<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Raiders Of The North — After Strategy</title><description>Articles tagged &quot;Raiders Of The North&quot; on After Strategy.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>AoE4 Raiders of the North out now: Vikings, Scots, and what Update 17.0 means for every player</title><link>https://after-strategy.com/en/aoe4-raiders-of-the-north-out-now-patch-17-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/aoe4-raiders-of-the-north-out-now-patch-17-2026/</guid><description>Raiders of the North is out now at $19.99: two opposite civilizations, four co-op Crucible missions, and a free Update 17.0 for all Age of Empires 4 players.</description><pubDate>Thu, 29 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Raiders of the North doesn’t bring two similar civilizations. Vikings and Scots arrive with economies, timings, and strengths that are at opposite ends of the design spectrum. The DLC is out today, October 29, 2026, on PC, Xbox, and PS5 at $19.99.&lt;/p&gt;
&lt;h2 id=&quot;vikings-raid-economy-and-the-medieval-pivot&quot;&gt;Vikings: raid economy and the medieval pivot&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-1.webp&quot; alt=&quot;Viking warriors aboard a longship attacking a coastal village in Age of Empires IV&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-1-480w.webp 480w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-1-800w.webp 800w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The Viking core mechanic is the Longhouse, which produces villagers at reduced cost. Their economy scales faster than standard civilizations, freeing resources to fund continuous pressure rather than waiting for classic resource accumulation. Bondi infantry covers the early offensive push; the hardier Hirdman reinforces later engagements.&lt;/p&gt;
&lt;p&gt;The Saga system works as a series of choice-based quests: each completed Saga unlocks a military or economic bonus. Sacred Groves extend zone of influence without requiring direct military expansion. The Viking strength is adaptability: they open as Nordic raiders and end up with knights and militia crossbowmen in the advanced ages, without losing their early pressure.&lt;/p&gt;
&lt;p&gt;For players familiar with aggressive civilizations like the Mongols or the Rus, Vikings offer a recognizable register with distinct mechanics worth learning separately.&lt;/p&gt;
&lt;h2 id=&quot;scots-passive-defense-and-the-tactical-pivot&quot;&gt;Scots: passive defense and the tactical pivot&lt;/h2&gt;
&lt;p&gt;The Scots don’t need their villagers to actively manage food. Highland Cattle graze autonomously around Tower Houses, freeing villagers for other tasks. Fishponds round out this hybrid economy. The Scottish opening is slow by design.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-2.webp&quot; alt=&quot;View of the Scottish Mustering Hall and Highland or Lowland options in the Age of Empires IV interface&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-2-480w.webp 480w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-2-800w.webp 800w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The Mustering Hall is the central mechanism: during the game, the player chooses between Highland Reinforcements (mobile light infantry, difficult to surround) or Lowland Reinforcements (heavier guards suited to stabilized fronts). This binary choice creates a tactical pivot unique in AoE4. The Scottish infantry also sees through stealth forests, sharply reducing ambush risk in wooded terrain.&lt;/p&gt;
&lt;p&gt;Scots reward patience and active defense. Against Vikings, the challenge is surviving the Saga pressure while building a defensive position.&lt;/p&gt;
&lt;h2 id=&quot;crucible-co-op-missions-talent-tracks-and-new-biomes&quot;&gt;Crucible: co-op missions, Talent Tracks, and new biomes&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-3.webp&quot; alt=&quot;Map of a Crucible mission showing a Viking maritime raid on a coast defended by Scottish clans&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-3-480w.webp 480w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-3-800w.webp 800w, /images/articles/aoe4-raiders-of-the-north-sortie-patch-17-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The four new Crucible missions draw on historical scenarios: Nordic maritime raids and civil war between Scottish clans. The mode now accepts two players in co-op — an addition directly tied to the northern content, where two-player raids against a structured defense fundamentally change the dynamic. Each civilization brings its own Talent Tracks, allowing investment in persistent skills from session to session. New Objectives, Boons, Perks, and Mutators expand the possible combinations.&lt;/p&gt;
