<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Rts 2026 — After Strategy</title><description>Articles tagged &quot;Rts 2026&quot; on After Strategy.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>Company of Heroes 3 Operation Torch: 15-Mission US Campaign DLC Out November 25</title><link>https://after-strategy.com/en/company-of-heroes-3-operation-torch-campaign-dlc-release-date-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/company-of-heroes-3-operation-torch-campaign-dlc-release-date-2026/</guid><description>Company of Heroes 3: Operation Torch launches November 25, 2026 on PC. A 15-mission American campaign in North Africa, from the landings to Hill 609. Price still unannounced.</description><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Almost three years after launch, Company of Heroes 3 is finally getting a new story campaign, due November 25, 2026. Relic Entertainment announced &lt;a href=&quot;https://store.steampowered.com/app/5210790/Company_of_Heroes_3_Operation_Torch/&quot;&gt;Operation Torch&lt;/a&gt; on October 28, a 15-mission DLC for PC. It covers the US Army’s first major campaign against German forces, in North Africa.&lt;/p&gt;
&lt;h2 id=&quot;what-operation-torch-includes&quot;&gt;What Operation Torch Includes&lt;/h2&gt;
&lt;p&gt;The campaign follows a clear arc: the Allied landings, the defeat at Kasserine, and a final assault on Hill 609. You command a green army that has to learn under fire, setbacks included. Relic leans hard on that thread, framing the story as an “untested” force hardened into a capable one.&lt;/p&gt;
&lt;p&gt;Every mission is built around its own tactical problem. The &lt;a href=&quot;https://steamcommunity.com/games/1677280/announcements/detail/674010164693565444&quot;&gt;official Steam announcement&lt;/a&gt; lists beach landings, stealth operations, defensive actions and large-scale assaults. The story is told through the eyes of three American soldiers, moving between the command tent and the front line.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/company-of-heroes-3-operation-torch-dlc-campagne-25-novembre-2026/screenshot-1.webp&quot; alt=&quot;American tanks and infantry storming a German position in the desert, official Operation Torch screenshot&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/company-of-heroes-3-operation-torch-dlc-campagne-25-novembre-2026/screenshot-1-480w.webp 480w, /images/articles/company-of-heroes-3-operation-torch-dlc-campagne-25-novembre-2026/screenshot-1-800w.webp 800w, /images/articles/company-of-heroes-3-operation-torch-dlc-campagne-25-novembre-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Progress carries over from one mission to the next. Clearing a map and its secondary objectives earns upgrades, and you pick them to shape your army around the way you like to play. Pricing has not been announced yet; Relic says it will share it later.&lt;/p&gt;
&lt;h2 id=&quot;why-this-dlc-matters-for-single-player&quot;&gt;Why This DLC Matters for Single-Player&lt;/h2&gt;
&lt;p&gt;Relic calls Operation Torch the first new single-player mission content since the game launched. Until now, Company of Heroes 3 offered two campaigns: the dynamic Italian campaign, played on a strategic map, and a more traditional North African operation. According to &lt;a href=&quot;https://www.pcgamesn.com/company-of-heroes-3/campaign-north-africa&quot;&gt;PCGamesN&lt;/a&gt; and Shacknews, that operation is a linear run of missions played as the German Afrikakorps.&lt;/p&gt;
&lt;p&gt;So Operation Torch switches sides on the same front. You trade Rommel’s panzers for American divisions learning modern warfare the hard way. It is also a return to the format that built the series’ reputation in 2006: a string of scripted missions, with no turn-based strategic layer on top. For a breakdown of the factions and the two existing campaigns, our &lt;a href=&quot;/en/company-of-heroes-3-complete-guide-factions-campaigns-2026/&quot;&gt;Company of Heroes 3 guide&lt;/a&gt; is still the best place to start.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/company-of-heroes-3-operation-torch-dlc-campagne-25-novembre-2026/screenshot-2.webp&quot; alt=&quot;A German Tiger tank between whitewashed houses in a North African village in Operation Torch&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/company-of-heroes-3-operation-torch-dlc-campagne-25-novembre-2026/screenshot-2-480w.webp 480w, /images/articles/company-of-heroes-3-operation-torch-dlc-campagne-25-novembre-2026/screenshot-2-800w.webp 800w, /images/articles/company-of-heroes-3-operation-torch-dlc-campagne-25-novembre-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Ending on Hill 609 is a pointed choice. Historically, the US 34th Infantry Division took the hill at the end of April 1943, after a rough few weeks. For a campaign about an army learning its trade, it makes a fitting finale.&lt;/p&gt;
