<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Age of Empires 4 — After Strategy</title><description>7 articles on Age of Empires 4: guides, reviews, tier lists and news.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>AoE4 Raiders of the North out now: Vikings, Scots, and what Update 17.0 means for every player</title><link>https://after-strategy.com/en/aoe4-raiders-of-the-north-out-now-patch-17-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/aoe4-raiders-of-the-north-out-now-patch-17-2026/</guid><description>Raiders of the North is out now at $19.99: two opposite civilizations, four co-op Crucible missions, and a free Update 17.0 for all Age of Empires 4 players.</description><pubDate>Thu, 29 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Raiders of the North doesn’t bring two similar civilizations. Vikings and Scots arrive with economies, timings, and strengths that are at opposite ends of the design spectrum. The DLC is out today, October 29, 2026, on PC, Xbox, and PS5 at $19.99.&lt;/p&gt;
&lt;h2 id=&quot;vikings-raid-economy-and-the-medieval-pivot&quot;&gt;Vikings: raid economy and the medieval pivot&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-1.webp&quot; alt=&quot;Viking warriors aboard a longship attacking a coastal village in Age of Empires IV&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-1-480w.webp 480w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-1-800w.webp 800w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The Viking core mechanic is the Longhouse, which produces villagers at reduced cost. Their economy scales faster than standard civilizations, freeing resources to fund continuous pressure rather than waiting for classic resource accumulation. Bondi infantry covers the early offensive push; the hardier Hirdman reinforces later engagements.&lt;/p&gt;
&lt;p&gt;The Saga system works as a series of choice-based quests: each completed Saga unlocks a military or economic bonus. Sacred Groves extend zone of influence without requiring direct military expansion. The Viking strength is adaptability: they open as Nordic raiders and end up with knights and militia crossbowmen in the advanced ages, without losing their early pressure.&lt;/p&gt;
&lt;p&gt;For players familiar with aggressive civilizations like the Mongols or the Rus, Vikings offer a recognizable register with distinct mechanics worth learning separately.&lt;/p&gt;
&lt;h2 id=&quot;scots-passive-defense-and-the-tactical-pivot&quot;&gt;Scots: passive defense and the tactical pivot&lt;/h2&gt;
&lt;p&gt;The Scots don’t need their villagers to actively manage food. Highland Cattle graze autonomously around Tower Houses, freeing villagers for other tasks. Fishponds round out this hybrid economy. The Scottish opening is slow by design.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-2.webp&quot; alt=&quot;View of the Scottish Mustering Hall and Highland or Lowland options in the Age of Empires IV interface&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-2-480w.webp 480w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-2-800w.webp 800w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The Mustering Hall is the central mechanism: during the game, the player chooses between Highland Reinforcements (mobile light infantry, difficult to surround) or Lowland Reinforcements (heavier guards suited to stabilized fronts). This binary choice creates a tactical pivot unique in AoE4. The Scottish infantry also sees through stealth forests, sharply reducing ambush risk in wooded terrain.&lt;/p&gt;
&lt;p&gt;Scots reward patience and active defense. Against Vikings, the challenge is surviving the Saga pressure while building a defensive position.&lt;/p&gt;
&lt;h2 id=&quot;crucible-co-op-missions-talent-tracks-and-new-biomes&quot;&gt;Crucible: co-op missions, Talent Tracks, and new biomes&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-3.webp&quot; alt=&quot;Map of a Crucible mission showing a Viking maritime raid on a coast defended by Scottish clans&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-3-480w.webp 480w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-3-800w.webp 800w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The four new Crucible missions draw on historical scenarios: Nordic maritime raids and civil war between Scottish clans. The mode now accepts two players in co-op — an addition directly tied to the northern content, where two-player raids against a structured defense fundamentally change the dynamic. Each civilization brings its own Talent Tracks, allowing investment in persistent skills from session to session. New Objectives, Boons, Perks, and Mutators expand the possible combinations.&lt;/p&gt;
&lt;p&gt;The two new biomes — Scottish Heathland and Tundra Summer — change the visual reading of maps and expansion constraints.&lt;/p&gt;
&lt;h2 id=&quot;update-170-free-for-everyone-but-watch-your-replays&quot;&gt;Update 17.0: free for everyone, but watch your replays&lt;/h2&gt;
&lt;p&gt;Update 17.0 ships alongside the DLC and applies to all players at no extra cost. It brings quality-of-life improvements and targeted balance adjustments for existing civilizations. One important note: saves and replays from previous versions are no longer readable after this update. Finish any saved games and watch the replays you care about before installing: exporting a file will not make it loadable afterwards.&lt;/p&gt;
&lt;h2 id=&quot;what-to-watch-from-here&quot;&gt;What to watch from here&lt;/h2&gt;
&lt;p&gt;Raiders of the North costs $19.99 and requires Age of Empires IV: Anniversary Edition. The gap in design between Vikings (early pressure, raid economy) and Scots (passive defense, mid-game pivot) makes them two distinct civilizations to learn, not two variants of the same theme. The Crucible co-op is what should bring back players who haven’t launched AoE4 since summer — that’s where the content earns its place for two.&lt;/p&gt;
&lt;p&gt;Watch for: Viking balance after the first weeks of ladder play. A Longhouse generating free villagers too early could trigger a fast corrective patch.&lt;/p&gt;
&lt;p&gt;Sources: &lt;a href=&quot;https://www.ageofempires.com/news/age-of-empires-iv-update-17-0/&quot;&gt;ageofempires.com&lt;/a&gt; — &lt;a href=&quot;https://www.notebookcheck.net/Age-of-Empires-4-Raiders-of-the-North-is-set-for-October-29.1432160.0.html&quot;&gt;Notebookcheck&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&quot;further-reading&quot;&gt;Further reading&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/age-of-empires-4/&quot;&gt;All Age of Empires 4 articles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-raiders-of-the-north-vikings-scots-guide-2026/&quot;&gt;AoE4 Raiders of the North: what Vikings and Scots actually change&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>AoE4 Raiders of the North: What Vikings and Scots Actually Change</title><link>https://after-strategy.com/en/age-of-empires-4-raiders-of-the-north-vikings-scots-guide-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/age-of-empires-4-raiders-of-the-north-vikings-scots-guide-2026/</guid><description>Raiders of the North&apos;s Vikings and Scots (October 29) broken down from the official posts: economy, Crucible, biomes and what still needs checking.</description><pubDate>Thu, 23 Jul 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Raiders of the North arrives on October 29, 2026, and the period of vague promises is over. The Age of Empires team has detailed both civilizations, described the four Crucible missions and previewed Update 17.0, which ships alongside the expansion. What is still missing is the numbers: costs, hit points, speeds and yields are not published in detail. A Vikings-versus-Scots ranking would therefore be fiction. The official descriptions do, however, make it possible to read &lt;strong&gt;two opposing ways of taking control of the tempo of an Age of Empires IV match&lt;/strong&gt;.&lt;/p&gt;
&lt;h2 id=&quot;what-is-official-as-of-october-26-2026&quot;&gt;What is official as of October 26, 2026&lt;/h2&gt;
&lt;p&gt;The expansion is a PC release on Steam, where the DLC page lists a release on October 29, 2026 and a price of 19.99 EUR in France. Pre-orders have been open since late September. Update 17.0 lands the same day for every player, with quality-of-life improvements and targeted balance changes. The team says these aim to increase landmark diversity and bring civilizations closer in line with each other.&lt;/p&gt;
&lt;p&gt;That detail matters. The Vikings and the Scots arrive in a game that is changing at the same moment, which makes any comparison with today’s ladder fragile. The full list of changes sits in the official patch notes, which this article does not replace.&lt;/p&gt;
