<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Vaunted — After Strategy</title><description>1 article on Vaunted: guides, reviews, tier lists and news.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>Vaunted: the sci-fi tactical RPG from a StarCraft co-creator is coming via Hooded Horse</title><link>https://after-strategy.com/en/vaunted-preview-sci-fi-tactical-rpg-hooded-horse-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/vaunted-preview-sci-fi-tactical-rpg-hooded-horse-2026/</guid><description>&quot;Preview of Vaunted, sci-fi tactical RPG announced by Lost Lake Games (ex-StarCraft) and published by</description><pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;On March 26, 2026, Hooded Horse — the &lt;em&gt;Manor Lords&lt;/em&gt; publisher — unveiled &lt;strong&gt;Vaunted&lt;/strong&gt;, the debut title from studio Lost Lake Games. The announcement at Xbox Partner Preview immediately got the tactical community talking: at the helm sits &lt;strong&gt;James Phinney&lt;/strong&gt;, StarCraft’s historic co-creator, alongside ex-Guild Wars devs. Here’s what we know about this sci-fi tactical RPG blending turn-based and real-time.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Announced March 26, 2026&lt;/strong&gt;, release planned for 2026&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Developed by Lost Lake Games&lt;/strong&gt; (debut title) with James Phinney (StarCraft co-creator)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Published by Hooded Horse&lt;/strong&gt; (Manor Lords, Terra Invicta)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Hybrid combat&lt;/strong&gt;: turn-based planning + real-time execution, no traditional initiative&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Day one on PC Game Pass&lt;/strong&gt; — Steam, Epic Games Store, Microsoft Store&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;table-of-contents&quot;&gt;Table of contents&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-1.webp&quot; alt=&quot;Vaunted official screenshot illustrating the article 1&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-1-480w.webp 480w, /images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-1-800w.webp 800w, /images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;#h-who-is-lost-lake-games&quot;&gt;Who is Lost Lake Games?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-the-narrative-pitch-three-post-empire-mercenaries&quot;&gt;The narrative pitch: three post-empire mercenaries&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-combat-reactive-turn-based-without-initiative&quot;&gt;Combat: reactive turn-based without initiative&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-what-to-expect-from-the-ex-starcraft-team&quot;&gt;What to expect from the ex-StarCraft team&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-availability-and-post-launch-outlook&quot;&gt;Availability and post-launch outlook&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;who-is-lost-lake-games&quot;&gt;Who is Lost Lake Games?&lt;/h3&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-2.webp&quot; alt=&quot;Vaunted official screenshot illustrating the article 2&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-2-480w.webp 480w, /images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-2-800w.webp 800w, /images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Lost Lake Games&lt;/strong&gt; is a recently-founded studio led by veterans with a heavy résumé:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;James Phinney&lt;/strong&gt; — StarCraft co-creator (1998), historic figure in Blizzard RTS&lt;/li&gt;
&lt;li&gt;Several ex-Blizzard with StarCraft, Warcraft, Diablo on their CV&lt;/li&gt;
&lt;li&gt;Ex-ArenaNet with Guild Wars 1 and Guild Wars 2 experience&lt;/li&gt;
&lt;li&gt;A compact team — not a juggernaut, an ambitious indie studio&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Hooded Horse made the same bet it did with Slavic Magic (&lt;em&gt;Manor Lords&lt;/em&gt;): &lt;strong&gt;back a small studio with strong dev DNA&lt;/strong&gt;. The strategy paid off with Manor Lords hitting 2 million sales in 6 months. We’ll see if Vaunted confirms the pattern.&lt;/p&gt;
&lt;h3 id=&quot;the-narrative-pitch-three-post-empire-mercenaries&quot;&gt;The narrative pitch: three post-empire mercenaries&lt;/h3&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-3.webp&quot; alt=&quot;Vaunted official screenshot illustrating the article 3&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-3-480w.webp 480w, /images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-3-800w.webp 800w, /images/articles/vaunted-preview-tactical-rpg-hooded-horse-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Vaunted’s universe is set: &lt;strong&gt;a millennium after the last galactic empire fell&lt;/strong&gt;, imperial relics lie scattered across ruins. Mercenaries, smugglers, and treasure hunters battle over these priceless remnants.&lt;/p&gt;