&lt;h2 id=&quot;a-busy-november-for-relic&quot;&gt;A Busy November for Relic&lt;/h2&gt;
&lt;p&gt;The DLC lands right after the &lt;a href=&quot;/en/company-of-heroes-3-update-3-0-november-2026/&quot;&gt;3.0 update&lt;/a&gt;, due November 5, 2026. That patch reworks the multiplayer economy, the AI and the Italian campaign for the franchise’s 20th anniversary. Meanwhile, Relic is also preparing &lt;a href=&quot;/en/company-of-heroes-definitive-edition-announced-2026/&quot;&gt;Company of Heroes – Definitive Edition&lt;/a&gt;, its remaster of the original game.&lt;/p&gt;
&lt;h2 id=&quot;what-to-watch-before-november-25&quot;&gt;What to Watch Before November 25&lt;/h2&gt;
&lt;p&gt;On paper, Operation Torch ticks the boxes single-player fans have been asking for: a written campaign, varied scenarios and an army that grows. The risk is length. Fifteen missions could make for a dense campaign or a string of short scenarios, and nothing published so far settles it.&lt;/p&gt;
&lt;p&gt;Price is the other deciding factor. A campaign DLC is judged on the hours it delivers, not just its map count. If you are on the fence, waiting for early reports on how long the missions really run is the safer call.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/company-of-heroes-3/&quot;&gt;All our Company of Heroes 3 coverage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/company-of-heroes-3-update-3-0-november-2026/&quot;&gt;Company of Heroes 3’s 3.0 Update: Five Maps, a New Economy and a Smarter AI for the 20th Anniversary&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/company-of-heroes-definitive-edition-announced-2026/&quot;&gt;Company of Heroes – Definitive Edition: The Classic WWII RTS Remaster Arrives Fall 2026&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category><category>wargames</category></item><item><title>Dawn of War 4 Previews: What the Ork and Mechanicus Campaigns Reveal</title><link>https://after-strategy.com/en/dawn-of-war-4-preview-roundup-ork-adeptus-mechanicus-campaigns/</link><guid isPermaLink="true">https://after-strategy.com/en/dawn-of-war-4-preview-roundup-ork-adeptus-mechanicus-campaigns/</guid><description>Dawn of War IV launches December 3, 2026. Press played the full Ork and Adeptus Mechanicus campaigns: cover, Waaagh, Noosphere, branching paths, and a worrying AI.</description><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;After two years of trailers, Dawn of War IV finally faced proper hands-on scrutiny. On October 21, 2026, a wave of outlets published previews after three weeks with the most complete build shown so far. For a series still carrying the scars of Dawn of War III, the verdict is unusual: close to unanimous, and positive.&lt;/p&gt;
&lt;p&gt;Nobody at After Strategy has played this build. This piece cross-checks the previews from PC Gamer, Press Start, TechRadar, ComicBook and Polygon against &lt;a href=&quot;https://steamcommunity.com/ogg/2272360/announcements/detail/696527528635930379&quot;&gt;KING Art’s official Steam announcement&lt;/a&gt;. The goal is to sort what was actually played, what stood out, and what still needs checking before December 3, 2026.&lt;/p&gt;
&lt;h2 id=&quot;what-the-press-actually-got-to-play&quot;&gt;What the press actually got to play&lt;/h2&gt;
&lt;p&gt;The press build was not the full game. It contained a two-mission prologue featuring the Astra Militarum and Space Marines, then the complete Ork and Adeptus Mechanicus campaigns. That adds up to more than 30 missions, plus 1v1 Skirmish against the AI.&lt;/p&gt;
&lt;p&gt;Two gaps matter. Neither Press Start nor PC Gamer played the Necron campaign. The Space Marines were limited to their prologue missions. ComicBook says it had access to all four factions and their campaigns, but its write-up focuses on overall feel rather than detail. Any verdict on balance or longevity is therefore partial.&lt;/p&gt;
&lt;p&gt;The full game promises more. The Steam page lists four playable factions, more than 70 campaign missions, Last Stand and Skirmish modes, and multiplayer up to 3v3. Development sits with KING Art Games, the studio behind Iron Harvest, with Deep Silver publishing.&lt;/p&gt;
&lt;h2 id=&quot;a-deliberate-return-to-the-original-dawn-of-war&quot;&gt;A deliberate return to the original Dawn of War&lt;/h2&gt;
&lt;p&gt;The line that comes up most often: this fourth entry looks more like the 2004 game than either sequel. Base building, capturing resource points and big armies are back at the center. ComicBook calls the return to its roots “exactly what it needed”.&lt;/p&gt;