&lt;p&gt;This piece extends &lt;a href=&quot;/en/age-of-empires-4-raiders-of-the-north-expansion-2026/&quot;&gt;our first article on the Raiders of the North announcement&lt;/a&gt;, written when only the broad strokes were known. Since then, two dedicated posts have described each civilization age by age.&lt;/p&gt;
&lt;h2 id=&quot;vikings-an-economy-that-pushes-you-out-of-the-base&quot;&gt;Vikings: an economy that pushes you out of the base&lt;/h2&gt;
&lt;p&gt;According to the official post, the Vikings are a civilization of raiding, mobile infantry and early naval strength. Their economic hook is unusual: Villagers are not recruited the normal way. They appear automatically and for free until a capacity cap is reached. The &lt;strong&gt;Longhouse&lt;/strong&gt; raises that cap and takes economic attachments, such as farmsteads or bee skeps for food and gold. From the Feudal Age, further attachments slowly research armor and damage upgrades.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sagas&lt;/strong&gt; are quests that can be completed at any time and grant economic or military bonuses. The post cites actions such as raiding enemy buildings, hunting and trading. The &lt;strong&gt;Völur&lt;/strong&gt;, a unique religious unit, can boost Longhouse production or be sacrificed to establish a &lt;strong&gt;Sacred Grove&lt;/strong&gt; on a Relic. That grove slowly produces Berserkers, dual-axe infantry that enrage as their health drops. Bondi, Berserkers and Hirdman form the core of the army.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-1.webp&quot; alt=&quot;Viking harbor, longships and Longhouse in Age of Empires IV Raiders of the North&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-1-480w.webp 480w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-1-800w.webp 800w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Later in the match, the identity shifts. The move from the Viking Age to the Scandinavian kingdoms brings Knights and Militia Crossbowmen. The post also details Danevirke walls, which replace palisades with far more durability, and a population cap raised to 210, then 220 with a cathedral technology.&lt;/p&gt;
&lt;p&gt;This design has a clear consequence. The Viking economy is built so the player does not sit still: free Villagers release resources, and Sagas reward activity across the map. The question the ladder will answer is how dependent the civilization is on them. If Sagas become mandatory, the Vikings are locked into a single plan. If they stay a bonus, the civilization gets real freedom.&lt;/p&gt;
&lt;h2 id=&quot;scots-an-economy-you-have-to-protect&quot;&gt;Scots: an economy you have to protect&lt;/h2&gt;
&lt;p&gt;The Scots are the mirror image. The official post describes a civilization of disciplined infantry, fortified defense and a strong food economy. Its food comes from &lt;strong&gt;Highland Cattle&lt;/strong&gt;, which graze on Berry Bushes for bonus food. &lt;strong&gt;Tower Houses&lt;/strong&gt; produce and shelter them, which makes them, according to the team, a prime target for enemy raids.&lt;/p&gt;
&lt;p&gt;The army is organized around the schiltron, built from Pikemen supported by Men-at-Arms with Lochaber axes and by Gallowglass. The Scots also have Stealth Forests: their infantry can see directly through them and ambush from within. The &lt;strong&gt;Mustering Hall&lt;/strong&gt; lets you muster reinforcements quickly by spending food. It also holds Lowland and Highland technologies, which cost less when you build a landmark from the matching region.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-2.webp&quot; alt=&quot;Scottish troops and Highland cattle in a heather-covered biome&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-2-480w.webp 480w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-2-800w.webp 800w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The age-by-age breakdown fills in the rest: the landmark choice between Lowlands and Highlands, Fishponds worked by Kirkmen, and Border Reivers for raiding deep into enemy territory. The Highlands-or-Lowlands choice is therefore not cosmetic. It steers everything that follows.&lt;/p&gt;
&lt;p&gt;The weak point is written into the design. Cattle that are vital to the economy are also an obvious target, and the official post says so openly. If the Vikings manage to threaten them, the promise of Scottish resilience will be tested within the first minutes.&lt;/p&gt;
&lt;h2 id=&quot;two-philosophies-one-shared-balance-risk&quot;&gt;Two philosophies, one shared balance risk&lt;/h2&gt;
&lt;p&gt;The Update 17.0 preview sums up the tension well: the Vikings look to build momentum through aggression, while the Scots are equipped to hold their ground and force hard-fought engagements. One poses an urgent question; the other tries to make the answer expensive.&lt;/p&gt;
&lt;p&gt;That opposition is more interesting than two different unit lists, because it contrasts ways of making decisions. It also carries two symmetrical risks. Vikings who lean too hard on raiding would become exhausting to play. Scots whose cattle are too easy to protect would neutralize the opponent’s initiative without taking enough risk. The contrast only succeeds if each side stays punishable.&lt;/p&gt;
&lt;p&gt;Our position is plain: the design is convincing on paper, and that is exactly why certainty deserves suspicion. No matchup rule, optimal build order or civilization ranking is defensible before several weeks of real games.&lt;/p&gt;
&lt;h2 id=&quot;the-crucible-four-missions-and-two-player-co-op&quot;&gt;The Crucible: four missions and two-player co-op&lt;/h2&gt;
&lt;p&gt;The Crucible, the mode introduced with Dynasties of the East, is being expanded. Owners of Dynasties of the East get the base changes with the October 29 update: two-player co-op, a large batch of new Boons, a reworked progression system, and two extra modes, Conqueror and Custom. Owners of Raiders of the North also get four exclusive missions.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-3.webp&quot; alt=&quot;Viking longships and troops gathered around a coastal camp in Raiders of the North&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-3-480w.webp 480w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-3-800w.webp 800w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The four missions, all playable solo or in pairs with difficulty scaled for co-op:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Sea Raiders&lt;/strong&gt;: Viking longships crash onto your shore.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Scottish Isthmus&lt;/strong&gt;: northern clans face Scots loyal to the English crown.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Lost Desert&lt;/strong&gt;: Templar fortresses guard a desert.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Thunder &amp;#x26; Trumpets&lt;/strong&gt;: the elephant cavalry of the Tughlaq charges through the Sundarban jungle.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Each civilization also gets its own 15-level Talent Track, with a free Boon Ascension at the final tier. It is a gentler setting than the ranked ladder for getting to know a civilization.&lt;/p&gt;
&lt;h2 id=&quot;two-biomes-not-ready-made-maps&quot;&gt;Two biomes, not ready-made maps&lt;/h2&gt;
&lt;p&gt;The expansion adds the &lt;strong&gt;Scottish Heathland&lt;/strong&gt; and &lt;strong&gt;Tundra Summer&lt;/strong&gt; biomes. The first evokes mist, heather and lochs; the second a northern land that thaws for a few weeks, with cotton grass and red shrubs. A biome changes the look and mood of a terrain, not the structure of maps, their coastlines or forest density. Saying the heathland will favor longships or that the tundra will slow land raids would be speculation.&lt;/p&gt;
&lt;h2 id=&quot;which-profile-for-which-civilization&quot;&gt;Which profile for which civilization&lt;/h2&gt;
&lt;p&gt;At this stage, appeal is a better word than recommendation. The table below pairs each preference with what the official sources describe and what remains to be measured.&lt;/p&gt;
&lt;div class=&quot;my-6 overflow-x-auto&quot;&gt;


































&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;What attracts you&lt;/th&gt;&lt;th&gt;Civilization to watch&lt;/th&gt;&lt;th&gt;What remains unknown&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Raiding and mobile infantry&lt;/td&gt;&lt;td&gt;Vikings&lt;/td&gt;&lt;td&gt;Real profitability of Sagas&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;An economy with no Villager queue&lt;/td&gt;&lt;td&gt;Vikings&lt;/td&gt;&lt;td&gt;Cost and pace of Longhouse expansion&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Disciplined infantry, schiltron&lt;/td&gt;&lt;td&gt;Scots&lt;/td&gt;&lt;td&gt;Costs, counters and unit mobility&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ambushes from Stealth Forests&lt;/td&gt;&lt;td&gt;Scots&lt;/td&gt;&lt;td&gt;How easily they are countered on open maps&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Choosing between Highlands and Lowlands&lt;/td&gt;&lt;td&gt;Scots&lt;/td&gt;&lt;td&gt;Real flexibility of the Mustering Hall&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;This table is not a power verdict. It summarizes design intentions and unknowns.&lt;/p&gt;
