<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Overhype Studios — After Strategy</title><description>Articles tagged &quot;Overhype Studios&quot; on After Strategy.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>MENACE Alien Update (v0.7.14): Blaster Queen, Harpy Queen and Evolved Warrior</title><link>https://after-strategy.com/en/menace-alien-update-new-enemies-wildlife-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/menace-alien-update-new-enemies-wildlife-2026/</guid><description>MENACE&apos;s Alien Update (v0.7.14, August 20) adds the Blaster Queen, Harpy Queen and Evolved Warrior to the alien wildlife, compatible with existing saves.</description><pubDate>Mon, 14 Sep 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;MENACE’s &lt;strong&gt;Alien Update&lt;/strong&gt; (v0.7.14) has been live since August 20, 2026. Overhype Studios adds three units to the alien wildlife, the early-game faction: the &lt;strong&gt;Blaster Queen&lt;/strong&gt;, the &lt;strong&gt;Harpy Queen&lt;/strong&gt; and the &lt;strong&gt;Evolved Warrior&lt;/strong&gt;. The update stays compatible with existing save games.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; The &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/701029225804595458&quot;&gt;Mission Selection Overhaul&lt;/a&gt; of October 1 adjusted these units. The Evolved Warrior now appears later in the campaign, Alien Warriors show up less often in early and mid-game army lists, and an Evolved Warrior’s wings no longer move once the unit is killed. The eight-to-ten-operation threshold quoted below therefore reflects the Alien Update’s release.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;What v0.7.14 contains:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Blaster Queen&lt;/strong&gt;: a large bioplasma-firing creature, designed as a ranged anti-armor option&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Harpy Queen&lt;/strong&gt;: a massive, fast Harpy variant with an acid spray and a discipline aura&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Evolved Warrior&lt;/strong&gt;: a winged warrior that crosses long distances and attacks with its claws&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;New skin&lt;/strong&gt; for the Stingers and &lt;strong&gt;new 3D model&lt;/strong&gt; for the Enhanced EM Assault Rifle&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Balance&lt;/strong&gt;: morale recovery doubled for all alien units&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;three-new-creatures-for-the-alien-wildlife&quot;&gt;Three new creatures for the alien wildlife&lt;/h2&gt;
&lt;p&gt;Overhype Studios says it wants to keep the aliens relevant and challenging beyond the early game, into the mid game. The three new units answer that goal with very different profiles.&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;Blaster Queen&lt;/strong&gt; mixes the existing Blaster Bug with the size and staying power of the classic Queen. It hauls a massive ball of heated bioplasma over long distances, and the ball explodes on impact. The studio presents it as a new ranged anti-armor option: it can shred vehicle armor, but it is most effective against heavily armored infantry.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-1.webp&quot; alt=&quot;MENACE — Blaster Queen, a large spotted orange alien creature in a clearing&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;632&quot; srcset=&quot;/images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-1-480w.webp 480w, /images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-1-800w.webp 800w, /images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;Harpy Queen&lt;/strong&gt; is a massive, fast version of the Harpy that players must take out before it gets to attack. It sprays a wide area with acid that degrades armor and burns flesh. Like the other Queens, it brings an aura that boosts the discipline of nearby xenos, which makes it a priority target.&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;Evolved Warrior&lt;/strong&gt; breaks the idea that hanging back with long-range firepower is enough. This warrior has grown wings to leap long distances, land next to troops and tear them apart with its claws. The studio sums it up: it is time to bring close-combat firepower.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-2.webp&quot; alt=&quot;MENACE — Evolved Warrior, winged green alien creatures at the edge of a forest&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;679&quot; srcset=&quot;/images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-2-480w.webp 480w, /images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-2-800w.webp 800w, /images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;when-they-appear-and-why-pricier-units&quot;&gt;When they appear, and why pricier units&lt;/h2&gt;
&lt;p&gt;At release, the new units show up roughly after the eighth to tenth operation, so players should not expect to meet them right away. Overhype Studios adds a second goal: offering more units with high point costs, so fewer units are needed to fill an army. Fewer units mean faster turns and less pressure on hardware.&lt;/p&gt;
