<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Dawn Of The Delta — After Strategy</title><description>Articles tagged &quot;Dawn Of The Delta&quot; on After Strategy.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>Anno 117 Dawn of the Delta: Nile Floods Reshape Your Economy on November 5</title><link>https://after-strategy.com/en/anno-117-dawn-of-the-delta-dlc-preview-november-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/anno-117-dawn-of-the-delta-dlc-preview-november-2026/</guid><description>Anno 117&apos;s biggest DLC, Dawn of the Delta, launches November 5, 2026: Nile floods, irrigation, two population paths, Sobek, new units and ships.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Ten days before launch, Dawn of the Delta changes the nature of the terrain in Anno 117: every island in Aegyptus is split into three zones, and the Nile decides what works there and in which season. The expansion releases on &lt;strong&gt;November 5, 2026&lt;/strong&gt;, alongside update 3.0, and it is the largest of the year-1 gameplay DLCs. This preview relies on the official Anno Union DevBlogs and roadmap, since no hands-on play is available.&lt;/p&gt;
&lt;h2 id=&quot;aegyptus-a-river-province-in-three-zones&quot;&gt;Aegyptus: a river province in three zones&lt;/h2&gt;
&lt;p&gt;Latium and Albion are archipelagos: islands separated by the ocean, where a fertile tile stays fertile. Aegyptus breaks with that logic. As the October 15 DevBlog explains, a river rather than the ocean separates the buildable areas. The islands sit closer together, but their elongated shape can lengthen some trips. The province can only be entered from the north, so the first settlement location needs thought.&lt;/p&gt;
&lt;p&gt;Each island is split into three zones. The &lt;strong&gt;Farmlands&lt;/strong&gt; form a green strip near the coast, useful for agriculture, and they are the only place to build the harbour. The &lt;strong&gt;Floodplains&lt;/strong&gt; run along the river: they are regularly flooded, which disrupts the production of buildings placed there. Finally, the &lt;strong&gt;Arid Zone&lt;/strong&gt; covers the inland: nothing grows there, at least for now, but space is plentiful for building cities.&lt;/p&gt;
&lt;p&gt;The developers suggest placing residences, public services and the Governor Villa there. They also suggest putting production buildings in the Arid Zone to avoid wasting fertile land. Nearby cliffs offer mountain slots to mine ore or rock. The river flows from south to north, which affects ship speed, and it slows down the heavy Roman ships.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/anno-117-dawn-of-the-delta-preview-dlc-novembre-2026/screenshot-1.webp&quot; alt=&quot;Aerial view of a small settlement in the Aegyptus delta, official Anno Union screenshot&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/anno-117-dawn-of-the-delta-preview-dlc-novembre-2026/screenshot-1-480w.webp 480w, /images/articles/anno-117-dawn-of-the-delta-preview-dlc-novembre-2026/screenshot-1-800w.webp 800w, /images/articles/anno-117-dawn-of-the-delta-preview-dlc-novembre-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;the-floods-a-quantified-risk-a-reward&quot;&gt;The floods: a quantified risk, a reward&lt;/h2&gt;
&lt;p&gt;This is the expansion’s central mechanic. The October 22 DevBlog gives the numbers: during the flooding season, the productivity of every building in the Floodplains drops by 75%. Health falls by 2 and fire safety rises by 2 on all buildings across the province.&lt;/p&gt;
&lt;p&gt;The harvest season that follows acts as compensation. The same notes add that it raises the output of every production building in the Floodplains by one ton per cycle. The October 15 DevBlog sums up the idea: fertile mud increases production, but the flood season needs watching. The Floodplains are used to harvest mud and reed, turned into sun-dried bricks, or to grow wheat and barley.&lt;/p&gt;