&lt;h2 id=&quot;what-to-check-after-october-29&quot;&gt;What to check after October 29&lt;/h2&gt;
&lt;p&gt;Four points will settle things quickly. The first is the real pace of the Viking economy without a Villager queue, and the share Sagas take in competitive games. The second is how exposed Scottish cattle are to early raids. The third is the place of naval play on water maps, especially with the new biomes. The last is the effect of Update 17.0 on the existing civilizations, since balance shifts at the same time the expansion arrives.&lt;/p&gt;
&lt;p&gt;The first test comes on October 29, with Update 17.0 and both civilizations becoming playable at once. If Sagas turn out to be mandatory, or if Scottish cattle fall within minutes, the announced contrast loses its value. Until ranked games settle those two points, naming a winner would be theater.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/age-of-empires-4/&quot;&gt;All our Age of Empires IV articles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-complete-guide-civilizations-strategies-2026/&quot;&gt;Age of Empires IV: Complete Guide Civilizations &amp;#x26; Strategies 2026&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-raiders-of-the-north-expansion-2026/&quot;&gt;Age of Empires 4: Raiders of the North — Vikings &amp;#x26; Scots Confirmed for Fall 2026&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/aoe4-raiders-of-the-north-out-now-patch-17-2026/&quot;&gt;AoE4 Raiders of the North out now: Vikings, Scots, and what Update 17.0 means for every player&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Main sources: &lt;a href=&quot;https://steamcommunity.com/games/1466860/announcements/detail/719043624313029951&quot;&gt;official Vikings post&lt;/a&gt;, &lt;a href=&quot;https://steamcommunity.com/games/1466860/announcements/detail/719043624313029432&quot;&gt;official Scots post&lt;/a&gt;, &lt;a href=&quot;https://steamcommunity.com/games/1466860/announcements/detail/719043624313030866&quot;&gt;Crucible overview&lt;/a&gt;, &lt;a href=&quot;https://steamcommunity.com/games/1466860/announcements/detail/719044258722482203&quot;&gt;Update 17.0 preview&lt;/a&gt;, &lt;a href=&quot;https://store.steampowered.com/app/4336170/Age_of_Empires_IV_Raiders_of_the_North/&quot;&gt;DLC Steam page&lt;/a&gt; and &lt;a href=&quot;https://www.gematsu.com/2026/06/age-of-empires-iv-anniversary-edition-expansion-raiders-of-the-north-announced&quot;&gt;Gematsu&lt;/a&gt;.&lt;/p&gt;</content:encoded><category>rts</category></item><item><title>Age of Empires 4: Raiders of the North — Vikings &amp; Scots Confirmed for Fall 2026</title><link>https://after-strategy.com/en/age-of-empires-4-raiders-of-the-north-expansion-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/age-of-empires-4-raiders-of-the-north-expansion-2026/</guid><description>Microsoft reveals Raiders of the North for AoE4: Vikings and Scots civilizations, 4 new co-op Crucible missions, and PS5 debut — arriving Fall 2026.</description><pubDate>Sat, 13 Jun 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;two-new-civilizations-unveiled-at-xbox-games-showcase-2026&quot;&gt;Two New Civilizations Unveiled at Xbox Games Showcase 2026&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-annonce-2026/screenshot-1.webp&quot; alt=&quot;Age of Empires 4 official screenshot illustrating the article 1&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-annonce-2026/screenshot-1-480w.webp 480w, /images/articles/age-of-empires-4-raiders-of-the-north-annonce-2026/screenshot-1-800w.webp 800w, /images/articles/age-of-empires-4-raiders-of-the-north-annonce-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Microsoft and World’s Edge made one of the bigger strategy game announcements at the &lt;strong&gt;Xbox Games Showcase on June 7, 2026&lt;/strong&gt;: &lt;strong&gt;Raiders of the North&lt;/strong&gt;, the next major expansion for Age of Empires IV. The expansion brings two brand-new civilizations — the &lt;strong&gt;Vikings&lt;/strong&gt; and the &lt;strong&gt;Scots&lt;/strong&gt; — along with four new co-op Crucible missions and northern biomes.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;2 new civilizations&lt;/strong&gt;: Vikings and Scots, each with unique core mechanics&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Expanded Crucible mode&lt;/strong&gt;: 4 new missions playable solo or in 2-player co-op&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;PS5 debut&lt;/strong&gt;: the first AoE IV expansion to launch on PlayStation 5&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fall 2026&lt;/strong&gt;: confirmed release window for PC, Xbox, and PlayStation 5&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;table-of-contents&quot;&gt;Table of Contents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;#vikings&quot;&gt;Vikings: Raids, Longhouses and Heroic Sagas&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#scots&quot;&gt;Scots: Clan Warfare and Highland Resilience&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#crucible&quot;&gt;Crucible Mode: 4 New Co-op Missions&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#release&quot;&gt;Platforms and Release Date&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;vikings&quot;&gt;Vikings: Raids, Longhouses and Heroic Sagas&lt;/h3&gt;
&lt;p&gt;The Vikings arrive as a mobile, raid-focused civilization built for aggressive early play. Their economy revolves around the &lt;strong&gt;Longhouse&lt;/strong&gt;, a central building that boosts resource production in the early game. On the battlefield, fast infantry and &lt;strong&gt;early naval dominance&lt;/strong&gt; let them press advantages from the first minutes.&lt;/p&gt;
&lt;p&gt;The Vikings’ signature mechanic is the &lt;strong&gt;Sagas system&lt;/strong&gt;: by achieving heroic deeds — ambush victories, razing enemy buildings, territorial conquests — your civilization unlocks permanent narrative bonuses that reward aggressive, mobile play. It’s a flavor-first system that fits the franchise’s historical storytelling approach perfectly.&lt;/p&gt;
&lt;h3 id=&quot;scots&quot;&gt;Scots: Clan Warfare and Highland Resilience&lt;/h3&gt;
&lt;p&gt;The Scottish civilization is built around &lt;strong&gt;internal clan fractures&lt;/strong&gt; and resilience. Well-suited to difficult terrain, the Scots should excel on maps featuring dense forests and highland geography. Their Crucible missions center on a &lt;strong&gt;civil war between clans&lt;/strong&gt;, delivering a more narrative experience than standard scenarios.&lt;/p&gt;
&lt;p&gt;The expansion also introduces two new &lt;strong&gt;northern biomes&lt;/strong&gt; inspired by the Highlands and northern coastlines, expanding the map pool for the entire game.&lt;/p&gt;
&lt;h3 id=&quot;crucible&quot;&gt;Crucible Mode: 4 New Co-op Missions&lt;/h3&gt;
&lt;p&gt;The Crucible mode gets &lt;strong&gt;4 new missions&lt;/strong&gt; themed around Raiders of the North — including Viking maritime raids and a Scottish clan fragmentation scenario. All four are playable in &lt;strong&gt;two-player co-op&lt;/strong&gt;, with civilization-specific Objectives, Boons, Mutators, and Talent Tracks.&lt;/p&gt;
&lt;p&gt;Relic Entertainment is clearly doubling down on Crucible as a semi-narrative, high-replayability mode that sits alongside competitive multiplayer.&lt;/p&gt;
&lt;h3 id=&quot;release&quot;&gt;Platforms and Release Date&lt;/h3&gt;
&lt;p&gt;Raiders of the North is expected in &lt;strong&gt;Fall 2026 (Q4 2026)&lt;/strong&gt; on:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;PC&lt;/strong&gt;: Steam and Microsoft Store&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Xbox Series X|S&lt;/strong&gt; and Xbox One&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;PlayStation 5&lt;/strong&gt; — a first for any AoE IV expansion&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;No price has been announced yet. The expansion will be available as part of Age of Empires IV: Anniversary Edition, already on all these platforms.&lt;/p&gt;