&lt;h2 id=&quot;skin-weapon-model-balance-and-fixes&quot;&gt;Skin, weapon model, balance and fixes&lt;/h2&gt;
&lt;p&gt;The Stingers get a new skin to make them easier to spot on the battlefield, the Harpy a new attack animation and the Blaster Bug a new shooting sound. The volume of some alien idle sounds goes down, and several pirate vehicles gain backlighting.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-3.webp&quot; alt=&quot;MENACE — new Stinger skin, purple alien creatures on a dirt path&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;673&quot; srcset=&quot;/images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-3-480w.webp 480w, /images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-3-800w.webp 800w, /images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The Enhanced EM Assault Rifle, buildable through the Construct blueprints, gets its own 3D model.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-4.webp&quot; alt=&quot;MENACE — 3D model of the Enhanced EM Assault Rifle on a dark background&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;677&quot; srcset=&quot;/images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-4-480w.webp 480w, /images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-4-800w.webp 800w, /images/articles/menace-alien-update-nouveaux-ennemis-2026/screenshot-4.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;On the balance side, the Alien Bombardier’s discipline drops from 70 to 65 and morale recovery doubles for all alien units. The fixes also cover missions: “Restore Energy Supply” had neither early-game reinforcements nor alternative map layouts, and “Escort Research Truck” had wrong reinforcement settings. The Signal Blocker OCI becomes a bridge OCI, the Counterstrike perk no longer sometimes uses the wrong fire mode, and mines are no longer destroyed by a smoke screen placed on top of them.&lt;/p&gt;
&lt;h2 id=&quot;what-changes-for-players&quot;&gt;What changes for players&lt;/h2&gt;
&lt;p&gt;For players who found the alien wildlife too easy to handle, these three units add ranged, area and melee threats that call for different answers. On paper the promise is clear, but only time will show whether they really change squad compositions.&lt;/p&gt;
&lt;p&gt;Watch two points: the spawn threshold, already adjusted since, and the effect of their high cost on mission pace. The Alien Update keeps up a steady rhythm after the &lt;a href=&quot;/en/menace-oci-rework-progression-overhaul-july-2026/&quot;&gt;July OCI Rework&lt;/a&gt; and the &lt;a href=&quot;/en/menace-terrain-update-august-2026/&quot;&gt;August Terrain Update&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/menace/&quot;&gt;All our MENACE coverage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/menace-oci-rework-progression-overhaul-july-2026/&quot;&gt;OCI Rework: the Impetus progression rebuilt&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/menace-terrain-update-august-2026/&quot;&gt;Terrain Update: rebuilt terrain, 3D weapons and skins&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Sources: &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/670626123911004663&quot;&gt;Alien Update — now live&lt;/a&gt; · &lt;a href=&quot;https://turnbasedlovers.com/news/new-wild-aliens-added-in-latest-menace-update/&quot;&gt;Alien Update at Turn Based Lovers&lt;/a&gt; · &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/701029225804595458&quot;&gt;Mission Selection Overhaul&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;</content:encoded><category>tour-par-tour</category><category>wargames</category></item><item><title>MENACE Terrain Update (v0.7.11): Rebuilt Terrain, 3D Weapons and Alien Skins</title><link>https://after-strategy.com/en/menace-terrain-update-august-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/menace-terrain-update-august-2026/</guid><description>MENACE&apos;s Terrain Update (v0.7.11, August 6) rebuilds terrain on every planet and adds 3D weapon models and alien skins, with save-game compatibility.</description><pubDate>Wed, 19 Aug 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;MENACE’s &lt;strong&gt;Terrain Update&lt;/strong&gt; has been live since August 6, 2026. Shipped as version &lt;strong&gt;v0.7.11&lt;/strong&gt;, this Overhype Studios update rebuilds the terrain of every existing planet. It also adds new 3D weapon models and new skins for two alien creatures. It stays compatible with existing save games.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; The &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/701029860219291472&quot;&gt;October 9 roadmap&lt;/a&gt; places the environment and asset overhaul of all planets among the 2027 projects. It sets that work after the Balancing Overhaul, Squad Leader Update #2 and Main Story Expansion #1, all expected before the end of the year. The Terrain Update therefore remains a first, technical step.