&lt;p&gt;The two new biomes — Scottish Heathland and Tundra Summer — change the visual reading of maps and expansion constraints.&lt;/p&gt;
&lt;h2 id=&quot;update-170-free-for-everyone-but-watch-your-replays&quot;&gt;Update 17.0: free for everyone, but watch your replays&lt;/h2&gt;
&lt;p&gt;Update 17.0 ships alongside the DLC and applies to all players at no extra cost. It brings quality-of-life improvements and targeted balance adjustments for existing civilizations. One important note: saves and replays from previous versions are no longer readable after this update. Finish any saved games and watch the replays you care about before installing: exporting a file will not make it loadable afterwards.&lt;/p&gt;
&lt;h2 id=&quot;what-to-watch-from-here&quot;&gt;What to watch from here&lt;/h2&gt;
&lt;p&gt;Raiders of the North costs $19.99 and requires Age of Empires IV: Anniversary Edition. The gap in design between Vikings (early pressure, raid economy) and Scots (passive defense, mid-game pivot) makes them two distinct civilizations to learn, not two variants of the same theme. The Crucible co-op is what should bring back players who haven’t launched AoE4 since summer — that’s where the content earns its place for two.&lt;/p&gt;
&lt;p&gt;Watch for: Viking balance after the first weeks of ladder play. A Longhouse generating free villagers too early could trigger a fast corrective patch.&lt;/p&gt;
&lt;p&gt;Sources: &lt;a href=&quot;https://www.ageofempires.com/news/age-of-empires-iv-update-17-0/&quot;&gt;ageofempires.com&lt;/a&gt; — &lt;a href=&quot;https://www.notebookcheck.net/Age-of-Empires-4-Raiders-of-the-North-is-set-for-October-29.1432160.0.html&quot;&gt;Notebookcheck&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&quot;further-reading&quot;&gt;Further reading&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/age-of-empires-4/&quot;&gt;All Age of Empires 4 articles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-raiders-of-the-north-vikings-scots-guide-2026/&quot;&gt;AoE4 Raiders of the North: what Vikings and Scots actually change&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>AoE4 Raiders of the North: What Vikings and Scots Actually Change</title><link>https://after-strategy.com/en/age-of-empires-4-raiders-of-the-north-vikings-scots-guide-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/age-of-empires-4-raiders-of-the-north-vikings-scots-guide-2026/</guid><description>Raiders of the North&apos;s Vikings and Scots (October 29) broken down from the official posts: economy, Crucible, biomes and what still needs checking.</description><pubDate>Thu, 23 Jul 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Raiders of the North arrives on October 29, 2026, and the period of vague promises is over. The Age of Empires team has detailed both civilizations, described the four Crucible missions and previewed Update 17.0, which ships alongside the expansion. What is still missing is the numbers: costs, hit points, speeds and yields are not published in detail. A Vikings-versus-Scots ranking would therefore be fiction. The official descriptions do, however, make it possible to read &lt;strong&gt;two opposing ways of taking control of the tempo of an Age of Empires IV match&lt;/strong&gt;.&lt;/p&gt;
&lt;h2 id=&quot;what-is-official-as-of-october-26-2026&quot;&gt;What is official as of October 26, 2026&lt;/h2&gt;
&lt;p&gt;The expansion is a PC release on Steam, where the DLC page lists a release on October 29, 2026 and a price of 19.99 EUR in France. Pre-orders have been open since late September. Update 17.0 lands the same day for every player, with quality-of-life improvements and targeted balance changes. The team says these aim to increase landmark diversity and bring civilizations closer in line with each other.&lt;/p&gt;
&lt;p&gt;That detail matters. The Vikings and the Scots arrive in a game that is changing at the same moment, which makes any comparison with today’s ladder fragile. The full list of changes sits in the official patch notes, which this article does not replace.&lt;/p&gt;
&lt;p&gt;This piece extends &lt;a href=&quot;/en/age-of-empires-4-raiders-of-the-north-expansion-2026/&quot;&gt;our first article on the Raiders of the North announcement&lt;/a&gt;, written when only the broad strokes were known. Since then, two dedicated posts have described each civilization age by age.&lt;/p&gt;