&lt;p&gt;Get ready for Raiders of the North with our &lt;a href=&quot;/en/age-of-empires-4-complete-guide-civilizations-strategies-2026/&quot;&gt;complete Age of Empires 4 civilization guide&lt;/a&gt; and our &lt;a href=&quot;/en/age-of-empires-4-yue-feis-legacy-jin-dynasty-guide-2026/&quot;&gt;Yue Fei’s Legacy DLC breakdown&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/1466860/Age_of_Empires_IV_Anniversary_Edition/&quot;&gt;Official Steam page for Age of Empires 4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.ageofempires.com/games/aoeiv/&quot;&gt;Official Age of Empires 4 website&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>Age of Empires 4 Yue Fei&apos;s Legacy: Complete Jin Dynasty Guide</title><link>https://after-strategy.com/en/age-of-empires-4-yue-feis-legacy-jin-dynasty-guide-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/age-of-empires-4-yue-feis-legacy-jin-dynasty-guide-2026/</guid><description>Released May 7, 2026, Yue Fei&apos;s Legacy adds the Jin Dynasty to AoE4: heavy cavalry, mounted grenadiers, mobile economy, and an 8-mission campaign.</description><pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;yue-feis-legacy--a-new-strategic-chapter-for-aoe4&quot;&gt;Yue Fei’s Legacy — A New Strategic Chapter for AoE4&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-1.webp&quot; alt=&quot;Age of Empires 4 official screenshot illustrating the article 1&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-1-480w.webp 480w, /images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-1-800w.webp 800w, /images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Released on &lt;strong&gt;May 7, 2026&lt;/strong&gt; on Steam, Microsoft Store, Xbox, and PlayStation 5, &lt;strong&gt;Age of Empires 4: Yue Fei’s Legacy&lt;/strong&gt; is the most ambitious DLC World’s Edge Studio has delivered since &lt;em&gt;Dynasties of the East&lt;/em&gt;. It brings a brand-new civilization — the &lt;strong&gt;Jin Dynasty&lt;/strong&gt; — along with an eight-mission campaign, two new biomes, and four new maps. Here is everything you need to know to command this iron-and-gunpowder powerhouse.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;DLC&lt;/strong&gt;: Yue Fei’s Legacy — available on Steam, Microsoft Store, Xbox, PS5&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;New civilization&lt;/strong&gt;: Jin Dynasty (cavalry + gunpowder siege)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Campaign&lt;/strong&gt;: 8 missions set during the 12th-century Song-Jin Wars&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bonus content&lt;/strong&gt;: 4 maps + 2 biomes (available to all players)&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;table-of-contents&quot;&gt;Table of Contents&lt;/h3&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-2.webp&quot; alt=&quot;Age of Empires 4 official screenshot illustrating the article 2&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-2-480w.webp 480w, /images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-2-800w.webp 800w, /images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;#h-campaign&quot;&gt;Campaign: Yue Fei vs. the Jin Invaders&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-jin-dynasty&quot;&gt;Jin Dynasty: Strengths and Weaknesses&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-units&quot;&gt;Unique Jin Units: Tactical Guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-economy&quot;&gt;Mobile Economy: Mounted Villagers and Emissaries&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-maps&quot;&gt;New Maps and Biomes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-verdict&quot;&gt;Verdict&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;h-campaign&quot;&gt;Campaign — Yue Fei, Legendary General of Medieval China&lt;/h3&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-3.webp&quot; alt=&quot;Age of Empires 4 official screenshot illustrating the article 3&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-3-480w.webp 480w, /images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-3-800w.webp 800w, /images/articles/age-of-empires-4-yue-fei-legacy-guide-jin-dynasty-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The campaign unfolds during the &lt;strong&gt;12th-century Song-Jin Wars&lt;/strong&gt;. You follow General &lt;strong&gt;Yue Fei&lt;/strong&gt;, one of medieval China’s most celebrated military figures, and Admiral &lt;strong&gt;Han Shizhong&lt;/strong&gt;, commander of the Song naval forces. The goal: protect the Song Dynasty’s heir from Jin invaders pushing down from the north.&lt;/p&gt;
&lt;p&gt;Across eight well-paced missions, the story alternates between open-field offensives, key position defenses, and naval battles on major rivers. World’s Edge Studio put real care into the presentation: animated historical illustrations, Mandarin voice acting, and period documents woven into cutscenes. It is the most narrative campaign AoE4 has ever offered.&lt;/p&gt;
&lt;p&gt;Difficulty scaling is well done — veterans will find a real challenge on &lt;em&gt;Hard&lt;/em&gt;, while newcomers can progress comfortably on &lt;em&gt;Normal&lt;/em&gt; thanks to generous checkpoints.&lt;/p&gt;
&lt;h3 id=&quot;h-jin-dynasty&quot;&gt;Jin Dynasty — Iron, Gunpowder, and Cavalry&lt;/h3&gt;
&lt;p&gt;Historically descended from the Jurchen people of Manchuria, the &lt;strong&gt;Jin Dynasty&lt;/strong&gt; plays unlike any base-game civilization: a &lt;strong&gt;hyper-mobile nomadic economy&lt;/strong&gt; paired with fast-striking cavalry and gunpowder siege machines.&lt;/p&gt;
&lt;p&gt;Their tactical philosophy: expand fast, secure resources before your opponent, then crush with elite cavalry-gunpowder combinations.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Strengths:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Mounted Villagers&lt;/strong&gt;: move twice as fast as standard villagers&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Emissaries&lt;/strong&gt;: generate passive gold income via Tributary States&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Meng’an Mouke keeps&lt;/strong&gt;: autonomous fortifications that train units without micromanagement&lt;/li&gt;
&lt;li&gt;Some of the strongest heavy cavalry in the game&lt;/li&gt;
&lt;li&gt;Versatile gunpowder artillery (ranged + area damage)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Weaknesses:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;High resource cost for elite units&lt;/li&gt;
&lt;li&gt;Less effective against dense defensive infantry blocks&lt;/li&gt;
&lt;li&gt;Steeper learning curve than most civilizations&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;h-units&quot;&gt;Unique Jin Units: Tactical Guide&lt;/h3&gt;
&lt;p&gt;Four exclusive units define the Jin Dynasty’s military identity:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Iron Pagoda&lt;/strong&gt;
The Jin’s signature heavy cavalry. Exceptionally durable, it tears through light infantry and archers. Its charge ability deals bonus damage at the start of an engagement. Counter with spearmen and anti-cavalry weapons.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mounted Grenadiers&lt;/strong&gt;
Cavalry equipped with gunpowder weapons capable of attacking at range while remaining in motion. Ideal for harassing static enemy lines and destroying grouped archers. Fragile in direct melee — never expose them without an escort.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Eruptors&lt;/strong&gt;
Infantry wielding fire lances that project burning oil. Devastating against buildings and slow-moving formations. Their short range leaves them exposed in open terrain.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Bed Crossbow&lt;/strong&gt;
Long-range siege weapon. Perfect for holding chokepoints or dismantling enemy fortifications at a safe distance. Slow and cumbersome — protect it at all times.&lt;/p&gt;
&lt;h3 id=&quot;h-economy&quot;&gt;Mobile Economy — The Jin’s Core Advantage&lt;/h3&gt;
&lt;p&gt;The Jin Dynasty’s economic system is its defining feature. &lt;strong&gt;Mounted Villagers&lt;/strong&gt; move twice as fast as standard ones, enabling you to reach exposed resources before your opponent and reposition your economy as the front shifts throughout the game.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Emissaries&lt;/strong&gt; can be dispatched to neutral villages to establish &lt;strong&gt;Tributary States&lt;/strong&gt;: once set up, these positions generate a passive gold income without requiring additional buildings. A mechanic that rewards active territorial control.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Meng’an Mouke keeps&lt;/strong&gt; — an advanced variant of the watchtower — can autonomously produce units, freeing you from micromanaging flanks so you can focus on directing the main battle. A meaningful difference in multi-front scenarios.&lt;/p&gt;
&lt;h3 id=&quot;h-maps&quot;&gt;New Maps and Biomes&lt;/h3&gt;