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;What v0.7.11 contains:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Rebuilt terrain&lt;/strong&gt; on every existing planet, using precomputed “baseplates” and “stamps”&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;New 3D models&lt;/strong&gt; for the anti-materiel rifle and the MOD-C MAAL HE rocket launcher&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;New skins&lt;/strong&gt; for the Harpy and the Blaster Bug&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Stat growth&lt;/strong&gt; for squad leaders shown on the mission result screen and in the Armory&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Two quick fixes&lt;/strong&gt;: Hotfix #11 (v0.7.12) on August 7 and Hotfix #12 (v0.7.13) on August 11&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;terrain-generation-precomputed&quot;&gt;Terrain generation, precomputed&lt;/h2&gt;
&lt;p&gt;Dev Diary #50, published on July 24, explains the change. The old terrain was computed during play, with many shortcuts. The result looked “pretty much generated”, generation could take several seconds in some cases, and the studio had little art-direction control over the landscape. A lake was just a ditch in the ground, with no wet sand and no reeds.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-terrain-update-aout-2026/screenshot-1.webp&quot; alt=&quot;MENACE — snowy map with a truck convoy, fences and a watchtower&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/menace-terrain-update-aout-2026/screenshot-1-480w.webp 480w, /images/articles/menace-terrain-update-aout-2026/screenshot-1-800w.webp 800w, /images/articles/menace-terrain-update-aout-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The studio therefore moved the heavy computation upstream. A “baseplate” is projected onto the 336 x 336 m play area, then smaller chunks and “stamps” are scattered and blended into that base. Each piece carries its terrain layers, points and meshes, so every tile’s surface type can be derived from the data. Mission seeds still produce new layouts drawn from a large pool of stamps.&lt;/p&gt;
&lt;p&gt;The visible effects are concrete. Reeds now grow around ponds and debris follows the water channels. Forests, denser in the middle and thinner toward the edges, are no longer cut through by roads, and the studio says it fixed cases where units could get trapped inside them. Boulders become real meshes instead of stretched planes.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-terrain-update-aout-2026/screenshot-2.webp&quot; alt=&quot;MENACE — forest map with a pond, pine trees and military buildings seen from above&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/menace-terrain-update-aout-2026/screenshot-2-480w.webp 480w, /images/articles/menace-terrain-update-aout-2026/screenshot-2-800w.webp 800w, /images/articles/menace-terrain-update-aout-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Overhype Studios also claims a performance gain of up to 250% in some areas, mostly on low-spec PCs, and shorter loading on the mission preparation screen. Those figures come from its own measurements. The Dev Diary adds that the rework reuses existing environment assets: a dedicated 3D artist for textures and materials is announced for later.&lt;/p&gt;
&lt;h2 id=&quot;weapons-skins-and-improvements&quot;&gt;Weapons, skins and improvements&lt;/h2&gt;
&lt;p&gt;The v0.7.11 changelog adds new 3D models for the “Crocodile” anti-materiel rifle and the MOD-C MAAL HE rocket launcher. The Harpy and the Blaster Bug receive new skins. Squad leader stat growth now appears on the result screen and in the Armory.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-terrain-update-aout-2026/screenshot-3.webp&quot; alt=&quot;MENACE — 3D model of the Crocodile anti-materiel rifle on a dark background&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;677&quot; srcset=&quot;/images/articles/menace-terrain-update-aout-2026/screenshot-3-480w.webp 480w, /images/articles/menace-terrain-update-aout-2026/screenshot-3-800w.webp 800w, /images/articles/menace-terrain-update-aout-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Other changes touch tactics. Light, medium and heavy vehicle weapons can be compared with each other, and allied AI now avoids tiles with effects (fire, acid, mines). Several bugs are fixed, including a freeze when a single mine destroyed a truck and its passengers, and airdropped bunkers that gave no cover. On the balance side, the Explosives Workshop OCI goes from 1 to 3 uses at a cost of 90 instead of 60, and the Short Squeeze perk reaches 10 tiles.&lt;/p&gt;
&lt;h2 id=&quot;the-fixes-that-followed&quot;&gt;The fixes that followed&lt;/h2&gt;
&lt;p&gt;Hotfix #11 (v0.7.12), released on August 7, repairs three problems introduced the day before. Enemies, recoverable objects and structures sometimes spawned on isolated tiles, which made some objectives impossible. Units could be placed on large boulders during mission preparation. Finally, half-cover sometimes floated in the air.&lt;/p&gt;
