<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Immortal Empires — After Strategy</title><description>Articles tagged &quot;Immortal Empires&quot; on After Strategy.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>Total War: Warhammer 3 Update 9.0 — End Times Crises, Glottkin, and Vampire Counts Rework Explained</title><link>https://after-strategy.com/en/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/</guid><description>Glottkin confirmed, Vampire Counts redesigned, new End Times endgames for all players: everything confirmed about Update 9.0 and the September DLC.</description><pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Immortal Empires has always had the same structural issue in the late game: existing crises arrive predictably, without the dramatic escalation a campaign spanning three continents deserves. Update 9.0, previewed at Creative Assembly’s WHAT’S NEXT livestream on June 30, 2026, targets that problem directly — and most of the changes ship free to everyone, regardless of whether you buy the DLC.&lt;/p&gt;
&lt;h2 id=&quot;three-end-times-crises-replace-the-flat-endgame&quot;&gt;Three End Times crises replace the flat endgame&lt;/h2&gt;
&lt;p&gt;Creative Assembly is replacing the current crisis system with three staged End Times events. An upgraded Vermintide acts as a mid-campaign pressure point. A Nagash-led invasion follows as the central escalation — even if you do not own the Undead Legions faction. The final stage is an Archaon-led assault built around what the developers describe as a true endgame state, not just another crisis pop-up.&lt;/p&gt;
&lt;p&gt;The Archaon twist is notable: play as him and you can position yourself as the campaign’s final boss, with a win condition built around world-ending domination rather than the standard territorial objectives.&lt;/p&gt;
&lt;p&gt;The risk here is balance. An End Times system that triggers too early breaks long campaigns; one that arrives too late becomes irrelevant. Creative Assembly has historically struggled to calibrate crisis timing across the enormous map of Immortal Empires.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-1.webp&quot; alt=&quot;Battlefield formation with multiple factions clashing on an open plain in Immortal Empires&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1024&quot; height=&quot;576&quot; srcset=&quot;/images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-1-480w.webp 480w, /images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-1-800w.webp 800w, /images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-1.webp 1024w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;vampire-counts-rework-raise-dead-scales-with-casualties&quot;&gt;Vampire Counts rework: Raise Dead scales with casualties&lt;/h2&gt;
&lt;p&gt;The Vampire Counts overhaul is the most concrete free change in Update 9.0. Raise Dead no longer operates at a fixed rate: the mechanic now scales with casualties taken during battles. Costly engagements unlock larger resurrections; comfortable wins give you less.&lt;/p&gt;
&lt;p&gt;The tradeoff is real. Reaching maximum Raise Dead power requires lair investment and dedicated resources — turning the faction into an active economy rather than a passive snowball. In theory, Vampire Counts stay competitive late but demand deliberate management earlier.&lt;/p&gt;
&lt;p&gt;Whether this fixes the polarizing swing between early dominance and mid-game fade-out that Mannfred and Isabella von Carstein produced in extended campaigns depends entirely on implementation. The full patch notes, expected closer to September, will tell the real story.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-2.webp&quot; alt=&quot;Vampire Counts undead army marching through a ruined city at dusk in Total War: Warhammer 3&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1024&quot; height=&quot;576&quot; srcset=&quot;/images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-2-480w.webp 480w, /images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-2-800w.webp 800w, /images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-2.webp 1024w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;individual-victory-conditions-for-every-legendary-lord&quot;&gt;Individual victory conditions for every legendary lord&lt;/h2&gt;
&lt;p&gt;Update 9.0 replaces the generic campaign win conditions with unique objective checklists for each legendary lord. Depending on the lord, requirements might include leveling specific units, confederating with named factions, or constructing their most famous landmarks.&lt;/p&gt;
&lt;p&gt;For players running multiple long campaigns, this is probably the change with the most long-term impact. Having a lord-specific narrative direction gives Immortal Empires the sense of purpose that open-ended sandbox runs often lack past the 150-hour mark.&lt;/p&gt;
&lt;h2 id=&quot;lords-of-the-end-times-what-september-brings&quot;&gt;Lords of the End Times: what September brings&lt;/h2&gt;