&lt;p&gt;The DLC includes &lt;strong&gt;four new maps&lt;/strong&gt; designed to showcase the Jin Dynasty’s strengths and evoke northern Chinese geography: navigable rivers, open steppes that favor cavalry, and mountain passes ideal for Bed Crossbows. All maps are available in skirmish and multiplayer.&lt;/p&gt;
&lt;p&gt;Two new &lt;strong&gt;biomes&lt;/strong&gt; — snowy steppe and fertile plain — enhance the visual experience of every match, even for players who have not purchased the DLC. A genuinely generous addition.&lt;/p&gt;
&lt;h3 id=&quot;h-verdict&quot;&gt;Verdict — A Solid DLC Still Finding Its Footing&lt;/h3&gt;
&lt;p&gt;At launch, &lt;em&gt;Yue Fei’s Legacy&lt;/em&gt; sat at &lt;strong&gt;51% positive reviews&lt;/strong&gt; on Steam across roughly 170 ratings. Most criticism centers on value for money compared to &lt;em&gt;Dynasties of the East&lt;/em&gt;. That debate is fair.&lt;/p&gt;
&lt;p&gt;That said, for players seeking &lt;strong&gt;a technically distinct and narratively rich civilization&lt;/strong&gt;, the Jin Dynasty is one of the most original additions AoE4 has ever received. Its mobile economy and cavalry-gunpowder combinations unlock a genuinely new way to play. The campaign, well-built and historically grounded, is enough on its own to justify the purchase for solo players.&lt;/p&gt;
&lt;p&gt;To deepen your understanding of all available civilizations, check out our &lt;strong&gt;&lt;a href=&quot;/en/age-of-empires-4-complete-guide-civilizations-strategies-2026/&quot;&gt;complete Age of Empires 4 civilization guide&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/1466860/Age_of_Empires_IV_Anniversary_Edition/&quot;&gt;Official Steam page for Age of Empires 4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.ageofempires.com/games/aoeiv/&quot;&gt;Official Age of Empires 4 website&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>Age of Empires IV: Complete Guide Civilizations &amp; Strategies 2026</title><link>https://after-strategy.com/en/age-of-empires-4-complete-guide-civilizations-strategies-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/age-of-empires-4-complete-guide-civilizations-strategies-2026/</guid><description>Complete 2026 Age of Empires IV guide: all civilizations, best starting builds, multiplayer strategies, mods, tips to climb the ranked ladder.</description><pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;strong&gt;Age of Empires IV&lt;/strong&gt;, released in 2021 by Relic + World’s Edge for Microsoft, resurrected the Age of Empires franchise after 16 years of silence. In 2026, it’s &lt;strong&gt;one of the best living classical RTS&lt;/strong&gt; with an active competitive scene and regular content. Here’s the complete guide.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-complete-guide-civilizations-strategies-2026/cover.webp&quot; alt=&quot;Age of Empires 4 medieval base with villagers, buildings and army&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;800&quot; height=&quot;450&quot; srcset=&quot;/images/articles/age-of-empires-4-complete-guide-civilizations-strategies-2026/cover-480w.webp 480w, /images/articles/age-of-empires-4-complete-guide-civilizations-strategies-2026/cover.webp 800w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-complete-guide-civilizations-strategies-2026/screenshot-1.webp&quot; alt=&quot;Age Of Empires 4 official screenshot showing a monument dedicated to Joan of Arc 1&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-complete-guide-civilizations-strategies-2026/screenshot-1-480w.webp 480w, /images/articles/age-of-empires-4-complete-guide-civilizations-strategies-2026/screenshot-1-800w.webp 800w, /images/articles/age-of-empires-4-complete-guide-civilizations-strategies-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-complete-guide-civilizations-strategies-2026/screenshot-2.webp&quot; alt=&quot;Age of Empires 4 — official in-game screenshot&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;800&quot; height=&quot;450&quot; srcset=&quot;/images/articles/age-of-empires-4-complete-guide-civilizations-strategies-2026/screenshot-2-480w.webp 480w, /images/articles/age-of-empires-4-complete-guide-civilizations-strategies-2026/screenshot-2.webp 800w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;
Watch the official trailer:&lt;/p&gt;
&lt;a class=&quot;yt-facade&quot; href=&quot;https://www.youtube.com/watch?v=aRmFBjHxCBk&quot; data-yt=&quot;aRmFBjHxCBk&quot; data-title=&quot;YouTube video&quot; aria-label=&quot;Play the video on YouTube&quot;&gt;&lt;img src=&quot;https://i.ytimg.com/vi/aRmFBjHxCBk/hqdefault.jpg&quot; alt=&quot;&quot; width=&quot;480&quot; height=&quot;360&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot;&gt;&lt;span class=&quot;yt-facade__play&quot; aria-hidden=&quot;true&quot;&gt;&lt;/span&gt;&lt;/a&gt;
&lt;h2 id=&quot;why-play-age-of-empires-iv-in-2026&quot;&gt;Why play Age of Empires IV in 2026&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;14 unique civilizations&lt;/strong&gt; with radically different mechanics&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;4 narrative campaigns&lt;/strong&gt; (documentary + live-action, History Channel vibe)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Active multiplayer&lt;/strong&gt;: 1v1 ladder, team games, regular esports tournaments&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Regular patches&lt;/strong&gt;: Microsoft continues investing with new content yearly&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Accessible interface&lt;/strong&gt;: friendlier approach than StarCraft 2 or AoE 2 DE&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;the-14-aoe4-civilizations&quot;&gt;The 14 AoE4 civilizations&lt;/h2&gt;
&lt;h3 id=&quot;vanilla-civilizations&quot;&gt;“Vanilla” civilizations&lt;/h3&gt;
&lt;div class=&quot;my-6 overflow-x-auto&quot;&gt;








































&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Civilization&lt;/th&gt;&lt;th&gt;Gameplay&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;English&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Defense, long-range archers, solid economy — beginner friendly&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;French&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Smooth economy, heavy cavalry, fast feudal age&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Holy Roman Empire (HRE)&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Prayer, prelates, varied infantry&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Rus&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Hunt bounties, alternative economy, late but powerful outputs&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Chinese&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Multiple dynasties, strategic depth, varied roster&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Mongols&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Nomads, no fixed villages, devastating cavalry raids&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Abbasid&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;House of Wisdom, tech bonuses&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Delhi&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Free but slow research, elephants&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;
&lt;h3 id=&quot;dlc-civilizations&quot;&gt;DLC civilizations&lt;/h3&gt;
&lt;div class=&quot;my-6 overflow-x-auto&quot;&gt;
































&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Civilization&lt;/th&gt;&lt;th&gt;Specialty&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Byzantines&lt;/strong&gt; (The Return of Rome DLC)&lt;/td&gt;&lt;td&gt;Byzantine culture, cataphracts, mercenaries&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Japanese&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Samurai, balanced economy, bakufus&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Ottomans&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Viziers, Topkapi, devastating siege&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Malians&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Archipelago, naval, tropical variants&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Jeanne d’Arc&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;French alternative campaign&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Order of the Dragon&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Romania / Vlad Dracul, vampires (fantastic)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;
&lt;h2 id=&quot;strategies-to-climb-the-ladder&quot;&gt;Strategies to climb the ladder&lt;/h2&gt;
&lt;h3 id=&quot;build-orders-by-civilization&quot;&gt;Build orders by civilization&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;English (beginner)&lt;/strong&gt;:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;6 villagers → wood&lt;/li&gt;