&lt;h2 id=&quot;vikings-an-economy-that-pushes-you-out-of-the-base&quot;&gt;Vikings: an economy that pushes you out of the base&lt;/h2&gt;
&lt;p&gt;According to the official post, the Vikings are a civilization of raiding, mobile infantry and early naval strength. Their economic hook is unusual: Villagers are not recruited the normal way. They appear automatically and for free until a capacity cap is reached. The &lt;strong&gt;Longhouse&lt;/strong&gt; raises that cap and takes economic attachments, such as farmsteads or bee skeps for food and gold. From the Feudal Age, further attachments slowly research armor and damage upgrades.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sagas&lt;/strong&gt; are quests that can be completed at any time and grant economic or military bonuses. The post cites actions such as raiding enemy buildings, hunting and trading. The &lt;strong&gt;Völur&lt;/strong&gt;, a unique religious unit, can boost Longhouse production or be sacrificed to establish a &lt;strong&gt;Sacred Grove&lt;/strong&gt; on a Relic. That grove slowly produces Berserkers, dual-axe infantry that enrage as their health drops. Bondi, Berserkers and Hirdman form the core of the army.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-1.webp&quot; alt=&quot;Viking harbor, longships and Longhouse in Age of Empires IV Raiders of the North&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-1-480w.webp 480w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-1-800w.webp 800w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Later in the match, the identity shifts. The move from the Viking Age to the Scandinavian kingdoms brings Knights and Militia Crossbowmen. The post also details Danevirke walls, which replace palisades with far more durability, and a population cap raised to 210, then 220 with a cathedral technology.&lt;/p&gt;
&lt;p&gt;This design has a clear consequence. The Viking economy is built so the player does not sit still: free Villagers release resources, and Sagas reward activity across the map. The question the ladder will answer is how dependent the civilization is on them. If Sagas become mandatory, the Vikings are locked into a single plan. If they stay a bonus, the civilization gets real freedom.&lt;/p&gt;
&lt;h2 id=&quot;scots-an-economy-you-have-to-protect&quot;&gt;Scots: an economy you have to protect&lt;/h2&gt;
&lt;p&gt;The Scots are the mirror image. The official post describes a civilization of disciplined infantry, fortified defense and a strong food economy. Its food comes from &lt;strong&gt;Highland Cattle&lt;/strong&gt;, which graze on Berry Bushes for bonus food. &lt;strong&gt;Tower Houses&lt;/strong&gt; produce and shelter them, which makes them, according to the team, a prime target for enemy raids.&lt;/p&gt;
&lt;p&gt;The army is organized around the schiltron, built from Pikemen supported by Men-at-Arms with Lochaber axes and by Gallowglass. The Scots also have Stealth Forests: their infantry can see directly through them and ambush from within. The &lt;strong&gt;Mustering Hall&lt;/strong&gt; lets you muster reinforcements quickly by spending food. It also holds Lowland and Highland technologies, which cost less when you build a landmark from the matching region.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-2.webp&quot; alt=&quot;Scottish troops and Highland cattle in a heather-covered biome&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-2-480w.webp 480w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-2-800w.webp 800w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The age-by-age breakdown fills in the rest: the landmark choice between Lowlands and Highlands, Fishponds worked by Kirkmen, and Border Reivers for raiding deep into enemy territory. The Highlands-or-Lowlands choice is therefore not cosmetic. It steers everything that follows.&lt;/p&gt;
&lt;p&gt;The weak point is written into the design. Cattle that are vital to the economy are also an obvious target, and the official post says so openly. If the Vikings manage to threaten them, the promise of Scottish resilience will be tested within the first minutes.&lt;/p&gt;
&lt;h2 id=&quot;two-philosophies-one-shared-balance-risk&quot;&gt;Two philosophies, one shared balance risk&lt;/h2&gt;
