<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Operators — After Strategy</title><description>Articles tagged &quot;Operators&quot; on After Strategy.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>Arknights: Endfield operators: building a team without a tier list</title><link>https://after-strategy.com/en/arknights-endfield-essential-operators-guide-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/arknights-endfield-essential-operators-guide-2026/</guid><description>Rather than a quickly outdated tier list, learn to choose Arknights: Endfield operators by their tags, reactions and place in the rotation.</description><pubDate>Fri, 23 Jan 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;a-tier-list-ages-faster-than-your-account&quot;&gt;A tier list ages faster than your account&lt;/h2&gt;
&lt;p&gt;The old version of this page ranked “Operator A” to “Operator J”. These characters do not exist. Beyond the obvious error, this fake list revealed a deeper problem: presenting operators as a universal scale does not match how Arknights: Endfield works.&lt;/p&gt;
&lt;p&gt;The official roster has grown again with &lt;strong&gt;Arcane&lt;/strong&gt; and &lt;strong&gt;Liino&lt;/strong&gt; in Homecoming — the operator page now lists 31 entries as of July 28, 2026. Each addition can shift synergies, but it does not automatically make already built characters useless: Ardelia, Ember or Lifeng keep their place as long as their reaction loop still works. The right decision depends on what your team prepares, consumes and protects.&lt;/p&gt;
&lt;p&gt;In practice, the operators you already own decide more than any banner: a four-member rotation you understand beats a roster of impressive names you cannot pilot.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/decouvrez-les-operateurs-essentiels-darknights-endfield/screenshot-1.webp&quot; alt=&quot;Arknights: Endfield — official screenshot showing the game interface (1)&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/decouvrez-les-operateurs-essentiels-darknights-endfield/screenshot-1-480w.webp 480w, /images/articles/decouvrez-les-operateurs-essentiels-darknights-endfield/screenshot-1-800w.webp 800w, /images/articles/decouvrez-les-operateurs-essentiels-darknights-endfield/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;start-with-tags-not-stars&quot;&gt;Start with tags, not stars&lt;/h2&gt;
&lt;p&gt;Endfield displays &lt;strong&gt;operator tags&lt;/strong&gt; summarizing their combat characteristics. It is the first filter to use. Look for applied effects, combo conditions and defensive tools before comparing raw values.&lt;/p&gt;
&lt;p&gt;A four-member team must cover a coherent sequence:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;create a physical or Arts alteration;&lt;/li&gt;
&lt;li&gt;amplify it or add charges;&lt;/li&gt;
&lt;li&gt;consume the state in a favorable window;&lt;/li&gt;
&lt;li&gt;keep enough control or support to restart.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;A very powerful operator isolated from this chain can slow the whole team. Conversely, a less rare character can become decisive if it provides exactly the missing trigger.&lt;/p&gt;
&lt;p&gt;Our &lt;a href=&quot;/en/arknights-endfield-combat-reactions-combos-analysis-2026/&quot;&gt;combat system explanation&lt;/a&gt; details Vulnerable charges and Arts reactions. It is better to master this vocabulary before deciding that an account “lacks damage”.&lt;/p&gt;
&lt;h2 id=&quot;the-four-questions-to-ask-before-investing&quot;&gt;The four questions to ask before investing&lt;/h2&gt;
&lt;h3 id=&quot;what-state-does-this-operator-apply&quot;&gt;What state does this operator apply?&lt;/h3&gt;
&lt;p&gt;Note the exact alteration and how often the kit can produce it. An impressive skill does not help a physical composition if it opens an Arts reaction no one else exploits.&lt;/p&gt;
&lt;h3 id=&quot;who-benefits-from-this-state&quot;&gt;Who benefits from this state?&lt;/h3&gt;
&lt;p&gt;Look for a consumer already present in your roster. If the new character requires two partners you do not own, their real cost far exceeds their own investment.&lt;/p&gt;
&lt;h3 id=&quot;what-does-it-replace&quot;&gt;What does it replace?&lt;/h3&gt;
&lt;p&gt;Compare the role, not the rarity. A new operator filling the same function as an already leveled character may improve the numbers without unlocking a new strategy. One covering a structural weakness brings more.&lt;/p&gt;
&lt;h3 id=&quot;can-you-test-its-rotation&quot;&gt;Can you test its rotation?&lt;/h3&gt;
&lt;p&gt;5 and 6 star operators have official training stages. Use them to observe the timing, the range and the condition of combos. A smooth animation in a video does not tell whether the character fits naturally into your team.&lt;/p&gt;