&lt;p&gt;The DLC is scheduled for September 2026 with four legendary lords. Three are confirmed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Nagash&lt;/strong&gt; — the Great Necromancer as a playable legendary lord for the Undead Legions, a new playable race&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Boris Todbringer&lt;/strong&gt; — Elector of Middenheim, joining the Empire with a fortress-lord identity&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Glottkin&lt;/strong&gt; — the Glot brothers, marked by Nurgle, joining the Warriors of Chaos with new units: Putrid Blightkings, Basilisk, and a Chaos Siege Giant&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A fourth legendary lord, widely expected to be a Skaven character, has not been officially confirmed. Neferata will arrive as a free legendary lord (FLC) for the Vampire Counts.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-3.webp&quot; alt=&quot;Campaign landscape under a stormy sky in Total War: Warhammer 3, evoking the End Times setting&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1024&quot; height=&quot;576&quot; srcset=&quot;/images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-3-480w.webp 480w, /images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-3-800w.webp 800w, /images/articles/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/screenshot-3.webp 1024w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;what-to-watch-before-september&quot;&gt;What to watch before September&lt;/h2&gt;
&lt;p&gt;The free patch alone makes a case for returning to Immortal Empires in September. The End Times crisis overhaul addresses the structural endgame problem directly, and individual victory conditions change how every run feels regardless of which DLC you own.&lt;/p&gt;
&lt;p&gt;The tension is in the execution. If the Nagash crisis and the Archaon assault land as genuine pressure rather than another checkbox, Update 9.0 could push Immortal Empires into its best state since the Chaos Dwarfs expansion. If the balance misses, expect community pushback.&lt;/p&gt;
&lt;p&gt;For a current read on faction standings before the meta shifts, the &lt;a href=&quot;/en/total-war-warhammer-3-factions-tier-list-immortal-empires-2026/&quot;&gt;Immortal Empires tier list&lt;/a&gt; is the place to start. The original DLC announcement from earlier this year is in our &lt;a href=&quot;/en/total-war-warhammer-3-lords-of-the-end-times-nagash-summer-2026/&quot;&gt;Lords of the End Times preview&lt;/a&gt;.&lt;/p&gt;</content:encoded><category>rts</category><category>tour-par-tour</category></item><item><title>Total War Warhammer 3 tier list 2026: which factions dominate Immortal Empires?</title><link>https://after-strategy.com/en/total-war-warhammer-3-factions-tier-list-immortal-empires-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/total-war-warhammer-3-factions-tier-list-immortal-empires-2026/</guid><description>&quot;Complete Total War: Warhammer 3 Immortal Empires faction tier list in 2026. Skaven, Chaos, High Elves,</description><pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Four years after &lt;em&gt;Total War: Warhammer 3&lt;/em&gt;’s release, and with the &lt;strong&gt;Immortal Empires sandbox&lt;/strong&gt; now universally recognized as the best Total War mode ever made, factions have found their balance. Some dominate, others are solid, others still frustrate. Our 2026 tier list ranks the 23 playable races (base + DLC) by their strength on &lt;strong&gt;Very Hard / Legendary solo campaign&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;S Tier (5 factions)&lt;/strong&gt;: Clan Skryre, Warriors of Chaos, Clan Eshin, High Elves, Chaos Dwarfs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A Tier (5-6 factions)&lt;/strong&gt;: Greenskins, Kislev, Dwarfs, Vampires, Empire&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;B Tier&lt;/strong&gt;: rest of the solid, playable factions&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;C Tier&lt;/strong&gt;: Norsca, Vampire Coast (under pressure since nerfs)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Competitive multi&lt;/strong&gt; ≠ solo campaign: some S-tier campaign picks are mediocre 1v1&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;table-of-contents&quot;&gt;Table of contents&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-1.webp&quot; alt=&quot;Total War: Warhammer 3 official screenshot illustrating the article 1&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-1-480w.webp 480w, /images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-1-800w.webp 800w, /images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;#h-how-to-read-this-tier-list&quot;&gt;How to read this tier list&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-s-tier-the-5-factions-that-dominate&quot;&gt;S Tier: the 5 factions that dominate&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-a-tier-strong-with-some-movement&quot;&gt;A Tier: strong with some movement&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-b-tier-solid-without-shining&quot;&gt;B Tier: solid without shining&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-c-tier-challenging-on-legendary&quot;&gt;C Tier: challenging on Legendary&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-best-picks-beginner-vs-veteran&quot;&gt;Best picks beginner vs veteran&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;how-to-read-this-tier-list&quot;&gt;How