&lt;li&gt;4 villagers → food (sheep then farms)&lt;/li&gt;
&lt;li&gt;Feudal Age around 3:30&lt;/li&gt;
&lt;li&gt;Archer + militia production&lt;/li&gt;
&lt;li&gt;Defense + economic boom until castle age&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;strong&gt;French (intermediate)&lt;/strong&gt;:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Focus on smooth economy&lt;/li&gt;
&lt;li&gt;Feudal Age around 3:00 (bonus)&lt;/li&gt;
&lt;li&gt;Rush light cavalry then knights&lt;/li&gt;
&lt;li&gt;Sieges in castle&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;strong&gt;Mongols (advanced)&lt;/strong&gt;:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;No fixed villages — mobile nomadic&lt;/li&gt;
&lt;li&gt;Ultra-fast feudal age&lt;/li&gt;
&lt;li&gt;Constant cavalry raids&lt;/li&gt;
&lt;li&gt;Khan buffs&lt;/li&gt;
&lt;/ol&gt;
&lt;h3 id=&quot;the-3-ages-and-their-timings&quot;&gt;The 3 ages and their timings&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Dark Age (start)&lt;/strong&gt;: 1:00 - 3:00 — exploration, economy&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Feudal Age&lt;/strong&gt;: 3:00 - 8:00 — first army, first raids&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Castle Age&lt;/strong&gt;: 8:00 - 15:00 — heavy cavalry, unique units&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Imperial Age&lt;/strong&gt;: 15:00+ — final tech, siege, imperial army&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;aoe4-competitive-multiplayer&quot;&gt;AoE4 competitive multiplayer&lt;/h2&gt;
&lt;h3 id=&quot;1v1-ranked&quot;&gt;1v1 ranked&lt;/h3&gt;
&lt;p&gt;The purest mode. Aim for:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Gold ladder&lt;/strong&gt; (top 20%): optimal build orders + correct micro&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Conqueror&lt;/strong&gt; (top 1%): meta game, counter-strategies, perfect execution&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;team-games&quot;&gt;Team games&lt;/h3&gt;
&lt;p&gt;4v4 remains the most fun mode. Less meta, more creativity.&lt;/p&gt;
&lt;h3 id=&quot;tournaments&quot;&gt;Tournaments&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Red Bull Wololo&lt;/strong&gt;: the major AoE4 esports tournament&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Nili Invitational&lt;/strong&gt;: between community casters&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Community tournaments&lt;/strong&gt;: signed up directly via Discord servers&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;best-aoe4-streamers-to-follow&quot;&gt;Best AoE4 streamers to follow&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Beastyqt&lt;/strong&gt; — caster and top player&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Nili_AoE&lt;/strong&gt; — historical AoE caster&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Aussie Drongo&lt;/strong&gt; — educational streamer&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ModriDoesStuff&lt;/strong&gt; — beginner guides&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;aoe4-mods-and-tools&quot;&gt;AoE4 mods and tools&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Advanced Game Settings&lt;/strong&gt; — more lobby options&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Custom Maps&lt;/strong&gt; — via the built-in Mod Centre&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Better Balanced Mod&lt;/strong&gt; — gameplay rebalances&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;conclusion&quot;&gt;Conclusion&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Age of Empires IV&lt;/strong&gt; is, in 2026, &lt;strong&gt;the best modern classical RTS&lt;/strong&gt;. With 14 unique civilizations, a quality narrative campaign and an active competitive scene, it offers &lt;strong&gt;years of content&lt;/strong&gt; for a reasonable price.&lt;/p&gt;
&lt;p&gt;For more RTS options, see our &lt;a href=&quot;/en/best-pc-strategy-games-2026-top-10-ultimate-ranking/&quot;&gt;top 10 PC strategy games 2026&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you also play the older game, our report on &lt;a href=&quot;/en/age-of-empires-3-de-baltic-powers-danes-poles-2026/&quot;&gt;the AoE3 DE Baltic Powers release with the Danes and Poles&lt;/a&gt; covers the latest content.&lt;/p&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/1466860/Age_of_Empires_IV_Anniversary_Edition/&quot;&gt;Official Steam page for Age of Empires 4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.ageofempires.com/games/aoeiv/&quot;&gt;Official Age of Empires 4 website&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>Age of Empires 4: The Sultans Ascend Roguelike DLC Wins Players Over</title><link>https://after-strategy.com/en/age-of-empires-4-the-sultans-ascend-roguelike-dlc-wins-players-over/</link><guid isPermaLink="true">https://after-strategy.com/en/age-of-empires-4-the-sultans-ascend-roguelike-dlc-wins-players-over/</guid><description>Age of Empires 4&apos;s The Sultans Ascend DLC adds the L&apos;Invasion roguelike mode: short intense runs, permanent progression and a warm reception on Steam.</description><pubDate>Sat, 14 Feb 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;age-of-empires-4-the-sultans-ascends-roguelike-dlc-wins-players-over&quot;&gt;&lt;a href=&quot;/en/jeux/age-of-empires-4/&quot;&gt;Age of Empires 4&lt;/a&gt;: The Sultans Ascend’s Roguelike DLC Wins Players Over&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-son-dlc-roguelike-cartonne-et-seduit-les-joueurs/screenshot-1.webp&quot; alt=&quot;Age of Empires 4 — official scene showing several historical characters gathered in a fresco&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-son-dlc-roguelike-cartonne-et-seduit-les-joueurs/screenshot-1-480w.webp 480w, /images/articles/age-of-empires-4-son-dlc-roguelike-cartonne-et-seduit-les-joueurs/screenshot-1-800w.webp 800w, /images/articles/age-of-empires-4-son-dlc-roguelike-cartonne-et-seduit-les-joueurs/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;A roguelike DLC&lt;/strong&gt;: &lt;em&gt;The Sultans Ascend&lt;/em&gt; adds &lt;em&gt;L’Invasion&lt;/em&gt;, a survival mode with permanent death.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Short, intense runs&lt;/strong&gt;: 20 to 40 minutes per session, ideal between two classic games.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Real depth&lt;/strong&gt;: unique runs, permanent progression and strategic choices every time.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A warm reception&lt;/strong&gt;: Steam reviews praise the accessibility and the replayability.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A few rough edges&lt;/strong&gt;: narrative content, balance and integration with the base game still need work.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;an-explosive-mix-of-strategy-and-roguelike&quot;&gt;An explosive mix of strategy and roguelike&lt;/h3&gt;
&lt;p&gt;Age of Empires 4 has just pulled off a major coup with its latest DLC, &lt;em&gt;The Sultans Ascend&lt;/em&gt;, which introduces a brand-new roguelike mode. And players are loving it. After years at the top of the real-time strategy landscape, the franchise once again proves it knows how to reinvent itself. This new mode, called &lt;em&gt;L’Invasion&lt;/em&gt;, cleverly blends the tactical depth of Age of Empires with the replayability and adrenaline of roguelikes. The result? An addictive experience that makes you want to fire up another run, again and again.&lt;/p&gt;
&lt;h4 id=&quot;a-simple-concept-but-devilishly-effective&quot;&gt;A simple concept, but devilishly effective&lt;/h4&gt;
&lt;p&gt;In &lt;em&gt;L’Invasion&lt;/em&gt;, the principle is clear: survive as long as possible against waves of tougher and tougher enemies. Every run starts with a minimal base and limited resources. It is up to you to build, recruit and optimize your strategy to hold the line. But beware, as in any good roguelike, death is permanent. One defeat, and everything starts over… with a little more experience and new ideas in mind. What makes this mode so captivating is its ability to condense the essence of Age of Empires 4 into short, intense sessions. No more spending hours managing a complex economy or micro-managing armies: here, everything moves fast, and every decision counts. For players, this breakneck pace, almost like a tower defense game revisited with RTS seasoning, is exactly what makes the mode click.&lt;/p&gt;
&lt;h4 id=&quot;well-integrated-roguelike-mechanics&quot;&gt;Well-integrated roguelike mechanics&lt;/h4&gt;
