<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Pc Gaming Show 2026 — After Strategy</title><description>Articles tagged &quot;Pc Gaming Show 2026&quot; on After Strategy.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>Total War: Warhammer 40,000 — First Gameplay at PC Gaming Show 2026: 4 Factions and Closed Beta</title><link>https://after-strategy.com/en/total-war-warhammer-40000-first-gameplay-reveal-closed-beta-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/total-war-warhammer-40000-first-gameplay-reveal-closed-beta-2026/</guid><description>Creative Assembly finally shows Total War: Warhammer 40K in motion — 4 factions detailed, Armageddon confirmed, Yarrick vs Ghazghkull, closed beta sign-ups now live.</description><pubDate>Fri, 19 Jun 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;pc-gaming-show-2026-delivers-the-first-real-look&quot;&gt;PC Gaming Show 2026 Delivers the First Real Look&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-premier-gameplay-beta-fermee-2026/screenshot-1.webp&quot; alt=&quot;Total War: WARHAMMER 40,000 official screenshot illustrating the article 1&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-premier-gameplay-beta-fermee-2026/screenshot-1-480w.webp 480w, /images/articles/total-war-warhammer-40000-premier-gameplay-beta-fermee-2026/screenshot-1-800w.webp 800w, /images/articles/total-war-warhammer-40000-premier-gameplay-beta-fermee-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Nearly six months after the official reveal at The Game Awards 2025, Creative Assembly has finally shown Total War: Warhammer 40,000 &lt;strong&gt;in motion&lt;/strong&gt;. At PC Gaming Show 2026, the studio dropped both new in-development gameplay footage and a behind-the-scenes developer breakdown — enough to confirm this is a real game with real factions doing real Total War things, only with bolters instead of crossbows.&lt;/p&gt;
&lt;p&gt;The gameplay shown puts Astra Militarum troops against an Ork invasion on the &lt;strong&gt;Shattered Expressway&lt;/strong&gt; — a war-torn stretch of polluted Imperial city that gives an immediate sense of scale. Infantry columns, heavy armour, artillery fire. The sci-fi setting doesn’t dilute the series’ core identity; it just rewires the vocabulary.&lt;/p&gt;
&lt;h3 id=&quot;four-confirmed-launch-factions&quot;&gt;Four Confirmed Launch Factions&lt;/h3&gt;
&lt;p&gt;Creative Assembly has locked in four playable factions for launch, each with distinct tactical DNA:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Space Marines&lt;/strong&gt; — the elite of the Imperium. Few in number, capable of holding ground against entire armies. Quality over quantity, always.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Astra Militarum&lt;/strong&gt; — the Imperial Guard in its full mass-mobilisation glory. Cadian Shock Troops, Kasrkin, Ogryns, Sentinels, and the iconic &lt;strong&gt;Baneblade&lt;/strong&gt; super-heavy tank fill their ranks. A faction built on weight of fire and human lives.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Orks&lt;/strong&gt; — organised chaos. Boyz, Gretchin, Stormboyz, Deff Dreads, and Stompas crash into enemy lines with overwhelming aggression. The WAAAGH! never retreats.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Aeldari&lt;/strong&gt; — the mobility faction. Their standout mechanic is &lt;strong&gt;Webway Travel&lt;/strong&gt;, allowing rapid repositioning of units across the battlefield. Surgical strikes over sustained combat.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Each faction plays differently, which is exactly what a multi-faction strategy game needs to avoid the “same game, different skins” problem.&lt;/p&gt;
&lt;h3 id=&quot;armageddon-and-iconic-lore-leaders&quot;&gt;Armageddon and Iconic Lore Leaders&lt;/h3&gt;
&lt;p&gt;The game is set during the Wars of &lt;strong&gt;Armageddon&lt;/strong&gt; — one of the most famous conflicts in Warhammer 40,000 lore. Two legendary commanders are already confirmed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Commissar Yarrick&lt;/strong&gt; — the Old Man of Armageddon, hero of the Astra Militarum, whose very name inspires dread in Ork warbands. Bionics and all.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ghazghkull Mag Uruk Thrakka&lt;/strong&gt; — the Prophet of the WAAAGH!, the Ork Warboss who launched both great Armageddon invasions. The largest Ork threat the Imperium has faced.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Pitting Yarrick against Ghazghkull is the kind of lore-faithful casting that immediately tells you Creative Assembly understands the source material.&lt;/p&gt;
&lt;h3 id=&quot;closed-beta-sign-ups-now-open&quot;&gt;Closed Beta Sign-Ups Now Open&lt;/h3&gt;