&lt;p&gt;Wood is not needed to build in Aegyptus: players must produce mud bricks from reed and mud, both found in the Floodplains. That detail matters, because it makes the flood zones unavoidable from the start of a game. The real issue is therefore absorbing periodic production drops in exchange for a regular bonus, rather than avoiding the risk.&lt;/p&gt;
&lt;h2 id=&quot;two-population-paths-two-ways-to-irrigate&quot;&gt;Two population paths, two ways to irrigate&lt;/h2&gt;
&lt;p&gt;The first population tier is the Threshers, local Egyptians focused on farming. A choice then follows, as in Albion: follow the local path or Romanize. The Egyptian path leads to the &lt;strong&gt;Potters&lt;/strong&gt;, then the &lt;strong&gt;Chanters&lt;/strong&gt;. The Graeco-Roman path leads to the &lt;strong&gt;Scribes&lt;/strong&gt;, then the &lt;strong&gt;Gymnasiarchs&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Each path brings its own needs:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Potters ask for stuffed goose, beer, talismans and oil lamps.&lt;/li&gt;
&lt;li&gt;Chanters want blue lotus tea, perfumed oils and sistrums.&lt;/li&gt;
&lt;li&gt;Scribes ask for bread, cheese, soap, olive oil and scribing sets.&lt;/li&gt;
&lt;li&gt;Gymnasiarchs demand rare meat, bird tongues in aspic, jewelry and bath milk.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Irrigation is the second big choice. The Egyptian approach is to build &lt;strong&gt;basins&lt;/strong&gt; on the coast and then &lt;strong&gt;canals&lt;/strong&gt; inland: within a radius of eight fields on each side of the canal, land is watered and becomes Farmland. This turns Arid Zone into agricultural land, at the cost of city space. The developers mention the appeal of building dedicated farmland islands.&lt;/p&gt;
&lt;p&gt;The Roman approach is only available once the Romanized population reaches tier 3, the Gymnasiarchs. A giant &lt;strong&gt;noria&lt;/strong&gt; lifts water from the river, which travels through aqueducts to cisterns. Each cistern supplies bath houses and irrigates a circular area, creating extra Farmland.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/anno-117-dawn-of-the-delta-preview-dlc-novembre-2026/screenshot-2.webp&quot; alt=&quot;Fields and a granary with the management interface in Anno 117 Dawn of the Delta&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/anno-117-dawn-of-the-delta-preview-dlc-novembre-2026/screenshot-2-480w.webp 480w, /images/articles/anno-117-dawn-of-the-delta-preview-dlc-novembre-2026/screenshot-2-800w.webp 800w, /images/articles/anno-117-dawn-of-the-delta-preview-dlc-novembre-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;granaries-production-and-rats&quot;&gt;Granaries, production and rats&lt;/h2&gt;
&lt;p&gt;The &lt;strong&gt;Granary&lt;/strong&gt; is a building specific to Aegyptus. Within its range, it raises farm productivity by 15% and gives a population bonus of +1. It also provides 100 tons of storage for agricultural goods, useful for export or for getting through the flood season.&lt;/p&gt;
&lt;p&gt;The downside is overflow risk. Exceeding the storage limit slowly makes granaries overflow, which can attract rats and reduce the island’s health. The higher the overflow and the lower the granary level, the higher the risk. Upgrades and certain specialists help to limit it.&lt;/p&gt;
&lt;p&gt;Production chains offer alternatives to those in Latium and Albion. The developers cite three examples: talismans, scribing sets and sistrums, each using local inputs such as copper, sand, papyrus or beads from the Floodplains. The stated goal is to multiply choices: produce bread in Latium, Albion or Aegyptus, or import soap rather than make it locally.&lt;/p&gt;
&lt;h2 id=&quot;religion-units-and-ships&quot;&gt;Religion, units and ships&lt;/h2&gt;
&lt;p&gt;The expansion introduces three new deities, including &lt;strong&gt;Sobek&lt;/strong&gt;, god of the river delta. In the Gamescom presentation, his worshippers devote more attention to managing water, which boosts irrigation and farms. The other two deities will be detailed in the third DevBlog, announced for October 29.&lt;/p&gt;