&lt;p&gt;The DLC does not just bolt on a basic survival mode. It picks up the roguelike codes with panache:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Unique runs&lt;/strong&gt;: with every new game, the bonuses, the enemies and even the victory conditions change. Boredom is impossible.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A progression system&lt;/strong&gt;: even when you lose, you unlock permanent upgrades (new buildings, special units, and more) that make the following runs more interesting.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Strategic choices&lt;/strong&gt;: should you invest in defense, the economy or an offensive army? Every run forces difficult trade-offs.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For players, the difference is immediate: these mechanics blend naturally into the Age of Empires universe. No artificial graft in sight: everything seems designed to enrich the experience without distorting it.&lt;/p&gt;
&lt;h3 id=&quot;players-want-more&quot;&gt;Players want more&lt;/h3&gt;
&lt;h4 id=&quot;a-more-than-positive-reception&quot;&gt;A more than positive reception&lt;/h4&gt;
&lt;p&gt;Since its release, &lt;em&gt;The Sultans Ascend&lt;/em&gt; and its &lt;em&gt;L’Invasion&lt;/em&gt; mode have been earning praise on all sides. On Steam, reviews are mostly positive, with players calling it “the best content added to the game since launch”. Some even say this roguelike mode has become their favorite way to play Age of Empires 4. The reasons behind this enthusiasm:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Accessibility&lt;/strong&gt;: even new players can jump in quickly, without feeling overwhelmed by the complexity of the classic campaigns.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Replayability&lt;/strong&gt;: unlike classic games where a victory can take hours, a session here lasts 20 to 40 minutes — perfect for a gaming break.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Constant challenges&lt;/strong&gt;: modders and speedrunners already love optimizing their runs to beat records or discover wild strategies.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For players, the verdict is almost unanimous: this DLC is a success.&lt;/p&gt;
&lt;h4 id=&quot;a-success-that-fits-a-larger-trend&quot;&gt;A success that fits a larger trend&lt;/h4&gt;
&lt;p&gt;It is no coincidence that roguelikes have been thriving for several years, from &lt;em&gt;Hades&lt;/em&gt; to &lt;em&gt;Dead Cells&lt;/em&gt; and &lt;em&gt;Slay the Spire&lt;/em&gt;. Players are looking for experiences that are both deep and dynamic, where every run brings something new. Age of Empires 4 proves that even a historical strategy game can ride this wave successfully. Other RTS franchises are starting to follow suit. &lt;em&gt;Company of Heroes 3&lt;/em&gt; also tried its hand at a similar mode, and the feedback was generally positive. But it is &lt;em&gt;The Sultans Ascend&lt;/em&gt; that seems to have found the winning formula: a perfect balance between accessibility and depth.&lt;/p&gt;
&lt;h3 id=&quot;why-this-mode-could-become-a-staple&quot;&gt;Why this mode could become a staple&lt;/h3&gt;
&lt;h4 id=&quot;a-renewal-for-veterans&quot;&gt;A renewal for veterans&lt;/h4&gt;
&lt;p&gt;Long-time Age of Empires fans know the franchise sometimes struggles to reinvent itself. Between remasters and sequels recycling proven mechanics, innovation was expected. This DLC finally brings a breath of fresh air, without betraying the game’s DNA. Veterans particularly appreciate:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Build variety&lt;/strong&gt;: depending on the bonuses drawn, one run can be ultra-defensive, another a military rush, or a hyper-optimized economy.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The “one more try” factor&lt;/strong&gt;: like in the best roguelikes, you always want to go again to beat your score or test a new strategy.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;An adapted challenge&lt;/strong&gt;: the mode offers several difficulty levels, so everyone can find their own pace.&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id=&quot;an-asset-for-esports-and-streaming&quot;&gt;An asset for esports and streaming&lt;/h4&gt;
&lt;p&gt;If Age of Empires 4 still struggles to establish itself as an esport pillar, this DLC could change the game. The short, intense runs of &lt;em&gt;L’Invasion&lt;/em&gt; are perfect for online tournaments or community challenges. Picture competitions where players face off to survive as long as possible against standardized enemy waves… The potential is huge. On the streaming side, it is also a boon. Viewers love dynamic content where every game is different. Streamers like &lt;em&gt;TheViper&lt;/em&gt; or &lt;em&gt;Hera&lt;/em&gt; could easily make it a recurring format, with custom challenges or themed runs.&lt;/p&gt;
&lt;h3 id=&quot;a-few-criticisms-but-nothing-deal-breaking&quot;&gt;A few criticisms, but nothing deal-breaking&lt;/h3&gt;
&lt;p&gt;Of course, no DLC is perfect. Some players regret:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;A lack of narrative content&lt;/strong&gt;: unlike the classic campaigns, &lt;em&gt;L’Invasion&lt;/em&gt; is all about gameplay, with no real story. Those who love the “historical conquest” aspect may be disappointed.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A balance to fine-tune&lt;/strong&gt;: some bonus or enemy combinations feel a bit too punishing (or conversely, too easy). But those are the kind of details that patches fix.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Limited integration with the rest of the game&lt;/strong&gt;: for now, the roguelike mode remains fairly isolated. It is a shame that, for example, units unlocked in the mode cannot be used in classic multiplayer.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For players, however, these criticisms remain minor compared with the general enthusiasm. Most agree that this DLC is a success, and that its small flaws will probably be fixed over time.&lt;/p&gt;
&lt;h3 id=&quot;how-to-get-started-with-linvasion&quot;&gt;How to get started with &lt;em&gt;L’Invasion&lt;/em&gt;&lt;/h3&gt;
&lt;p&gt;If you want to give it a try, here are a few tips to protect your economy and units from the very first wave:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Prioritize the economy&lt;/strong&gt;: as in any Age of Empires game, resources are key. Even in roguelike mode, do not neglect your villagers and your farms.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Adapt to the bonuses&lt;/strong&gt;: every run offers different advantages. If you get a food production bonus, lean on units like archers. If gold flows freely, knights become formidable.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Defend your weak points&lt;/strong&gt;: enemies often attack in targeted waves. Spot their paths and place your towers and soldiers accordingly.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Do not underestimate the heroes&lt;/strong&gt;: some runs give you access to ultra-powerful special units. Learn to use them wisely.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Accept failure&lt;/strong&gt;: it is a roguelike, you will die. A lot. But every defeat makes you stronger for the next run.&lt;/li&gt;
&lt;/ol&gt;
&lt;h3 id=&quot;conclusion-a-dlc-that-redefines-age-of-empires-4&quot;&gt;Conclusion: a DLC that redefines Age of Empires 4&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;The Sultans Ascend&lt;/em&gt; and its &lt;em&gt;L’Invasion&lt;/em&gt; mode prove that an old franchise like Age of Empires can still surprise. By marrying the essence of the RTS with the addictive mechanics of roguelikes, the developers have created an experience that appeals to newcomers and old-school fans alike. If you set Age of Empires 4 aside, now is the time to come back. And if you never knew the franchise, this DLC is an ideal entry point: fast, intense and incredibly satisfying. One thing is certain: the roguelike still has bright days ahead, and Age of Empires 4 has just given it a new playground of choice. So, ready to stand up to the enemy hordes? Grab your mouse, the battle begins!&lt;/p&gt;