to read this tier list&lt;/h3&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-2.webp&quot; alt=&quot;Total War: Warhammer 3 official screenshot illustrating the article 2&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-2-480w.webp 480w, /images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-2-800w.webp 800w, /images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Criteria considered&lt;/strong&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Starting position&lt;/strong&gt; in Immortal Empires (hostile neighbors, resources)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Unit roster&lt;/strong&gt; — depth, synergy, elite units&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Unique faction mechanics&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Main legendary Lord strength&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Campaign difficulty&lt;/strong&gt; Very Hard / Legendary&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Tier evaluated on &lt;strong&gt;solo campaign&lt;/strong&gt; in sandbox mode. Competitive multi has its own tiers (Sisters of Avelorn dominate 1v1, for instance, but are just one unit in a roster).&lt;/p&gt;
&lt;h3 id=&quot;s-tier-the-5-factions-that-dominate&quot;&gt;S Tier: the 5 factions that dominate&lt;/h3&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-3.webp&quot; alt=&quot;Total War: Warhammer 3 official screenshot illustrating the article 3&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-3-480w.webp 480w, /images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-3-800w.webp 800w, /images/articles/tierlist-factions-total-war-warhammer-3-immortal-empires-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Clan Skryre (Ikit Claw)&lt;/strong&gt; ⭐⭐⭐⭐⭐
King of Immortal Empires &lt;strong&gt;since TWWH2&lt;/strong&gt; and still on top after 2025-2026 patches. Ikit Claw benefits from:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Warlock Engineers&lt;/strong&gt; — incredible ranged infantry&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Jezzails&lt;/strong&gt; — long-range snipers&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Doomwheels&lt;/strong&gt; — devastating vehicles&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Underground economy&lt;/strong&gt; via Under-Empires&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Starting position&lt;/strong&gt; (Skavenblight) defensible and rich&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Ikit’s campaigns are consistently ranked &lt;strong&gt;best in the game&lt;/strong&gt; by every major guide.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Warriors of Chaos (Archaon)&lt;/strong&gt; ⭐⭐⭐⭐⭐
Historically TWWH1’s worst race, turned monster in TWWH3 thanks to successive reworks. Archaon has:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;One of the most forgiving starting positions&lt;/strong&gt; — Northern Wastes with few immediate threats&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Chaos Undivided roster&lt;/strong&gt; — units from all marks (Khorne, Nurgle, Tzeentch, Slaanesh)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Chaos Gifts mechanics&lt;/strong&gt; — your favorite boosts your power&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Paired with Kholek Suneater as secondary, &lt;strong&gt;the best Chaos package&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Clan Eshin&lt;/strong&gt; ⭐⭐⭐⭐⭐
Skaven assassins. Asymmetric gameplay based on:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Extreme mobility&lt;/strong&gt; — your army sprints everywhere&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Stalking&lt;/strong&gt; — invisible enemy approach&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Death Globes and Gutter Runners&lt;/strong&gt; — atypical elite units&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Starting position&lt;/strong&gt; — Lahmia accessible and interesting&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Very fun to play, very strong mechanically.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;High Elves (Alarielle / Tyrion)&lt;/strong&gt; ⭐⭐⭐⭐⭐
Massive late-game. Before 1850 (turn 100+), High Elves struggle a bit. After, they’re &lt;strong&gt;a steamroller&lt;/strong&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Sisters of Avelorn&lt;/strong&gt; — best archers in the game, hands down&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Silver Helms and Dragon Princes&lt;/strong&gt; — unmatched elite cavalry&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;High Magic&lt;/strong&gt; — very strong&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Influence Court&lt;/strong&gt; — unique elven diplomacy mechanics&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Requires early-game patience but rewards massively.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Chaos Dwarfs&lt;/strong&gt; ⭐⭐⭐⭐⭐