&lt;p&gt;Hotfix #12 (v0.7.13), on August 11, fixes a Rogue Army Battle Tank that was too passive and did not use its main weapon. It also fixes enemy vehicles still spawning on enclosed tiles, and the Short Squeeze tooltip. The pace echoes Hotfixes #9 and #10, which followed the &lt;a href=&quot;/en/menace-oci-rework-progression-overhaul-july-2026/&quot;&gt;July OCI Rework&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;what-changes-for-players&quot;&gt;What changes for players&lt;/h2&gt;
&lt;p&gt;For players who set MENACE aside, this Terrain Update mostly changes how the maps look and run, not the content. Terrain gains coherence, but biomes are still built from the same assets: the real visual catch-up comes later, according to the roadmap.&lt;/p&gt;
&lt;p&gt;Watch two things: the performance gains announced for modest machines, and the robustness of the new generator. The two hotfixes of the following week, centered on isolated or enclosed tiles, show that a modular system still needs running in. To place the game as a whole, see the &lt;a href=&quot;/en/menace-early-access-review-overhype-studios-battle-brothers-2026/&quot;&gt;Early Access write-up of MENACE&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/menace/&quot;&gt;All our MENACE coverage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/menace-oci-rework-progression-overhaul-july-2026/&quot;&gt;OCI Rework: the Impetus progression rebuilt&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/menace-alien-update-new-enemies-wildlife-2026/&quot;&gt;Alien Update: MENACE’s wild fauna&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Sources: &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/693142853115707649&quot;&gt;Terrain Update — now live&lt;/a&gt; · &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/713407782495191702&quot;&gt;Dev Diary #50: Terrain Update&lt;/a&gt; · &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/693142853115707967&quot;&gt;Hotfix #11&lt;/a&gt; · &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/693142853115708877&quot;&gt;Hotfix #12&lt;/a&gt; · &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/701029860219291472&quot;&gt;2026 roadmap&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;</content:encoded><category>tour-par-tour</category><category>wargames</category></item><item><title>MENACE&apos;s OCI Rework Rebuilds the Progression Layer — Dev Diary 49 Explained</title><link>https://after-strategy.com/en/menace-oci-rework-progression-overhaul-july-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/menace-oci-rework-progression-overhaul-july-2026/</guid><description>Released July 14 after a July 10 dev diary, MENACE&apos;s OCI Rework keeps three Impetus slots, moves to 12 faction OCIs, and refunds existing investments.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;the-update-that-makes-you-want-to-start-over--almost&quot;&gt;The update that makes you want to start over — almost&lt;/h2&gt;
&lt;p&gt;Five months into Early Access, MENACE gets what the studio calls its biggest change of Early Access. Overhype Studios detailed it in Dev Diary #49 on July 10 before releasing it on July 14. OCI stands for Operational Capability Improvement (per Dev Diary #8): the upgrades installed on the Impetus ship between operations. Spent OCI points are automatically refunded, although the studio recommends starting a fresh campaign.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; The system has kept evolving. The &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/701029225804595458&quot;&gt;Mission Selection Overhaul&lt;/a&gt; of October 1 adds a fixed amount of OCI points per operation based on its rating and lets enemies use off-map abilities. The &lt;a href=&quot;https://store.steampowered.com/news/app/2432860/view/712289492929610060&quot;&gt;Balancing Update&lt;/a&gt; of October 14 then raises the cost of several OCIs, such as Automated Supply Compartments (from 100 to 130).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Overhype Studios says it treated the old system as a temporary system before delivering the more detailed version it had in mind. The rework rebuilds the progression layer that connects operations, but it also spills into tactics: off-map abilities, the authority cap and the squaddie limit change too.&lt;/p&gt;
&lt;h3 id=&quot;three-renamed-slots-and-always-available-base-ocis&quot;&gt;Three renamed slots and always-available base OCIs&lt;/h3&gt;