&lt;h2 id=&quot;see-also&quot;&gt;See also&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/age-of-empires-4/&quot;&gt;Game hub — Age of Empires 4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-raiders-of-the-north-expansion-2026/&quot;&gt;Raiders of the North — Vikings &amp;#x26; Scots confirmed for Fall 2026&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-yue-feis-legacy-jin-dynasty-guide-2026/&quot;&gt;Yue Fei’s Legacy — complete Jin Dynasty guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-complete-guide-civilizations-strategies-2026/&quot;&gt;Complete guide — civilizations &amp;#x26; strategies 2026&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/categorie/rts/&quot;&gt;All RTS articles&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/1466860/Age_of_Empires_IV_Anniversary_Edition/&quot;&gt;Steam page — Age of Empires 4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.ageofempires.com/games/aoeiv/&quot;&gt;Official website — Age of Empires 4&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>Age of Empires IV: Dynasties of the East (Nov 4, 2025) — the roguelite mode arrives with The Crucible</title><link>https://after-strategy.com/en/age-of-empires-4-dynasties-of-the-east-roguelike-dlc-november-2025/</link><guid isPermaLink="true">https://after-strategy.com/en/age-of-empires-4-dynasties-of-the-east-roguelike-dlc-november-2025/</guid><description>Age of Empires IV: Dynasties of the East launched November 4, 2025: four variant civilizations, 8 new maps, 6 biomes and a new roguelite single-player mode, The Crucible.</description><pubDate>Sat, 08 Nov 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;the-roguelike-phenomenon-comes-to-age-of-empires-4&quot;&gt;The roguelike phenomenon comes to &lt;a href=&quot;/en/jeux/age-of-empires-4/&quot;&gt;Age of Empires 4&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/decouvrez-le-nouveau-dlc-linvasion-dage-of-empires-4/screenshot-1.webp&quot; alt=&quot;Age of Empires 4 — official artwork showing a monument dedicated to Joan of Arc&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/decouvrez-le-nouveau-dlc-linvasion-dage-of-empires-4/screenshot-1-480w.webp 480w, /images/articles/decouvrez-le-nouveau-dlc-linvasion-dage-of-empires-4/screenshot-1-800w.webp 800w, /images/articles/decouvrez-le-nouveau-dlc-linvasion-dage-of-empires-4/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;A unique experience:&lt;/strong&gt; every run is different thanks to roguelite mechanics.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heightened challenges:&lt;/strong&gt; players face renewed difficulty.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Enthusiastic feedback:&lt;/strong&gt; the community loves this new approach.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A model for the future:&lt;/strong&gt; roguelikes could influence other franchises.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;a-renewed-adventure&quot;&gt;A renewed adventure&lt;/h3&gt;
&lt;p&gt;The expansion, Dynasties of the East, lets players rediscover their favorite gameplay in a new light. The idea? A format where every run is unique, thanks to the roguelite mechanics that change missions, resources and even enemies. Players must adapt to new situations in every encounter, which boosts excitement and replayability.&lt;/p&gt;
&lt;p&gt;This change breathes fresh air into the classic Age of Empires formula, which was starting to show signs of age. By adding permanent strategic choices and random rewards, the expansion gives players an unprecedented way to shape their experience. &lt;strong&gt;This new system is earning glowing reviews&lt;/strong&gt;, with players saying it could well become their new favorite way to play.&lt;/p&gt;
&lt;h3 id=&quot;whats-in-the-expansion&quot;&gt;What’s in the expansion&lt;/h3&gt;
&lt;p&gt;Dynasties of the East launched on November 4, 2025 — the same day as the Anniversary Edition on PlayStation 5. Beyond the roguelite mode, it brings four variant civilizations with their own units, tech trees and strategies, eight new maps and six new biomes, including Greek Islands, Alpine Spring and Black Sand Beach. Premium Edition owners on PS5 get the expansion at no extra cost.&lt;/p&gt;
&lt;h3 id=&quot;strategy-and-challenges-an-explosive-cocktail&quot;&gt;Strategy and challenges: an explosive cocktail&lt;/h3&gt;
&lt;p&gt;In this new adventure, resource management and strategic planning remain at the heart of the gameplay. However, players face a new level of challenge: in The Crucible, you defend your Wonder against escalating waves, unlock powerful perks between runs and climb difficulties up to the hardest, Conqueror mode.&lt;/p&gt;
&lt;p&gt;Every run forces crucial decisions that can lead to glory or failure. Players quickly find themselves juggling shifting strategies, as resources are sometimes scarce and enemies can strike from anywhere. This constant challenge raises the tension and pushes players to sharpen their skills, making the experience even more engaging. &lt;strong&gt;Player forum feedback is unanimous&lt;/strong&gt;: the satisfaction of winning against unforeseen odds is incomparable.&lt;/p&gt;
&lt;h3 id=&quot;rave-reviews-from-the-community&quot;&gt;Rave reviews from the community&lt;/h3&gt;
&lt;p&gt;Player feedback on this expansion is clearly enthusiastic. Many express surprise at the quality of this new formula.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;“It might be my new favorite way to play,”&lt;/em&gt; says one player on a forum.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This kind of enthusiasm is a good sign that the expansion has won over even initially skeptical players. Critics agree that mixing roguelite elements with the classic Age of Empires 4 structure has rekindled the flame of a game that was already good but risked becoming monotonous.&lt;/p&gt;
&lt;h3 id=&quot;the-reach-of-roguelikes-in-the-video-game-landscape&quot;&gt;The reach of roguelikes in the video game landscape&lt;/h3&gt;
&lt;p&gt;The rise of roguelikes is not limited to Age of Empires 4. The genre is redefining many other titles on the market. By weaving these mechanics into more traditional games, developers bring a new dynamic that captivates audiences. &lt;strong&gt;The question is whether other popular franchises will follow&lt;/strong&gt; this trend and add roguelike elements to their future DLCs or games. The combination of strategy, tactical choices and roguelike elements in Age of Empires 4 could well serve as a model for other developers.&lt;/p&gt;
&lt;h3 id=&quot;a-new-chapter-for-age-of-empires-4&quot;&gt;A new chapter for Age of Empires 4&lt;/h3&gt;
&lt;p&gt;The arrival of the roguelite mode in Age of Empires 4 marks a turning point in the franchise’s history. By adopting the roguelike mechanics that appeal to so many players, this expansion gives new life to an already acclaimed game. Strategic choices, challenge and unpredictability redefine what playing Age of Empires means. As players celebrate this addition, it seems clear that the future of strategy games could be closely tied to this roguelite trend. &lt;strong&gt;Who knows — it could even mark the start of a golden age for strategy games!&lt;/strong&gt;&lt;/p&gt;
&lt;h3 id=&quot;faq&quot;&gt;FAQ&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;What are the key elements brought by the expansion?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Four variant civilizations, eight new maps, six biomes and The Crucible, the new roguelite singleplayer mode.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;How do the roguelite mechanics change the experience?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Every run randomizes missions, resources and enemies, and lets you unlock permanent perks between attempts.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What do critics and players say about the new DLC?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Feedback is overwhelmingly positive, with many calling it their new favorite way to play Age of Empires 4.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Will other games follow this roguelike trend?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Roguelike hybrids are spreading across the industry, and AoE4’s take could inspire other franchises.&lt;/p&gt;
&lt;h2 id=&quot;see-also&quot;&gt;See also&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-raiders-of-the-north-expansion-2026/&quot;&gt;Age of Empires 4 — Raiders of the North: Vikings and Scots for autumn 2026&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-yue-feis-legacy-jin-dynasty-guide-2026/&quot;&gt;Age of Empires 4 — Jin Dynasty guide: everything about the Yue Fei’s Legacy DLC&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-complete-guide-civilizations-strategies-2026/&quot;&gt;Age of Empires IV: complete guide to civilizations and strategies 2026&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/categorie/rts/&quot;&gt;All RTS articles&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.ageofempires.com/&quot;&gt;Official Age of Empires website&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.ageofempires.com/news/the-crucible-defend-your-wonder-in-age-of-empires-iv-dynasties-of-the-east/&quot;&gt;World’s Edge — The Crucible: defend your Wonder in Dynasties of the East&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://strategygamenews.com/age-of-empires-iv-dynasties-of-the-east-expansion-launches-november-4/&quot;&gt;Strategy Game News — Dynasties of the East launches November 4&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item></channel></rss>