&lt;h2 id=&quot;read-the-banners-without-giving-in-to-urgency&quot;&gt;Read the banners without giving in to urgency&lt;/h2&gt;
&lt;p&gt;Homecoming organizes successive recruitments around Arcane then Liino. The calendar creates artificial pressure: deciding before a period ends. This urgency must not replace account analysis.&lt;/p&gt;
&lt;p&gt;Before spending, write the targeted rotation in four lines. If you cannot name the initiator, the amplifier, the trigger and the stabilizer, the banner will probably not solve the problem. It will only add a new option to evaluate.&lt;/p&gt;
&lt;p&gt;The launch version also introduced useful tools: compatible weapon recommendations, operator tutorials and the ability to view teams used by other players. These are starting points, not orders. A copied composition stays opaque as long as you do not understand why each skill fires at that moment.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/decouvrez-les-operateurs-essentiels-darknights-endfield/screenshot-2.webp&quot; alt=&quot;Arknights: Endfield — official screenshot showing the game interface (2)&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/decouvrez-les-operateurs-essentiels-darknights-endfield/screenshot-2-480w.webp 480w, /images/articles/decouvrez-les-operateurs-essentiels-darknights-endfield/screenshot-2-800w.webp 800w, /images/articles/decouvrez-les-operateurs-essentiels-darknights-endfield/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;a-simple-method-for-your-current-roster&quot;&gt;A simple method for your current roster&lt;/h2&gt;
&lt;p&gt;Take the eight to ten characters you have already invested in — the launch roster around Ardelia, Ember and Lifeng, or the Homecoming additions Arcane and Liino. For each, note their tags, the state they apply (Vulnerable charges or Arts Infliction), the state they consume and their defensive contribution. Then group the characters by reaction family: physical, Arts, or the support slot that covers range and mobility.&lt;/p&gt;
&lt;p&gt;Build a first team around the most complete loop, even if it does not use your four highest rarities. Test it in known content. If the rotation breaks, identify the missing step before changing several characters at once.&lt;/p&gt;
&lt;p&gt;This method seems less definitive than an S-A-B ranking. That is its strength. It keeps working when a patch rebalances values, when a version like Homecoming adds a new operator or when a challenge stage imposes a different constraint on your four slots.&lt;/p&gt;
&lt;p&gt;For the first progression investments, continue with our &lt;a href=&quot;/en/arknights-endfield-beginners-guide-getting-started-2026/&quot;&gt;guide to getting started with Endfield&lt;/a&gt;. The goal is not to own “the essentials” according to the internet, but to know why the four operators in front of you form a team.&lt;/p&gt;
&lt;h2 id=&quot;evaluate-an-operator-with-a-short-sheet&quot;&gt;Evaluate an operator with a short sheet&lt;/h2&gt;
&lt;p&gt;To escape vague judgment, create a four-line sheet per character:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;application&lt;/strong&gt;: the physical or Arts alteration produced;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;consumption&lt;/strong&gt;: the state the skill exploits;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;tempo&lt;/strong&gt;: when the combo becomes available;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;safety&lt;/strong&gt;: control, healing, protection or mobility provided.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This sheet does not aim to summarize the whole kit. It only keeps what links the operator to the other three members. Two characters can deal comparable damage while holding very different places: one opens the rotation, the other only really matters when several charges are already present.&lt;/p&gt;
&lt;p&gt;Then add a cost column. Note the current level, the available weapon and the immediately accessible materials. A theoretically superior operator blocked for weeks behind its equipment is not always the most useful investment to clear the next objective.&lt;/p&gt;
&lt;h2 id=&quot;three-cores-rather-than-a-universal-team&quot;&gt;Three cores rather than a universal team&lt;/h2&gt;
&lt;p&gt;The official roster now includes characters from several versions, including Ardelia, Ember, Lifeng, Last Rite, Pogranichnik, Mi Fu, Camille, Arcane and Liino. This diversity makes the idea of a single team valid everywhere absurd.&lt;/p&gt;
&lt;p&gt;Build three conceptual cores instead:&lt;/p&gt;
&lt;h3 id=&quot;a-physical-core&quot;&gt;A physical core&lt;/h3&gt;
&lt;p&gt;It must create Vulnerable charges, then consume them with Lift, Topple, Crush or Breach depending on the available kits. The fourth slot covers the survival or mobility the mission needs.&lt;/p&gt;