One of the &lt;strong&gt;best-balanced factions&lt;/strong&gt;. No bad units, solid economy, well-paced campaigns. Specificities:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Demon summonings&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tauri Centaurs&lt;/strong&gt; — atypical heavy cavalry&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Hellcannons and K’daai Destroyers&lt;/strong&gt; — artillery and monsters&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tower of Zharr&lt;/strong&gt; — unique career mechanic&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;a-tier-strong-with-some-movement&quot;&gt;A Tier: strong with some movement&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Greenskins (Grimgor / Azhag)&lt;/strong&gt; — A+
The TWWH2 rework lifted Orcs to real force status. &lt;strong&gt;Black Orcs&lt;/strong&gt; still as strong, &lt;strong&gt;Waaagh mechanics&lt;/strong&gt; well integrated.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Kislev (Tzarina Katarin)&lt;/strong&gt; — A
Diversified roster, ice magic, strong in competitive multi too. &lt;strong&gt;Ice Guard&lt;/strong&gt; excellent.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Khazalid Dwarfs (Thorgrim)&lt;/strong&gt; — A
Long but safe campaign. &lt;strong&gt;Dwarf artillery&lt;/strong&gt; still legendary. &lt;strong&gt;Gyrocopters&lt;/strong&gt; and &lt;strong&gt;Ironbreakers&lt;/strong&gt; dominate.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Vampire Counts (Vlad)&lt;/strong&gt; — A
Less broken than before nerfs, but &lt;strong&gt;Zombie Dragons&lt;/strong&gt; and &lt;strong&gt;necromancy&lt;/strong&gt; remain powerful. Vlad &gt; Mannfred &gt; Isabella as Lords.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Empire (Karl Franz)&lt;/strong&gt; — A
&lt;strong&gt;Elite Reiksguard cavalry&lt;/strong&gt;, devastating &lt;strong&gt;Demigryphs&lt;/strong&gt;. Central position difficult but rewarding.&lt;/p&gt;
&lt;h3 id=&quot;b-tier-solid-without-shining&quot;&gt;B Tier: solid without shining&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Lizardmen&lt;/strong&gt; (Mazdamundi) — strong magic but somewhat dated roster&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wood Elves&lt;/strong&gt; (Durthu) — niche, specialized&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Khorne Bloodbound&lt;/strong&gt; — strong but one-dimensional&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Nurgle (Ku’gath)&lt;/strong&gt; — tanks but slow&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tomb Kings&lt;/strong&gt; — solid roster but weird economy&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;c-tier-challenging-on-legendary&quot;&gt;C Tier: challenging on Legendary&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Norsca&lt;/strong&gt; (Wulfrik) — roster limited since Chaos changes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Vampire Coast&lt;/strong&gt; — heavily nerfed since 2024&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bretonnians&lt;/strong&gt; (Louen) — promised rework never really came, dated gameplay&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Reminder&lt;/strong&gt;: C-tier factions are &lt;strong&gt;not unplayable&lt;/strong&gt;. They just require more skill to pull off.&lt;/p&gt;
&lt;h3 id=&quot;best-picks-beginner-vs-veteran&quot;&gt;Best picks beginner vs veteran&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;For starting Immortal Empires&lt;/strong&gt;:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Karl Franz (Empire)&lt;/strong&gt; — classic roster, central position, perfect tutorial&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Thorgrim (Dwarfs)&lt;/strong&gt; — slow but robust, few surprises&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Grimgor (Greenskins)&lt;/strong&gt; — aggressive and fun, forgives mistakes&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;strong&gt;For veterans / challenges&lt;/strong&gt;:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Ikit Claw (Skryre)&lt;/strong&gt; — learning the S-tier meta&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Archaon (Chaos)&lt;/strong&gt; — extreme asymmetric gameplay&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Alarielle (High Elves)&lt;/strong&gt; — political puzzle of Court Intrigue&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;strong&gt;For roleplay / flavor&lt;/strong&gt;:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Eltharion (High Elves Yvresse)&lt;/strong&gt; — very different gameplay via Prisoner&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Morathi (Dark Elves Cult of Pleasure)&lt;/strong&gt; — atypical economy&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Settra (Tomb Kings)&lt;/strong&gt; — pharaonic roleplay&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;For other Total War and Warhammer analyses, see our &lt;a href=&quot;/en/tempest-rising-complete-guide-rts-factions-strategies-2026/&quot;&gt;Tempest Rising review&lt;/a&gt;, our &lt;a href=&quot;/en/eu4-vs-eu5-comparison-should-you-drop-the-old-one/&quot;&gt;EU4 vs EU5 comparison&lt;/a&gt;, and our &lt;a href=&quot;/en/complete-beginner-guide-crusader-kings-3-2026/&quot;&gt;Crusader Kings III beginner guide 2026&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Creative Assembly patches regularly — this tier list will be updated every 6 months.&lt;/p&gt;</content:encoded><category>rts</category></item></channel></rss>