&lt;p&gt;The Update 17.0 preview sums up the tension well: the Vikings look to build momentum through aggression, while the Scots are equipped to hold their ground and force hard-fought engagements. One poses an urgent question; the other tries to make the answer expensive.&lt;/p&gt;
&lt;p&gt;That opposition is more interesting than two different unit lists, because it contrasts ways of making decisions. It also carries two symmetrical risks. Vikings who lean too hard on raiding would become exhausting to play. Scots whose cattle are too easy to protect would neutralize the opponent’s initiative without taking enough risk. The contrast only succeeds if each side stays punishable.&lt;/p&gt;
&lt;p&gt;Our position is plain: the design is convincing on paper, and that is exactly why certainty deserves suspicion. No matchup rule, optimal build order or civilization ranking is defensible before several weeks of real games.&lt;/p&gt;
&lt;h2 id=&quot;the-crucible-four-missions-and-two-player-co-op&quot;&gt;The Crucible: four missions and two-player co-op&lt;/h2&gt;
&lt;p&gt;The Crucible, the mode introduced with Dynasties of the East, is being expanded. Owners of Dynasties of the East get the base changes with the October 29 update: two-player co-op, a large batch of new Boons, a reworked progression system, and two extra modes, Conqueror and Custom. Owners of Raiders of the North also get four exclusive missions.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-3.webp&quot; alt=&quot;Viking longships and troops gathered around a coastal camp in Raiders of the North&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-3-480w.webp 480w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-3-800w.webp 800w, /images/articles/age-of-empires-4-raiders-of-the-north-guide-vikings-scots-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The four missions, all playable solo or in pairs with difficulty scaled for co-op:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Sea Raiders&lt;/strong&gt;: Viking longships crash onto your shore.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Scottish Isthmus&lt;/strong&gt;: northern clans face Scots loyal to the English crown.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Lost Desert&lt;/strong&gt;: Templar fortresses guard a desert.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Thunder &amp;#x26; Trumpets&lt;/strong&gt;: the elephant cavalry of the Tughlaq charges through the Sundarban jungle.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Each civilization also gets its own 15-level Talent Track, with a free Boon Ascension at the final tier. It is a gentler setting than the ranked ladder for getting to know a civilization.&lt;/p&gt;
&lt;h2 id=&quot;two-biomes-not-ready-made-maps&quot;&gt;Two biomes, not ready-made maps&lt;/h2&gt;
&lt;p&gt;The expansion adds the &lt;strong&gt;Scottish Heathland&lt;/strong&gt; and &lt;strong&gt;Tundra Summer&lt;/strong&gt; biomes. The first evokes mist, heather and lochs; the second a northern land that thaws for a few weeks, with cotton grass and red shrubs. A biome changes the look and mood of a terrain, not the structure of maps, their coastlines or forest density. Saying the heathland will favor longships or that the tundra will slow land raids would be speculation.&lt;/p&gt;
&lt;h2 id=&quot;which-profile-for-which-civilization&quot;&gt;Which profile for which civilization&lt;/h2&gt;
&lt;p&gt;At this stage, appeal is a better word than recommendation. The table below pairs each preference with what the official sources describe and what remains to be measured.&lt;/p&gt;
&lt;div class=&quot;my-6 overflow-x-auto&quot;&gt;


































&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;What attracts you&lt;/th&gt;&lt;th&gt;Civilization to watch&lt;/th&gt;&lt;th&gt;What remains unknown&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Raiding and mobile infantry&lt;/td&gt;&lt;td&gt;Vikings&lt;/td&gt;&lt;td&gt;Real profitability of Sagas&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;An economy with no Villager queue&lt;/td&gt;&lt;td&gt;Vikings&lt;/td&gt;&lt;td&gt;Cost and pace of Longhouse expansion&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Disciplined infantry, schiltron&lt;/td&gt;&lt;td&gt;Scots&lt;/td&gt;&lt;td&gt;Costs, counters and unit mobility&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ambushes from Stealth Forests&lt;/td&gt;&lt;td&gt;Scots&lt;/td&gt;&lt;td&gt;How easily they are countered on open maps&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Choosing between Highlands and Lowlands&lt;/td&gt;&lt;td&gt;Scots&lt;/td&gt;&lt;td&gt;Real flexibility of the Mustering Hall&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;This table is not a power verdict. It summarizes design intentions and unknowns.&lt;/p&gt;