&lt;h3 id=&quot;an-arts-core&quot;&gt;An Arts core&lt;/h3&gt;
&lt;p&gt;It repeats the same Arts Infliction to build charges or combines different alterations to trigger an Arts Reaction. The order of skills matters here more than a simple addition of powers.&lt;/p&gt;
&lt;h3 id=&quot;an-exploration-or-comfort-core&quot;&gt;An exploration or comfort core&lt;/h3&gt;
&lt;p&gt;Some missions value range, movement or the ability to handle several targets. This group can keep two members of the main core — the Vulnerable applier and the charge consumer — and swap the other two slots. The goal is not to set a record on a training target, but to reduce interruptions on a real map.&lt;/p&gt;
&lt;h2 id=&quot;deciding-whether-a-banner-really-changes-the-account&quot;&gt;Deciding whether a banner really changes the account&lt;/h2&gt;
&lt;p&gt;Before Arcane, Liino or any future operator, compare three scenarios. The first consists of changing nothing and improving the current team. The second replaces one member without modifying the main reaction. The third opens a new composition.&lt;/p&gt;
&lt;p&gt;The second scenario is often the least spectacular and the most profitable: same combat chain, increased range, more regular tempo or more stable support. The third can be exciting, but its cost includes all the partners and weapons needed for the new loop.&lt;/p&gt;
&lt;p&gt;Temporary combat stages let you observe the character in a predefined team. Look at which allies surround them and which state appears before their main skill. This information reveals what the demonstration already assumes.&lt;/p&gt;
&lt;h2 id=&quot;when-should-you-stop-investing&quot;&gt;When should you stop investing?&lt;/h2&gt;
&lt;p&gt;Set a measurable goal before upgrading an operator: survive a mission, shorten a rotation or reach a progression tier. Once this problem is solved, reevaluate the next expense instead of automatically pursuing the maximum level.&lt;/p&gt;
&lt;p&gt;This discipline protects the materials and weapon components you farm each week, and keeps the roster readable. It also makes a new character like Arcane or Liino easier to integrate: you immediately know whether it replaces a function, completes a core or asks you to start over.&lt;/p&gt;
&lt;p&gt;A tier list promises a quick answer. A function map takes ten more minutes, but it stays valid after Homecoming and will keep its usefulness when the next version adds two more names to the roster.&lt;/p&gt;
&lt;h3 id=&quot;sources&quot;&gt;Sources&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://endfield.gryphline.com/en-us/operator&quot;&gt;Official Arknights: Endfield operator roster&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://endfield.gryphline.com/en-us/news/1340&quot;&gt;Official DEV Comm on tags and combat&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://endfield.gryphline.com/en-us/news/4499&quot;&gt;Official launch version overview&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://endfield.gryphline.com/en-us/news/5200&quot;&gt;Official Homecoming notes&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>mobile</category></item><item><title>Arknights: Endfield: understanding combat, reactions and combos</title><link>https://after-strategy.com/en/arknights-endfield-combat-reactions-combos-analysis-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/arknights-endfield-combat-reactions-combos-analysis-2026/</guid><description>Arknights: Endfield combat relies on physical alterations, Arts reactions and team combos. Here are the rules to understand.</description><pubDate>Fri, 12 Sep 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;combat-is-not-about-firing-four-skills&quot;&gt;Combat is not about firing four skills&lt;/h2&gt;
&lt;p&gt;Arknights: Endfield can give the impression of an action RPG where you just chain attacks as soon as an icon lights up. That is precisely the trap. Under the visual effects, the game organizes its fights like a miniature production chain: one operator prepares a state, another exploits it, then the group takes advantage of the window created.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/arknights-endfield-decouvrez-les-batailles-strategiques/screenshot-1.webp&quot; alt=&quot;Arknights: Endfield — official screenshot showing the game interface (1)&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/arknights-endfield-decouvrez-les-batailles-strategiques/screenshot-1-480w.webp 480w, /images/articles/arknights-endfield-decouvrez-les-batailles-strategiques/screenshot-1-800w.webp 800w, /images/articles/arknights-endfield-decouvrez-les-batailles-strategiques/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;This logic explains why a team made only of rare characters can seem sluggish, while a more modest but coherent group rolls through the same fight. The useful question is therefore not “who hits the hardest?”, but “who prepares what for the next one?”.&lt;/p&gt;