&lt;p&gt;The Impetus keeps three OCI slots, renamed to better fit certain modules: &lt;strong&gt;Bridge&lt;/strong&gt;, &lt;strong&gt;Hull&lt;/strong&gt;, and &lt;strong&gt;Armament&lt;/strong&gt;. Each slot ships with “base OCIs” that are always unlocked, with no faction trust required: Command Room (+1 squaddie per mission), Intelligence Center (+1 intelligence), Quarters, Garage, Main Battery, Armed Dropship or Support Module. Faction OCIs then layer on top of these bases as your trust with a faction grows, eventually replacing them. Each unlocked OCI comes with an upgraded version, usually more expensive to install, that can change what the module does in a fundamental way.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-1.webp&quot; alt=&quot;MENACE official Armament tree with base and faction OCI choices&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;635&quot; srcset=&quot;/images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-1-480w.webp 480w, /images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-1-800w.webp 800w, /images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Factions now offer 12 OCIs to unlock and 12 trust levels, instead of 8. Each slot gets an OCI tree that gives a clear at-a-glance picture of what’s available and what’s already installed. Progression becomes readable at a glance.&lt;/p&gt;
&lt;h3 id=&quot;off-map-support-changes-how-you-plan&quot;&gt;Off-map support changes how you plan&lt;/h3&gt;
&lt;p&gt;Off-map capabilities — airstrikes, orbital support — now operate per-operation instead of per individual mission. They’re resources to manage across a full operation, with timing that actually matters. Burning your support early in mission one can leave later missions without a safety net. Orbital abilities take 2 turns to arrive but hit harder; airpower abilities rely on dropships that can loiter near the battlefield for only one turn, and a ready ability not used in time is wasted.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-3.webp&quot; alt=&quot;MENACE Show of Force aircraft ability striking a tactical battlefield&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-3-480w.webp 480w, /images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-3-800w.webp 800w, /images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;What changes with off-map support is the planning: planning an operation no longer means optimizing each mission in isolation — it means thinking about the campaign as a whole.&lt;/p&gt;
&lt;h3 id=&quot;should-you-restart&quot;&gt;Should you restart?&lt;/h3&gt;
&lt;p&gt;Existing saves remain compatible. Spent OCI points are automatically refunded, which lets players redistribute their investments without starting from scratch. Overhype Studios still recommends launching a new campaign, because the update changes progression and balance quite a bit.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-2.webp&quot; alt=&quot;MENACE official Bridge tree showing OCI choices for the Impetus&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;641&quot; srcset=&quot;/images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-2-480w.webp 480w, /images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-2-800w.webp 800w, /images/articles/menace-oci-rework-progression-update-juillet-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Patch 0.7.8 also touches company composition: maximum authority is capped at 120 and each hired squad leader or pilot removes 4, while the number of squaddies the Impetus can hold is limited, with the Quarters OCI raising it. Enemy reinforcements were also reworked to be fairer.&lt;/p&gt;
&lt;h3 id=&quot;what-to-watch-next&quot;&gt;What to watch next&lt;/h3&gt;
&lt;p&gt;The real impact on campaign longevity and faction balance will show up over the next few weeks. Hotfix #9, released July 16, has already corrected several OCI values, so the numbers are still moving. For the broader context, see the &lt;a href=&quot;/en/menace-early-access-review-overhype-studios-battle-brothers-2026/&quot;&gt;MENACE Early Access analysis&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/menace/&quot;&gt;All our MENACE coverage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/menace-terrain-update-august-2026/&quot;&gt;The Terrain Update: what the August patch changes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/menace-alien-update-new-enemies-wildlife-2026/&quot;&gt;The Alien Update: the alien faction reworked&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Sources: &lt;a href=&quot;https://steamcommunity.com/games/2432860/announcements/detail/695390848783751296&quot;&gt;Dev Diary #49 — OCI Rework&lt;/a&gt; · &lt;a href=&quot;https://steamcommunity.com/games/2432860/announcements/detail/679629698986149632&quot;&gt;OCI Rework release notes&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;</content:encoded><category>tour-par-tour</category></item><item><title>MENACE in Early Access: Overhype swaps the sword for the rifle, not the tension</title><link>https://after-strategy.com/en/menace-early-access-review-overhype-studios-battle-brothers-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/menace-early-access-review-overhype-studios-battle-brothers-2026/</guid><description>MENACE carries Battle Brothers&apos; cruelty into tactical sci-fi. After the SL Update 1, its Early Access finally shows a far clearer direction.</description><pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;MENACE does not need to sell itself as “XCOM in space.” The label helps place it, but it also shrinks it. What makes Overhype Studios interesting is not that shields became rifles: it is that they kept a very specific obsession, making every tactical decision leave a scar on the campaign.&lt;/p&gt;
