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Stellaris 4.3.6 "Cetus": Three Major DLCs Now Free in Base Game

Paradox bundles Utopia, Synthetic Dawn and Humanoids into the Stellaris base game with patch 4.3.6 Cetus. Hive Minds, Machine Empires and Megastructures now free for all PC players.

· · 4 min read

Stellaris Turns 10: Paradox Gifts Founding DLCs to All Players

On May 11, 2026, Paradox deployed patch 4.3.6 “Cetus” for Stellaris — and this is no ordinary update. As part of the game’s 10th anniversary celebrations, three previously paid DLCs are now included directly in the base game for all PC players:

  • Utopia (2017) — megastructures, hive minds, ascension paths
  • Synthetic Dawn Story Pack (2017) — machine empires, synthetic rebellions
  • Humanoids Species Pack (2017) — 10 portraits, Clone Army origin, galactic skinset

These three DLCs collectively represented around $35-40 on Steam. In exchange, the base game price increases by approximately $10 (or local equivalent). For new players, the day-one experience is now dramatically richer.

Table of Contents

Utopia: Hive Minds and Megastructures for Everyone {#h-utopia}

Utopia was consistently the first DLC recommended to any Stellaris newcomer since 2017. With Cetus, its features join the base game:

  • Megastructures: Dyson Sphere, Science Nexus, Deep Space Citadel — civilization-scale projects that span in-game decades
  • Orbital Habitats: artificial colonies orbiting any planet, invaluable for dense systems
  • Ascension Paths: three major routes (biological, synthetic, psionic) to fundamentally transform your species
  • Hive Minds: the most popular gestalt mechanic — your pops share a collective consciousness, bypassing politics and factions
  • Fanatic Purifiers, Indoctrination, Advanced Slavery: tools for the most aggressive empire builds

Stellaris ascension path selection screen showing Synthetic, Psionic and Biological branches

Synthetic Dawn: Machine Empires Enter the Base Game {#h-synthetic-dawn}

Synthetic Dawn (2017) introduced a radical alternative to organic empires: Machine Intelligence. Now accessible to all:

  • Machine Empire: a fully distinct empire type with its own population mechanics (robot pops don’t consume food or happiness), unique policies and narrative arc
  • Synthetic rebellions: your robots can revolt and form their own empire mid-game — one of the most memorable lore events in strategy gaming
  • Fallen Machine Empire: a unique late-game adversary with its own agenda
  • 7 machine portraits and dedicated story events

For players drawn to transhumanist sci-fi or AI civilizations, this is one of the most distinctive offerings in the 4X genre.

Stellaris galactic map with an active Machine Empire controlling highlighted star systems

Humanoids Species Pack {#h-humanoids}

Less mechanically transformative, Humanoids primarily enriches visual options and adds a few civics:

  • 10 new humanoid portraits for species customization
  • Humanoid ship skinset with a distinct aesthetic
  • Clone Army (origin): start as a civilization born from genetically optimized soldier-clones, with unique constraints and advantages
  • Civics: Master Artificers, Pleasure Seekers, Pompous Purists — three additional governance orientations

Other Cetus Patch Features {#h-cetus-features}

Patch 4.3.6 goes beyond a simple bundle. Introduced progressively since the 4.3.0 open beta in late 2025:

Portrait Substitution System — a fully scriptable modding framework that automatically replaces portraits. The official application: an Arachnophobia Mode that substitutes arachnid species with alternative sprites. Fully open to the modding community.

Fleet Sliders — Advanced Galaxy Settings now include multiplier sliders for Naval Capacity and Command Limit (×0.5 to ×5). Build games with tiny skirmish fleets or titanic armadas as you see fit.

Economic Overhaul — the full 4.3 cycle flattened Stellaris’s economy, reducing exponential non-linear growth loops in favor of more deliberate management where each modifier matters.

Behemothkin Portrait — an exclusive portrait gifted to players connected to a Paradox account.

Price Impact and Existing Owners {#h-price}

The ~$10 base game price increase is real. For new players, the equation remains favorable: immediate access to the full experience (Hive Minds, Machine Empires, Megastructures) without additional purchases.

For existing owners of these DLCs: no refunds, but those DLCs were already in your library. The perceived value remains intact — and with Cetus, your base game now includes this content even on a fresh reinstall.

Megastructure under construction around a star in Stellaris — a flagship Utopia feature now integrated into the base game

A Good Time to Start (or Return)

With Cetus, Paradox crosses a threshold: Stellaris is no longer a game you “buy then complete with DLC”. The base game alone now delivers the core of what makes Stellaris unique — the ability to build radically different civilizations, from Hive Mind to Machine Empire.

If you’ve been hesitating for years, patch 4.3.6 is a serious entry point. If you haven’t played in a long time, it’s a good reason to rediscover a galaxy that has changed enormously.

Going further: our top 10 best Stellaris mods 2026 and the complete console commands guide.

FAQ

  • Which DLCs are now free in Stellaris?
    Since patch 4.3.6 Cetus on May 11, 2026, Utopia, Synthetic Dawn and the Humanoids Species Pack are included in the base game at no extra cost for all PC owners.
  • Did the price of Stellaris increase with patch 4.3.6?
    Yes. The base game price increased by approximately $10 (or local equivalent), but it now includes three formerly paid DLCs that were collectively worth ~$35-40.
  • Are existing DLC owners refunded?
    No. If you already owned Utopia, Synthetic Dawn or Humanoids, they remain in your library but no refund is planned. Paradox compensates with the free Behemothkin portrait for connected accounts.
Simon Dougnac

Fondateur et rédacteur en chef d'After Strategy. Passionné de jeux vidéo de stratégie depuis plus de 15 ans, spécialisé dans les Grand Strategy (Paradox), les 4X et les RTS. Plus de 3000 heures cumulées sur les titres Paradox, Civilization et Total War.