&lt;p&gt;On the military side, two land units are specific to the province. The elite archers cost more to recruit and maintain, but shoot farther, with more accuracy and damage. The October 22 DevBlog calls them Kumatic Archers, while the Gamescom presentation spoke of Kushite archers. The &lt;strong&gt;Dromedarii&lt;/strong&gt;, camel cavalry, are stronger against other mounted units and a little cheaper, but cannot keep up with horses in a chase.&lt;/p&gt;
&lt;p&gt;Two new local ships are built at a dedicated shipyard. The small &lt;strong&gt;Skiff&lt;/strong&gt; carries three cargo slots and has no weapons. The &lt;strong&gt;Galley&lt;/strong&gt; carries five after research, with a military variant. The developers state that Roman ships remain better for naval battles. The local boats are faster on the delta, and the suggested approach is to transfer goods to heavier ships near the ocean.&lt;/p&gt;
&lt;h2 id=&quot;what-to-watch-before-november-5&quot;&gt;What to watch before November 5&lt;/h2&gt;
&lt;p&gt;For players already settled, the expansion can be played as a starting province or explored in an existing savegame with the DLC enabled. Links between provinces matter: Aegyptus can become a breadbasket while luxury goods come from Latium.&lt;/p&gt;
&lt;p&gt;Four points remain to be checked at launch:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The balance between the Egyptian path and the Graeco-Roman path, which may not be equivalent.&lt;/li&gt;
&lt;li&gt;How much a 75% drop during floods hurts a critical production chain.&lt;/li&gt;
&lt;li&gt;The content of the third DevBlog, which is due to cover deities, story, characters and the pyramids.&lt;/li&gt;
&lt;li&gt;The detail of update 3.0, for which the roadmap lists an expanded statistics menu and a “Stamp” feature to save layouts.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The expansion is included in the Year 1 Pass, sold at 34.99 EUR on Steam, alongside Prophecies of Ash and The Hippodrome. The sources consulted give no standalone price. First player impressions, expected from November 5, will show whether the promise holds up in practice.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;The &lt;a href=&quot;/en/anno-117-pax-romana-year-1-roadmap-2026-hippodrome-dawn-delta/&quot;&gt;complete Year 1 Pass roadmap&lt;/a&gt; details the three gameplay DLCs and their schedules.&lt;/li&gt;
&lt;li&gt;The previous DLC is analyzed in &lt;a href=&quot;/en/anno-117-prophecies-of-ash-dlc-review-2026/&quot;&gt;Anno 117 Prophecies of Ash&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;The Hippodrome’s material needs are covered in the &lt;a href=&quot;/en/anno-117-hippodrome-dlc-preview-patch-161-august-2026/&quot;&gt;patch 1.6.1 news&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Every article about the game is gathered on the &lt;a href=&quot;/en/jeux/anno-117/&quot;&gt;Anno 117 page&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;To unlock the base game’s second province, follow our guide on &lt;a href=&quot;/en/anno-117-how-to-get-to-albion-2026/&quot;&gt;how to get to Albion&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Sources: &lt;a href=&quot;https://www.anno-union.com/roadmap-for-2026/&quot;&gt;Anno Union roadmap&lt;/a&gt; · &lt;a href=&quot;https://www.anno-union.com/union-update-aegyptus-is-calling-community-spotlight/&quot;&gt;Union Update&lt;/a&gt; · &lt;a href=&quot;https://www.anno-union.com/gamescom-recap-dawn-of-the-delta-and-echoes-of-kassandra/&quot;&gt;Gamescom recap&lt;/a&gt; · &lt;a href=&quot;https://www.anno-union.com/devblog-arriving-in-aegyptus/&quot;&gt;DevBlog Oct 15&lt;/a&gt; · &lt;a href=&quot;https://www.anno-union.com/devblog-population-floods-and-the-power-of-knowledge/&quot;&gt;DevBlog Oct 22&lt;/a&gt; · &lt;a href=&quot;https://www.ubisoft.com/en-us/game/anno/117-pax-romana/news-updates/4jz0kxVkH6JAk5ChEciaZf/year-1-dlc-and-update-plans-overview&quot;&gt;Ubisoft&lt;/a&gt; · &lt;a