rewards based on the number of victories. This not only intensifies the excitement of the game, but also builds a tighter community around interactive events.

### What Are the Implications for Players?

These new reward systems do not just impact how we earn resources. They also change our strategic approach to the game. With varied challenges, players will be encouraged to experiment with different decks and strategies. This could also extend player engagement by giving them additional reasons to come back every day.

### An Approach Tailored to Everyone

These tests should also be refined based on player feedback. Supercell is known for paying close attention to its community's suggestions. If one of the new systems proves particularly popular, it could become a permanent feature in the game. It is an iterative process aimed at balancing fun, competition, and rewards.

### Conclusion

Clash Royale keeps reinventing itself and capturing players' attention with innovative updates. The five new battle reward systems currently being tested offer an exciting perspective for daily wins. Whether you are a casual player or a fierce competitor, these changes could well enrich your gaming experience. So, get your decks ready and get ready to savor every victory like never before. May the best strategy win!

### FAQs

**What are the new reward systems being tested by Clash Royale?**

Clash Royale is testing five systems, including chained rewards, temporary boosts, daily missions, custom chests, and live battle events.

**How do these changes affect player strategy?**

These systems encourage players to experiment more and adapt their strategies based on the new challenges and rewards.

**Will the reward systems be permanent?**

It will depend on player feedback. If a system proves popular, it could become permanent in the game.

## See also

- [Clash Royale Season 85 'Honor & Exile': Ronin Breaks the Hero Meta](https://after-strategy.com/en/clash-royale-season-85-ronin-honor-exile-july-2026/)
- [Clash Royale Season 84 Stone Cold: Princess Evolution, Hero Tombstone and the Massive Spell Nerfs](https://after-strategy.com/en/clash-royale-season-84-stone-cold-june-2026/)
- [Clash Royale: the Frostfire Lucky Chest explained](https://after-strategy.com/en/clash-royale-frostfire-lucky-chest-guide/)
- [All mobile games](https://after-strategy.com/en/categorie/mobile/)

## Sources

- [Official Clash Royale Google Play page](https://play.google.com/store/apps/details?id=com.supercell.clashroyale)
- [Official Clash Royale website](https://supercell.com/en/games/clashroyale/)

## Sources

- <https://supercell.com/en/games/clashroyale/>
- <https://appmagic.rocks/posts/clash-royale-revenue-2025>
- <https://play.google.com/store/apps/details?id=com.supercell.clashroyale>

Source : [Clash Royale Tests Five New Battle Reward Systems](https://after-strategy.com/en/clash-royale-new-battle-reward-systems-2025/) — After Strategy