&lt;p&gt;You play &lt;strong&gt;Dyse, Gendril, and Kyvaath&lt;/strong&gt; — three “dysfunctional frenemies” in the team’s words. The official pitch promises “bullets, bravado, and brazen lies” — classic space-western cyberpunk tone. Think &lt;em&gt;Cowboy Bebop&lt;/em&gt;, &lt;em&gt;The Outer Worlds&lt;/em&gt;, even &lt;em&gt;Firefly&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;The plot revolves around a &lt;strong&gt;score of a lifetime&lt;/strong&gt; — a galactic heist pitting your trio against ruthless rivals, monstrous aliens, and giant robots. More &lt;em&gt;Borderlands&lt;/em&gt; narrative than Grand Tactical grand strategy.&lt;/p&gt;
&lt;h3 id=&quot;combat-reactive-turn-based-without-initiative&quot;&gt;Combat: reactive turn-based without initiative&lt;/h3&gt;
&lt;p&gt;This is &lt;strong&gt;the distinctive hook&lt;/strong&gt; that sets Vaunted apart from the tactical crowd.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;No classic initiative.&lt;/strong&gt; In XCOM, you move your soldier, then the aliens move, then you, etc. Vaunted breaks that: &lt;strong&gt;you decide who acts after an enemy activation&lt;/strong&gt;. It echoes &lt;em&gt;Valkyria Chronicles&lt;/em&gt; (PS3, 2008), which let you choose unit order via a shared AP system.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Hybrid turn-based + real-time.&lt;/strong&gt; While you plan your actions, some things happen in real time (enemies moving, environments shifting). The team compares it to &lt;em&gt;Frozen Synapse&lt;/em&gt; with more narrative, or &lt;em&gt;Door Kickers&lt;/em&gt; with more depth.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;“Vibrant, action-packed battlefields”&lt;/strong&gt; — arenas aren’t abstract grids but living spaces. Trailers show Martian canyons, exploding orbital stations, submerged imperial wrecks.&lt;/p&gt;
&lt;p&gt;It’s &lt;strong&gt;a risky formula&lt;/strong&gt;: it can be brilliant (like Valkyria Chronicles) or confusing (like some failed hybrids of the 2010s). The team’s CV pushes us toward optimism.&lt;/p&gt;
&lt;h3 id=&quot;what-to-expect-from-the-ex-starcraft-team&quot;&gt;What to expect from the ex-StarCraft team&lt;/h3&gt;
&lt;p&gt;The massive marketing pull is James Phinney. StarCraft is still considered &lt;strong&gt;the best RTS of all time&lt;/strong&gt; by a large chunk of the community. That creates expectations:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Millimeter-level balancing&lt;/strong&gt; — StarCraft is iconic for its asymmetric balance across 3 factions&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tactical readability&lt;/strong&gt; — each unit has a clear role, no smoke and mirrors&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Narrative depth&lt;/strong&gt; — StarCraft Brood War had real narrative that most post-2000 RTSs lost&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Solid AI&lt;/strong&gt; — Blizzard has always been strong in single-player AI&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;But caution: &lt;strong&gt;Vaunted isn’t an RTS&lt;/strong&gt;, it’s a tactical RPG. Design skills transpose, but they’re two very different genres. We’ll see in 6 months.&lt;/p&gt;
&lt;h3 id=&quot;availability-and-post-launch-outlook&quot;&gt;Availability and post-launch outlook&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Platforms&lt;/strong&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Steam&lt;/strong&gt; (date TBC)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Epic Games Store&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Microsoft Store&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;PC Game Pass day one&lt;/strong&gt; — huge asset, guaranteed visibility&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Our prediction&lt;/strong&gt;: if Vaunted ships with classic Hooded Horse polish, it should join the strong tacticals of the year alongside &lt;a href=&quot;/en/xenonauts-2-review-version-1-0-full-release/&quot;&gt;Xenonauts 2 v1.0&lt;/a&gt; and &lt;em&gt;XCOM: Chimera Squad&lt;/em&gt;. The hybrid system is a bet, but if it works, it could become &lt;strong&gt;the most original tactical game of 2026&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;We’re watching the release date. To compare with the other 2026 tacticals, see also our &lt;a href=&quot;/en/xenonauts-2-review-version-1-0-full-release/&quot;&gt;full Xenonauts 2 review&lt;/a&gt;.&lt;/p&gt;</content:encoded><category>tour-par-tour</category></item></channel></rss>