&lt;h2 id=&quot;two-reaction-families-not-to-mix-up&quot;&gt;Two reaction families not to mix up&lt;/h2&gt;
&lt;p&gt;The official system first distinguishes &lt;strong&gt;physical alterations&lt;/strong&gt;. Some actions apply or increase &lt;strong&gt;Vulnerable&lt;/strong&gt; charges. Lift and Topple can add them; Crush and Breach can then consume them to trigger a bigger effect. In other words, the first hit is not always the one that should deal damage: it can simply arm the next hit.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/arknights-endfield-decouvrez-les-batailles-strategiques/screenshot-2.webp&quot; alt=&quot;Arknights: Endfield — official screenshot showing the game interface (2)&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/arknights-endfield-decouvrez-les-batailles-strategiques/screenshot-2-480w.webp 480w, /images/articles/arknights-endfield-decouvrez-les-batailles-strategiques/screenshot-2-800w.webp 800w, /images/articles/arknights-endfield-decouvrez-les-batailles-strategiques/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Arts&lt;/strong&gt; follow another grammar. Applying the same Arts alteration several times can trigger an explosion and add charges. Applying a different alteration on a target already affected consumes these charges to produce a reaction. The choice of affinities within the team therefore matters as much as the individual power of a skill.&lt;/p&gt;
&lt;p&gt;This split has a very concrete consequence: mixing operators without looking at their tags and effects often interrupts your own rotation. A successful composition chooses a main axis, physical or Arts, then checks that each member contributes to the same sequence.&lt;/p&gt;
&lt;h2 id=&quot;building-a-readable-rotation&quot;&gt;Building a readable rotation&lt;/h2&gt;
&lt;p&gt;To read a team, you can assign four functions, without confusing them with fixed classes:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;The initiator&lt;/strong&gt; applies the starting state or creates an opening.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The amplifier&lt;/strong&gt; adds charges or extends the vulnerability.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The trigger&lt;/strong&gt; consumes the state at the right moment.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The stabilizer&lt;/strong&gt; heals, protects or lets the rotation start again.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;A character can cover two functions. What matters is being able to tell the sequence in one sentence. If the rotation requires a page of explanations or relies on four skills that all want to fire first, the composition probably lacks direction.&lt;/p&gt;
&lt;p&gt;The game actually provides two tools more reliable than a frozen tier list. &lt;strong&gt;Operator tags&lt;/strong&gt; summarize their combat characteristics, and 5 and 6 star characters have dedicated training stages. These trials let you check the timing and usefulness of a skill before investing heavily in the character.&lt;/p&gt;
&lt;h2 id=&quot;the-right-moment-beats-a-button-pressed-too-early&quot;&gt;The right moment beats a button pressed too early&lt;/h2&gt;
&lt;p&gt;Dodges also have an economic function. A perfect dodge, triggered just before impact, restores part of the consumed stamina and a few skill points. It therefore does not only avoid damage: it can accelerate the return of the rotation.&lt;/p&gt;
&lt;p&gt;Conversely, emptying all skills at the start often leaves the team without an answer when the enemy reaches a stagger tier or prepares a heavy attack. Keeping a trigger available for this window produces more value than chasing constant on-screen activity.&lt;/p&gt;
&lt;h2 id=&quot;three-mistakes-that-make-combat-confusing&quot;&gt;Three mistakes that make combat confusing&lt;/h2&gt;
&lt;p&gt;The first is choosing operators only by their star count. Rarity gives access to more elaborate kits, not to automatic synergy.&lt;/p&gt;
&lt;p&gt;The second is pursuing several reactions at once. An incomplete physical team and a half Arts team do not form a versatile composition; they often form two plans that get in each other’s way.&lt;/p&gt;
&lt;p&gt;The third is copying a team without understanding its activation order. Updates change values, banners change and not all accounts have the same roster. A rotation logic survives better than a dated ranking.&lt;/p&gt;