&lt;p&gt;Alongside the gameplay reveal, Creative Assembly confirmed a &lt;strong&gt;closed beta&lt;/strong&gt; is coming later in 2026. Sign-ups are live now on the game’s Steam page. No date was given, but opening registration at this stage suggests the beta isn’t far off.&lt;/p&gt;
&lt;p&gt;To register: Steam → Total War: WARHAMMER 40,000 → “Get Beta Access”.&lt;/p&gt;
&lt;h3 id=&quot;what-we-still-dont-know&quot;&gt;What We Still Don’t Know&lt;/h3&gt;
&lt;p&gt;The reveal showed only real-time battles — no strategic campaign map, no diplomacy screen, no post-battle upgrade menus. How the turn-based layer works in a 40K context remains entirely under wraps. Potential post-launch factions (Tyranids, Chaos, Necrons?) were also conspicuously unmentioned.&lt;/p&gt;
&lt;p&gt;The game runs on &lt;strong&gt;Warcore&lt;/strong&gt;, a brand-new engine built from the ground up for the scale of 40K warfare. Our &lt;a href=&quot;/en/jeux/total-war-warhammer-40000/&quot;&gt;Total War: Warhammer 40K mid-2026 breakdown&lt;/a&gt; covers what was known about the technical side before this reveal.&lt;/p&gt;
&lt;h3 id=&quot;cautiously-impressive&quot;&gt;Cautiously Impressive&lt;/h3&gt;
&lt;p&gt;PC Gaming Show 2026 landed exactly what it needed to: proof that this is a functioning game with visually differentiated factions and a setting that feels earned. The beta will be the real test of whether the strategy depth lives up to the spectacle.&lt;/p&gt;
&lt;p&gt;The ranged-combat systems listed in the Alpha Strike livestream are covered in &lt;a href=&quot;/en/total-war-warhammer-40000-alpha-strike-battle-mechanics-2026/&quot;&gt;Total War: Warhammer 40,000 battle mechanics&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/4199910/Total_War_WARHAMMER_40000/&quot;&gt;Official Steam page for Total War: WARHAMMER 40,000&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://warhammer40000.totalwar.com/&quot;&gt;Official Total War: WARHAMMER 40,000 website&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>Stronghold 4 Revealed at PC Gaming Show 2026: Free Steam Demo on June 23</title><link>https://after-strategy.com/en/stronghold-4-announced-demo-preview-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/stronghold-4-announced-demo-preview-2026/</guid><description>Firefly Studios unveils Stronghold 4 at PC Gaming Show 2026: a medieval castle sim prequel on UE5, 22 missions, dynamic weather, free Steam demo June 23.</description><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;the-legendary-castle-sim-is-back--built-on-unreal-engine-5&quot;&gt;The Legendary Castle Sim Is Back — Built on Unreal Engine 5&lt;/h2&gt;
&lt;p&gt;Firefly Studios officially unveiled &lt;strong&gt;Stronghold 4&lt;/strong&gt; at the PC Gaming Show on June 7, 2026 — the most significant new entry in the franchise since Stronghold: Warlords (2021). Built from the ground up on Unreal Engine 5, it’s a narrative prequel set in medieval England, featuring the largest maps in the series’ history and a gameplay overhaul covering everything from castle construction to siege mechanics.&lt;/p&gt;
&lt;p&gt;A free playable demo hits Steam on &lt;strong&gt;June 23, 2026&lt;/strong&gt; during Steam Next Fest, giving fans their first hands-on opportunity to experience the game well ahead of its planned H2 2026 release.&lt;/p&gt;
&lt;h3 id=&quot;table-of-contents&quot;&gt;Table of Contents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;#h-prequel&quot;&gt;A Prequel That Restarts the Story&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-gameplay&quot;&gt;Weather, Economy and Modular Castle Building&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-content&quot;&gt;22 Missions and Up to 8 Players Online&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-demo&quot;&gt;Free Demo on June 23 — Steam Next Fest&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;h-prequel&quot;&gt;A Prequel That Restarts the Story&lt;/h3&gt;
&lt;p&gt;Stronghold 4 follows &lt;strong&gt;Penryn of Wethel&lt;/strong&gt;, a shepherd whose peaceful life is shattered, forcing him through trial by fire to become the lord he was meant to be. The events take place &lt;em&gt;before&lt;/em&gt; those of the original Stronghold (2001), letting Firefly Studios wipe the narrative slate clean while keeping the mechanical DNA fans have loved for over two decades.&lt;/p&gt;
&lt;p&gt;The isometric perspective returns, now supercharged by Unreal Engine 5’s lighting, particle effects and terrain deformation. Firefly Studios describes the maps as the biggest in series history — large enough to make siege battles feel genuinely large-scale.&lt;/p&gt;