&lt;p&gt;The game arrived on Steam in Early Access on &lt;strong&gt;February 5, 2026&lt;/strong&gt;, published by Hooded Horse, and it has already had a first major course correction. The &lt;strong&gt;SL Update 1&lt;/strong&gt; was not a cosmetic patch: it removed the unpopular &lt;em&gt;promotion tax&lt;/em&gt;, adjusted supply costs, and reworked the Construct faction.&lt;/p&gt;
&lt;p&gt;What matters now is not whether MENACE is “already finished.” It is not. Our reading is clear: it rewards patient players because it dares to be rough, but it will only become great if Overhype separates smart harshness from pointless friction.&lt;/p&gt;
&lt;h2 id=&quot;you-dont-command-heroes-you-manage-losses&quot;&gt;You don’t command heroes, you manage losses&lt;/h2&gt;
&lt;p&gt;The real difference with XCOM is emotional scale. XCOM turns each soldier into an individual, almost cinematic piece. MENACE thinks more in terms of &lt;strong&gt;squads&lt;/strong&gt;, resources, accumulated casualties and trade-offs. Losing people does not just fail a mission: it spends future.&lt;/p&gt;
&lt;p&gt;That nuance matters because Overhype has always handled discomfort well. Battle Brothers was not brilliant for its pretty duels, but because every victory could leave you worse off than before: a one-eyed veteran, a broken economy, a company too battered to take the next contract. MENACE tries to move that cruel arithmetic onto an interplanetary front.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-early-access-review-overhype-studios-battle-brothers-2026/screenshot-1.webp&quot; alt=&quot;MENACE presents turn-based tactical combat with squads deployed between buildings and industrial cover&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/menace-early-access-review-overhype-studios-battle-brothers-2026/screenshot-1-480w.webp 480w, /images/articles/menace-early-access-review-overhype-studios-battle-brothers-2026/screenshot-1-800w.webp 800w, /images/articles/menace-early-access-review-overhype-studios-battle-brothers-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The sci-fi dressing is not just scenery. It lets the game bring in vehicles, heavy weapons, orbital support, rival human factions and threats less legible than a band of raiders. MENACE aims for that rare zone where turn-based tactics meets the light wargame: enough simulation to generate emergent stories, without turning every mission into a spreadsheet.&lt;/p&gt;
&lt;h2 id=&quot;sl-update-1-fixes-the-wrong-kind-of-friction&quot;&gt;SL Update 1 fixes the wrong kind of friction&lt;/h2&gt;
&lt;p&gt;The most important data point of these months is not an average score or a Steam tag. It is the kind of change Overhype chose to make first.&lt;/p&gt;
&lt;p&gt;The &lt;em&gt;promotion tax&lt;/em&gt; penalised unit promotions with extra costs. In theory it protected squad balance. In practice it turned good news into a chore: progressing could feel like a fine. Overhype removed it and rebalanced supply costs to compensate. A small decision on the surface, but revealing in editorial terms.&lt;/p&gt;
&lt;p&gt;A healthy Early Access is not the one that adds content endlessly. It is the one that identifies which part of its harshness produces tension and which part only produces chafing. MENACE needs to be severe. It does not need to punish the player for feeling their squad advance.&lt;/p&gt;
&lt;p&gt;The same update touched the &lt;strong&gt;Construct&lt;/strong&gt;. According to the summary published by PC Gamer, drones became more numerous but individually more fragile, soldiers lost their rockets, and Guncrawlers inherited the anti-vehicle threat role. A high-tier support unit also arrived.&lt;/p&gt;
&lt;p&gt;That redesign heads the right way: an enemy faction should not be hard because it soaks more damage. It should force you to re-read the map.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/menace-early-access-review-overhype-studios-battle-brothers-2026/screenshot-2.webp&quot; alt=&quot;MENACE uses science-fiction maps with vehicles, cover and objectives that force careful positioning and resource management&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/menace-early-access-review-overhype-studios-battle-brothers-2026/screenshot-2-480w.webp 480w, /images/articles/menace-early-access-review-overhype-studios-battle-brothers-2026/screenshot-2-800w.webp 800w, /images/articles/menace-early-access-review-overhype-studios-battle-brothers-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;what-menace-inherits-from-battle-brothers&quot;&gt;What MENACE inherits from Battle Brothers&lt;/h2&gt;
&lt;p&gt;There is a direct line between Battle Brothers and MENACE, but not in genre. It is in the way mistakes turn into narrative.&lt;/p&gt;