&lt;p&gt;To apply this method to your account, start with the &lt;a href=&quot;/en/arknights-endfield-essential-operators-guide-2026/&quot;&gt;Arknights: Endfield operators guide&lt;/a&gt;. New players can then follow the &lt;a href=&quot;/en/arknights-endfield-beginners-guide-getting-started-2026/&quot;&gt;getting-started path&lt;/a&gt; to avoid scattering their first resources.&lt;/p&gt;
&lt;h2 id=&quot;what-endfield-really-asks-for&quot;&gt;What Endfield really asks for&lt;/h2&gt;
&lt;p&gt;Endfield does not demand that you memorize thirty character sheets right away. It asks you to identify a simple relationship between four members, then repeat it cleanly under pressure. It is less spectacular than a tier list full of S ranks, but much more useful: when a composition works, you must be able to explain why.&lt;/p&gt;
&lt;h2 id=&quot;diagnosing-a-rotation-that-produces-nothing&quot;&gt;Diagnosing a rotation that produces nothing&lt;/h2&gt;
&lt;p&gt;When damage seems to collapse, review the fight frame by frame rather than immediately replacing an operator. The first check concerns &lt;strong&gt;Vulnerable charges&lt;/strong&gt;: does the team really create them before using Crush or Breach? If the consumer acts too early, the skill works, but it spends a state that is still too weak.&lt;/p&gt;
&lt;p&gt;For an Arts team, observe the color and order of alterations. Repeating the same Arts Infliction does not have the same result as applying a second, different one. The first approach builds charges and can trigger an Arts Burst; the second consumes everything to trigger an Arts Reaction. A rotation can therefore fail without the statistics being at fault: the skills simply fire in the wrong order.&lt;/p&gt;
&lt;p&gt;The second check concerns &lt;strong&gt;skill points&lt;/strong&gt;. The final version lets most battle skills and combo skills no longer interrupt basic attacks. This makes combat smoother, but also more tempting to overload. If all skills are fired as soon as they are available, the group arrives without reserves in front of the next stagger window.&lt;/p&gt;
&lt;p&gt;The third check concerns the controlled operator. Endfield allows two close dodges and rewards the perfect dodge with stamina and skill points. This mechanism creates a choice: spend the dodge to reposition early, or wait for the signal of an attack to recover part of the cost and restart the rotation faster.&lt;/p&gt;
&lt;h2 id=&quot;using-the-built-in-tools-as-a-laboratory&quot;&gt;Using the built-in tools as a laboratory&lt;/h2&gt;
&lt;p&gt;The training stages of 5 and 6 star operators serve to isolate a kit. Do not just look to finish the stage. Note the exact condition of a combo, the range of the skill, the number of actions needed before its return and the visible state on the target.&lt;/p&gt;
&lt;p&gt;The team sharing tools added by GRYPHLINE then offer a second level of comparison. When a popular composition uses an operator missing from your account, look for its function in the rotation. A replacement does not need to reproduce all its statistics; it must first apply or consume the same state at the expected moment.&lt;/p&gt;
&lt;p&gt;This way of reading a team also makes videos more useful. Instead of only remembering a damage result, spot the first debuff, the combo trigger and the stagger window. The numbers depend on equipment and version. The sequence explains the result.&lt;/p&gt;
&lt;h2 id=&quot;adapting-the-composition-to-the-enemy-type&quot;&gt;Adapting the composition to the enemy type&lt;/h2&gt;
&lt;p&gt;A perfect loop on an immobile target is not necessarily suited to a map full of scattered enemies. Range, mobility and control can take over from theoretical efficiency. Against a powerful adversary with stagger tiers, keeping the trigger for each tier becomes on the contrary a priority.&lt;/p&gt;
&lt;p&gt;So prepare at least two variants around the same core: one composition able to clean several targets and another that concentrates its effects on one objective. Keeping two or three operators in common limits the progression cost and avoids rebuilding the whole roster for each mission.&lt;/p&gt;
&lt;p&gt;This flexibility does not contradict the idea of a main axis. Both variants can use the same physical alterations or the same Arts family. They only change how combat is distributed in space and time.&lt;/p&gt;
&lt;h3 id=&quot;sources&quot;&gt;Sources&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://endfield.gryphline.com/en-us/news/1340&quot;&gt;Official DEV Comm on the combat system&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://endfield.gryphline.com/en-us/news/4499&quot;&gt;Official launch version overview&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://endfield.gryphline.com/en-us/operator&quot;&gt;Official operator list&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>mobile</category></item></channel></rss>