href=&quot;https://store.steampowered.com/app/3749050/&quot;&gt;Steam&lt;/a&gt; · &lt;a href=&quot;https://www.gamepressure.com/games/anno-117-pax-romana-dawn-of-the-delta/z1742d&quot;&gt;Gamepressure&lt;/a&gt; · &lt;a href=&quot;https://playday.one/2026/09/05/anno-117-pax-romana-dawn-of-the-delta-hands-off-preview/&quot;&gt;Playday&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;</content:encoded><category>rts</category></item><item><title>Anno 117 Pax Romana: Full 2026 Year 1 Roadmap — Patch 1.6, Hippodrome and Dawn of the Delta</title><link>https://after-strategy.com/en/anno-117-pax-romana-year-1-roadmap-2026-hippodrome-dawn-delta/</link><guid isPermaLink="true">https://after-strategy.com/en/anno-117-pax-romana-year-1-roadmap-2026-hippodrome-dawn-delta/</guid><description>Anno 117 patch 1.6 dropped June 18 with the Blooming Cities Pack. Year 1 roadmap: Hippodrome DLC (chariot races, August) and Egypt province Dawn of the Delta (November).</description><pubDate>Sun, 28 Jun 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;anno-117-grows-patch-16-recap-and-whats-coming-in-2026&quot;&gt;Anno 117 Grows: Patch 1.6 Recap and What’s Coming in 2026&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/anno-117-pax-romana-roadmap-2026-hippodrome-dawn-delta/screenshot-1.webp&quot; alt=&quot;Anno 117: Pax Romana official screenshot illustrating the article 1&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/anno-117-pax-romana-roadmap-2026-hippodrome-dawn-delta/screenshot-1-480w.webp 480w, /images/articles/anno-117-pax-romana-roadmap-2026-hippodrome-dawn-delta/screenshot-1-800w.webp 800w, /images/articles/anno-117-pax-romana-roadmap-2026-hippodrome-dawn-delta/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Anno 117: Pax Romana is delivering on its post-launch promise. Since its November 2025 release, Ubisoft Mainz’s Roman city-builder has attracted over 1.17 million players and maintained a steady stream of updates. Patch 1.6, released on June 18, 2026, sets the stage for the second half of the Year 1 content calendar — two major expansions are now locked in: the Hippodrome in August and the Egyptian province Dawn of the Delta in November.&lt;/p&gt;
&lt;h3 id=&quot;table-of-contents&quot;&gt;Table of Contents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;#patch-16&quot;&gt;Patch 1.6 — Blooming Cities Pack and bug fixes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#hippodrome&quot;&gt;The Hippodrome — chariot races arrive in August&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#dawn-of-the-delta&quot;&gt;Dawn of the Delta — Egypt comes to Anno in November&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#going-further&quot;&gt;Going further&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;patch-16&quot;&gt;Patch 1.6 — Blooming Cities Pack and Prophecies of Ash Fixes&lt;/h3&gt;
&lt;p&gt;Released June 18, 2026, patch 1.6 accompanies the launch of the &lt;strong&gt;Blooming Cities Pack&lt;/strong&gt;, Anno 117’s second cosmetic DLC. It introduces an organic system for placing flowers and trees throughout your islands, along with fountains, decorative walls, and the &lt;strong&gt;Temple of Flora&lt;/strong&gt; as a grand centerpiece.&lt;/p&gt;
&lt;p&gt;On the technical side, several bugs from Prophecies of Ash have been resolved:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Main Prophecies of Ash quest&lt;/strong&gt; no longer fails to trigger for certain players.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Vulcan’s shrine buffs&lt;/strong&gt; now correctly include gold and coal.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Construction grids&lt;/strong&gt; no longer vanish unexpectedly during building phases.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Landscaping Patterns&lt;/strong&gt; category added for all players with two free garden patterns (Ambrosian Forest, Celtic Forest) plus Albion and Latium-themed brushes.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Co-op players can now swap object skins to ones they own, even if the original skin belonged to another player in the session — a long-requested quality-of-life fix.&lt;/p&gt;