&lt;p&gt;The voice cast is notably strong: &lt;strong&gt;Ben Starr&lt;/strong&gt; (Clive in Final Fantasy XVI), &lt;strong&gt;Samantha Béart&lt;/strong&gt; (Karlach in Baldur’s Gate 3), &lt;strong&gt;Walles Hamonde&lt;/strong&gt; and &lt;strong&gt;Harry McEntire&lt;/strong&gt; lend their voices to the campaign, signaling a clear step up in narrative production values for the franchise.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-1.webp&quot; alt=&quot;Penryn of Wethel leading troops in Stronghold 4&amp;#x27;s narrative campaign&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-1-480w.webp 480w, /images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-1-800w.webp 800w, /images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h3 id=&quot;h-gameplay&quot;&gt;Weather, Economy and Modular Castle Building&lt;/h3&gt;
&lt;p&gt;The heart of every Stronghold game is the tension between building a thriving economy and defending it from everything the game throws at you. Stronghold 4 preserves this loop while adding several new layers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Dynamic weather with real gameplay impact&lt;/strong&gt;: snowfall slows crop growth, heavy rain reduces archer range and affects troop morale&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Modular castle construction&lt;/strong&gt;: walls, towers and gates now upgrade independently, giving players far more architectural freedom than the fixed upgrade paths of previous entries&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Classic defenses reimagined&lt;/strong&gt;: moats, traps, sappers and various fortifications return with sharper strategic weight&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Terrain deformation&lt;/strong&gt;: sieges leave physical marks on the map — collapsed walls, dug-out moats — altering the battlefield as combat unfolds&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The dynamic weather system is the standout addition: planning your granary capacity before winter or positioning your archers out of the rain becomes a genuine tactical decision rather than a visual detail.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-2.webp&quot; alt=&quot;Modular castle construction in Stronghold 4 showing walls, towers and defensive fortifications&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-2-480w.webp 480w, /images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-2-800w.webp 800w, /images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h3 id=&quot;h-content&quot;&gt;22 Missions and Up to 8 Players Online&lt;/h3&gt;
&lt;p&gt;The solo campaign spans &lt;strong&gt;22 fully voiced missions&lt;/strong&gt; built around Penryn’s rise from shepherd to lord. Skirmish modes let players refine siege techniques outside the narrative.&lt;/p&gt;
&lt;p&gt;Multiplayer supports &lt;strong&gt;up to 8 simultaneous players&lt;/strong&gt; in PvP or cooperative battles against AI opponents. Firefly Studios hasn’t detailed specific multiplayer modes yet, but the large map sizes point to room for proper large-scale siege battles between human players.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-3.webp&quot; alt=&quot;Large-scale siege battle in Stronghold 4 with assault troops and castle defenders on the walls&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-3-480w.webp 480w, /images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-3-800w.webp 800w, /images/articles/stronghold-4-annonce-preview-demo-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h3 id=&quot;h-demo&quot;&gt;Free Demo on June 23 — Steam Next Fest&lt;/h3&gt;
&lt;p&gt;Mark the date: &lt;strong&gt;June 23, 2026&lt;/strong&gt;. Firefly Studios is releasing a free playable demo on Steam as part of Steam Next Fest — the community’s first real test of the new castle mechanics, economy systems and siege battles before the full game’s second-half 2026 launch.&lt;/p&gt;
&lt;p&gt;The Steam page is already live and open for wishlisting. Just 25 days between announcement and demo is a tight window — a strong sign the game is already in a polished, playable state.&lt;/p&gt;
&lt;p&gt;If you’re looking for medieval strategy to play in the meantime, &lt;a href=&quot;/en/jeux/manor-lords/&quot;&gt;Manor Lords&lt;/a&gt; remains the best medieval city-builder of 2026, while &lt;a href=&quot;/en/jeux/tempest-rising/&quot;&gt;Tempest Rising&lt;/a&gt; delivers a sharp classic RTS experience. Stronghold 4 occupies its own niche: the pure castle sim where economy and siege are inseparable — a design space that very few studios have ever mastered.&lt;/p&gt;
&lt;p&gt;The Early Access date and contents are covered in &lt;a href=&quot;/en/stronghold-4-early-access-december-7-2026/&quot;&gt;Stronghold 4 Early Access launching December 7 with a full campaign&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/2153760/Stronghold_4/&quot;&gt;Official Steam page for Stronghold 4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://fireflyworlds.com&quot;&gt;Official Stronghold 4 website&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item></channel></rss>