&lt;h2 id=&quot;what-to-check-after-october-29&quot;&gt;What to check after October 29&lt;/h2&gt;
&lt;p&gt;Four points will settle things quickly. The first is the real pace of the Viking economy without a Villager queue, and the share Sagas take in competitive games. The second is how exposed Scottish cattle are to early raids. The third is the place of naval play on water maps, especially with the new biomes. The last is the effect of Update 17.0 on the existing civilizations, since balance shifts at the same time the expansion arrives.&lt;/p&gt;
&lt;p&gt;The first test comes on October 29, with Update 17.0 and both civilizations becoming playable at once. If Sagas turn out to be mandatory, or if Scottish cattle fall within minutes, the announced contrast loses its value. Until ranked games settle those two points, naming a winner would be theater.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/age-of-empires-4/&quot;&gt;All our Age of Empires IV articles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-complete-guide-civilizations-strategies-2026/&quot;&gt;Age of Empires IV: Complete Guide Civilizations &amp;#x26; Strategies 2026&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/age-of-empires-4-raiders-of-the-north-expansion-2026/&quot;&gt;Age of Empires 4: Raiders of the North — Vikings &amp;#x26; Scots Confirmed for Fall 2026&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/aoe4-raiders-of-the-north-out-now-patch-17-2026/&quot;&gt;AoE4 Raiders of the North out now: Vikings, Scots, and what Update 17.0 means for every player&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Main sources: &lt;a href=&quot;https://steamcommunity.com/games/1466860/announcements/detail/719043624313029951&quot;&gt;official Vikings post&lt;/a&gt;, &lt;a href=&quot;https://steamcommunity.com/games/1466860/announcements/detail/719043624313029432&quot;&gt;official Scots post&lt;/a&gt;, &lt;a href=&quot;https://steamcommunity.com/games/1466860/announcements/detail/719043624313030866&quot;&gt;Crucible overview&lt;/a&gt;, &lt;a href=&quot;https://steamcommunity.com/games/1466860/announcements/detail/719044258722482203&quot;&gt;Update 17.0 preview&lt;/a&gt;, &lt;a href=&quot;https://store.steampowered.com/app/4336170/Age_of_Empires_IV_Raiders_of_the_North/&quot;&gt;DLC Steam page&lt;/a&gt; and &lt;a href=&quot;https://www.gematsu.com/2026/06/age-of-empires-iv-anniversary-edition-expansion-raiders-of-the-north-announced&quot;&gt;Gematsu&lt;/a&gt;.&lt;/p&gt;</content:encoded><category>rts</category></item><item><title>Age of Empires 4: Raiders of the North — Vikings &amp; Scots Confirmed for Fall 2026</title><link>https://after-strategy.com/en/age-of-empires-4-raiders-of-the-north-expansion-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/age-of-empires-4-raiders-of-the-north-expansion-2026/</guid><description>Microsoft reveals Raiders of the North for AoE4: Vikings and Scots civilizations, 4 new co-op Crucible missions, and PS5 debut — arriving Fall 2026.</description><pubDate>Sat, 13 Jun 2026 00:00:00 GMT</pubDate><content:encoded>&lt;h2 id=&quot;two-new-civilizations-unveiled-at-xbox-games-showcase-2026&quot;&gt;Two New Civilizations Unveiled at Xbox Games Showcase 2026&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-annonce-2026/screenshot-1.webp&quot; alt=&quot;Age of Empires 4 official screenshot illustrating the article 1&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/age-of-empires-4-raiders-of-the-north-annonce-2026/screenshot-1-480w.webp 480w, /images/articles/age-of-empires-4-raiders-of-the-north-annonce-2026/screenshot-1-800w.webp 800w, /images/articles/age-of-empires-4-raiders-of-the-north-annonce-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Microsoft and World’s Edge made one of the bigger strategy game announcements at the &lt;strong&gt;Xbox Games Showcase on June 7, 2026&lt;/strong&gt;: &lt;strong&gt;Raiders of the North&lt;/strong&gt;, the next major expansion for Age of Empires IV. The expansion brings two brand-new civilizations — the &lt;strong&gt;Vikings&lt;/strong&gt; and the &lt;strong&gt;Scots&lt;/strong&gt; — along with four new co-op Crucible missions and northern biomes.