&lt;h3 id=&quot;hippodrome&quot;&gt;The Hippodrome — Summer 2026’s Signature Monument&lt;/h3&gt;
&lt;p&gt;The Year 1 Pass’s second major DLC arrives in &lt;strong&gt;August 2026&lt;/strong&gt;: &lt;strong&gt;The Hippodrome&lt;/strong&gt;, modeled after the Circus Maximus. Ubisoft describes it as the most impressive monument ever built in the Anno series, both in scale and in the gameplay mechanics it introduces.&lt;/p&gt;
&lt;p&gt;The Hippodrome lets you &lt;strong&gt;host chariot races&lt;/strong&gt; inside your Roman city, delivering:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Governor prestige&lt;/strong&gt; gains, improving diplomatic standing and triggering island-wide bonuses.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;New specialists&lt;/strong&gt; that can be slotted into existing buildings to activate production boosts, happiness multipliers, or military efficiency upgrades.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The DLC is included in the Year 1 Pass and will also be sold separately. Pass holders get automatic access at launch.&lt;/p&gt;
&lt;h3 id=&quot;dawn-of-the-delta&quot;&gt;Dawn of the Delta — Egypt Joins Anno in November 2026&lt;/h3&gt;
&lt;p&gt;The Year 1 Pass closes with its largest chapter in &lt;strong&gt;November 2026&lt;/strong&gt;: &lt;strong&gt;Dawn of the Delta&lt;/strong&gt;, a fully new province combining &lt;strong&gt;vast desert landscapes&lt;/strong&gt; and a &lt;strong&gt;fertile river delta&lt;/strong&gt;. This is the most ambitious piece of content in the first year of support.&lt;/p&gt;
&lt;p&gt;Confirmed features so far:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;New population tiers&lt;/strong&gt; with distinct needs and beliefs, entirely separate from the Roman social ladder.&lt;/li&gt;
&lt;li&gt;A &lt;strong&gt;Roman-Egyptian cultural balance&lt;/strong&gt; to maintain: Roman imperial ambition must coexist with deep-rooted Egyptian tradition.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;New deities&lt;/strong&gt; to worship, extending the religious system already present in the base game.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;New Egyptian military units&lt;/strong&gt; to integrate into your forces.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Exclusive production chains&lt;/strong&gt; tied to the region, unlocking resources and economic routes unavailable elsewhere.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Dawn of the Delta functions as a self-contained province — comparable in scope to Albion in the base game — but transporting your governor into the Egypt of Trajan’s era, 117 AD.&lt;/p&gt;
&lt;h3 id=&quot;going-further&quot;&gt;Going Further&lt;/h3&gt;
&lt;p&gt;Missed the volcanic island Cinis from the first DLC? Our full verdict is in our &lt;a href=&quot;/en/anno-117-prophecies-of-ash-dlc-review-2026/&quot;&gt;Prophecies of Ash DLC review&lt;/a&gt;. Anno 117’s 2026 roadmap confirms that Ubisoft Mainz is committed to substantial post-launch support — between regular patches, cosmetic DLC, and major expansions, Pax Romana has a lot more to offer before the year is out.&lt;/p&gt;
&lt;p&gt;For the second 2026 DLC, see our preview of &lt;a href=&quot;/en/anno-117-dawn-of-the-delta-dlc-preview-november-2026/&quot;&gt;Dawn of the Delta and its Nile floods on November 5&lt;/a&gt;.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;em&gt;Sources: &lt;a href=&quot;https://www.anno-union.com/updates/anno-117-pax-romana-patch-1-6/&quot;&gt;Anno Union — Patch 1.6&lt;/a&gt; · &lt;a href=&quot;https://www.ubisoft.com/en-us/game/anno/117-pax-romana/news-updates/4jz0kxVkH6JAk5ChEciaZf/year-1-dlc-and-update-plans-overview&quot;&gt;Ubisoft — Year 1 DLC Plans&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;</content:encoded><category>rts</category></item></channel></rss>