&lt;p&gt;In Battle Brothers, a bad pursuit could end with two brothers dead, a failed contract and the company selling gear to pay wages. In MENACE, the same logic shifts to soldiers, vehicles, supplies and factions. The fantasy is no longer “my small band survives the medieval mud,” but “my military operation tries not to break in a hostile system.”&lt;/p&gt;
&lt;p&gt;That is where the strong promise appears: campaigns you do not just win, but endure. Missions where a timely retreat is worth more than clearing the map. Decisions where sending more soldiers raises immediate safety but drains a reserve you may need later.&lt;/p&gt;
&lt;p&gt;It is a less clean fantasy than the perfect strike team. And that suits it. Memorable tactics games do not make you feel smart all the time: they force you to tell apart a good plan, an expensive plan, and a plan that only looks good because you have not yet paid its consequences.&lt;/p&gt;
&lt;h2 id=&quot;what-it-still-has-to-prove&quot;&gt;What it still has to prove&lt;/h2&gt;
&lt;p&gt;Caution is still in order. MENACE is in Early Access, and Overhype plans a long development runway before version 1.0. In a game like this, balance can change completely: costs, factions, maps, campaign pacing, event variety and economic pressure.&lt;/p&gt;
&lt;p&gt;The main risk is not technical. It is identity. If MENACE becomes too gentle, it loses the tension that makes it special. If it becomes too opaque, it will only speak to players who already forgave every rough edge in Battle Brothers. The fine line sits between the two: explain more clearly without domesticating, punish less through the interface and more through decisions.&lt;/p&gt;
&lt;p&gt;That balance will be measured through consequences, not the size of the patch notes. A casualty can create a memorable campaign when the player understands which choice exposed the squad and what could change next time. It becomes mere irritation when the relevant information appears only after the punishment. Future updates need to preserve tactical uncertainty while making campaign costs legible enough for failure to teach something.&lt;/p&gt;
&lt;p&gt;The real breadth of the campaign also remains to be seen. Impressions published by GamesRadar stress the strength of its missions and how each loss turns into strategic pressure. That is promising, but a tactics game of this kind lives or dies on repetition: how many times it can ask for “one more mission” before maps, enemies and objectives start to sound alike.&lt;/p&gt;
&lt;p&gt;Variety alone will not solve that problem. MENACE also needs operations to ask different strategic questions: when to risk a vehicle, when to preserve an experienced squad, when a retreat protects more value than an objective provides. If every mission rewards the same cautious formation, the campaign layer will become bookkeeping. If enemy factions and supply constraints keep changing the acceptable cost of victory, Overhype will have translated the best part of Battle Brothers rather than merely borrowing its reputation.&lt;/p&gt;
&lt;h2 id=&quot;buy-in-now-or-wait&quot;&gt;Buy in now or wait&lt;/h2&gt;
&lt;p&gt;Buying in now makes sense for three profiles: Battle Brothers fans who want to watch Overhype learn in real time, turn-based tactics players who enjoy hard systems, and anyone who accepts that a campaign can change between patches. It is not a universal recommendation.&lt;/p&gt;
&lt;p&gt;If you want a finished campaign, stable balance and an experience without visible patchwork, wait. The good news is that MENACE seems to be asking the right questions: SL Update 1 fixed structural friction, not just numbers, and the Construct rework aims at enemies with more identity, not more hit points. The recommendation stays conditional: yes for patient tactical players, no for anyone expecting a 1.0 disguised as Early Access. For more of Hooded Horse’s tactical lineup, our &lt;a href=&quot;/en/xcom-2-complete-guide-tactical-strategy-2026/&quot;&gt;complete XCOM 2 guide&lt;/a&gt; covers the benchmark this genre keeps measuring itself against.&lt;/p&gt;
&lt;p&gt;Sources: &lt;a href=&quot;https://store.steampowered.com/app/2432860/MENACE/&quot;&gt;Steam — MENACE&lt;/a&gt;, &lt;a href=&quot;https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1836506165549150&quot;&gt;Steam — SL Update 1&lt;/a&gt;, &lt;a href=&quot;https://www.pcgamer.com/games/strategy/menace-launch-time-release-date/&quot;&gt;PC Gamer — launch date&lt;/a&gt;, &lt;a href=&quot;https://www.pcgamer.com/games/strategy/menaces-first-major-early-access-update-overhauls-its-least-interesting-faction-and-jettisons-its-reviled-promotion-tax-system-we-have-done-away-with-it/&quot;&gt;PC Gamer — SL Update 1&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/games/strategy/after-losing-92-soldiers-in-menace-ill-never-call-xcom-brutal-again/&quot;&gt;GamesRadar — impressions after launch&lt;/a&gt;.&lt;/p&gt;</content:encoded><category>tour-par-tour</category></item></channel></rss>