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;2 new civilizations&lt;/strong&gt;: Vikings and Scots, each with unique core mechanics&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Expanded Crucible mode&lt;/strong&gt;: 4 new missions playable solo or in 2-player co-op&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;PS5 debut&lt;/strong&gt;: the first AoE IV expansion to launch on PlayStation 5&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fall 2026&lt;/strong&gt;: confirmed release window for PC, Xbox, and PlayStation 5&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;table-of-contents&quot;&gt;Table of Contents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;#vikings&quot;&gt;Vikings: Raids, Longhouses and Heroic Sagas&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#scots&quot;&gt;Scots: Clan Warfare and Highland Resilience&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#crucible&quot;&gt;Crucible Mode: 4 New Co-op Missions&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#release&quot;&gt;Platforms and Release Date&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;vikings&quot;&gt;Vikings: Raids, Longhouses and Heroic Sagas&lt;/h3&gt;
&lt;p&gt;The Vikings arrive as a mobile, raid-focused civilization built for aggressive early play. Their economy revolves around the &lt;strong&gt;Longhouse&lt;/strong&gt;, a central building that boosts resource production in the early game. On the battlefield, fast infantry and &lt;strong&gt;early naval dominance&lt;/strong&gt; let them press advantages from the first minutes.&lt;/p&gt;
&lt;p&gt;The Vikings’ signature mechanic is the &lt;strong&gt;Sagas system&lt;/strong&gt;: by achieving heroic deeds — ambush victories, razing enemy buildings, territorial conquests — your civilization unlocks permanent narrative bonuses that reward aggressive, mobile play. It’s a flavor-first system that fits the franchise’s historical storytelling approach perfectly.&lt;/p&gt;
&lt;h3 id=&quot;scots&quot;&gt;Scots: Clan Warfare and Highland Resilience&lt;/h3&gt;
&lt;p&gt;The Scottish civilization is built around &lt;strong&gt;internal clan fractures&lt;/strong&gt; and resilience. Well-suited to difficult terrain, the Scots should excel on maps featuring dense forests and highland geography. Their Crucible missions center on a &lt;strong&gt;civil war between clans&lt;/strong&gt;, delivering a more narrative experience than standard scenarios.&lt;/p&gt;
&lt;p&gt;The expansion also introduces two new &lt;strong&gt;northern biomes&lt;/strong&gt; inspired by the Highlands and northern coastlines, expanding the map pool for the entire game.&lt;/p&gt;
&lt;h3 id=&quot;crucible&quot;&gt;Crucible Mode: 4 New Co-op Missions&lt;/h3&gt;
&lt;p&gt;The Crucible mode gets &lt;strong&gt;4 new missions&lt;/strong&gt; themed around Raiders of the North — including Viking maritime raids and a Scottish clan fragmentation scenario. All four are playable in &lt;strong&gt;two-player co-op&lt;/strong&gt;, with civilization-specific Objectives, Boons, Mutators, and Talent Tracks.&lt;/p&gt;
&lt;p&gt;Relic Entertainment is clearly doubling down on Crucible as a semi-narrative, high-replayability mode that sits alongside competitive multiplayer.&lt;/p&gt;
&lt;h3 id=&quot;release&quot;&gt;Platforms and Release Date&lt;/h3&gt;
&lt;p&gt;Raiders of the North is expected in &lt;strong&gt;Fall 2026 (Q4 2026)&lt;/strong&gt; on:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;PC&lt;/strong&gt;: Steam and Microsoft Store&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Xbox Series X|S&lt;/strong&gt; and Xbox One&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;PlayStation 5&lt;/strong&gt; — a first for any AoE IV expansion&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;No price has been announced yet. The expansion will be available as part of Age of Empires IV: Anniversary Edition, already on all these platforms.&lt;/p&gt;
&lt;p&gt;Get ready for Raiders of the North with our &lt;a href=&quot;/en/age-of-empires-4-complete-guide-civilizations-strategies-2026/&quot;&gt;complete Age of Empires 4 civilization guide&lt;/a&gt; and our &lt;a href=&quot;/en/age-of-empires-4-yue-feis-legacy-jin-dynasty-guide-2026/&quot;&gt;Yue Fei’s Legacy DLC breakdown&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/1466860/Age_of_Empires_IV_Anniversary_Edition/&quot;&gt;Official Steam page for Age of Empires 4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.ageofempires.com/games/aoeiv/&quot;&gt;Official Age of Empires 4 website&lt;/a&gt;&lt;/li&gt;
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