&lt;p&gt;The most concrete detail concerns &lt;strong&gt;cover&lt;/strong&gt;. PC Gamer points out that Dawn of War III had reduced it to a handful of capturable shield bubbles, rarely in useful places. Here, every map places barricades, and Press Start also mentions sandbags and craters. Orks can build their own barricades anywhere. The Adeptus Mechanicus deploys Emanatus Field Generators, which protect from every angle and soak up melee damage.&lt;/p&gt;
&lt;p&gt;Cover is not a wall. Grenades and fast melee units, such as Sicarian Ruststalkers or Squighog Boyz, exist to pry a dug-in squad loose. On paper, this is the most important promise for veterans: positioning becomes a real decision again.&lt;/p&gt;
&lt;p&gt;Another tabletop import is &lt;strong&gt;command points&lt;/strong&gt;. You earn them by fighting and holding capture points, then spend them on stratagems. PC Gamer lists explosive squigs, a random unit dropped from above that flattens anything in its landing zone, and a Waaagh that buffs the whole army.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-1.webp&quot; alt=&quot;Dawn of War IV Orks advancing ahead of a Gorkanaut through desert ruins&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;750&quot; srcset=&quot;/images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-1-480w.webp 480w, /images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-1-800w.webp 800w, /images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;orks-the-waaagh-meter-drives-the-match&quot;&gt;Orks: the Waaagh meter drives the match&lt;/h2&gt;
&lt;p&gt;The Orks are the faction KING Art recommends starting with, according to Polygon, and the most straightforward one. Their units and buildings are the cheapest in the game. A basic army takes a few minutes to recruit, and Gretchin put up structures before manning the weapons they house.&lt;/p&gt;
&lt;p&gt;Their core mechanic is the &lt;strong&gt;Waaagh meter&lt;/strong&gt;. It fills through combat, planted banners and commander abilities, and it unlocks units and stratagems. Press Start notes that at maximum Waaagh, basic Boyz become free and the whole army tips into a frenzy. Polygon rates unleashing those Waaagh stratagems among the most fun it has had in a game this year.&lt;/p&gt;
&lt;p&gt;The Ork campaign is built on a rivalry. A local warboss watches spacefaring Orks crash onto Kronus, led by a face Dawn of War veterans will recognize. A race mission pits the two warbands against each other: the first to wreck an Adeptus Mechanicus base becomes the big boss. After that, you pick a side for the rest of the campaign.&lt;/p&gt;
&lt;p&gt;That choice is not cosmetic, according to PC Gamer. Some maps are shared, but each path has its own missions, story beats and commanders. Seeing everything takes two playthroughs, and further decisions within one path also reshape later missions.&lt;/p&gt;
&lt;h2 id=&quot;adeptus-mechanicus-power-that-forces-you-to-overextend&quot;&gt;Adeptus Mechanicus: power that forces you to overextend&lt;/h2&gt;
&lt;p&gt;The Adeptus Mechanicus makes its series debut here, and it is the most discussed faction after the Orks. Its engine is the &lt;strong&gt;Noosphere Network&lt;/strong&gt;. Buildings, turrets and field generators placed inside each other’s spheres of influence raise the network level. That level unlocks late-game units, research and upgrades.&lt;/p&gt;
&lt;p&gt;Spreading the network across the map requires Cogitator Relays. PC Gamer highlights the tension: the bigger the network, the stronger it gets, but losing a key relay can bring it down. The faction starts slower than the Orks. It makes up for it with a Void Shield that blocks fire into the base from outside, and with a towering Knight as its showpiece unit.&lt;/p&gt;
&lt;p&gt;Press Start also mentions Augur Vision, which reveals enemy movement on the minimap. ComicBook puts the Adeptus Mechanicus and the Necrons in the steeper-learning-curve camp, without calling them weaker. Not the faction to pick first if you are returning to RTS after a decade away.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-2.webp&quot; alt=&quot;Adeptus Mechanicus Skitarii opening fire with their rifles in Dawn of War IV&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;750&quot; srcset=&quot;/images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-2-480w.webp 480w, /images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-2-800w.webp 800w, /images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;less-micromanagement-without-full-automation&quot;&gt;Less micromanagement, without full automation&lt;/h2&gt;
&lt;p&gt;ComicBook suspects KING Art carried modern ideas over from Iron Harvest. Drag-selecting a group of enemies auto-assigns targets, so each unit attacks whatever it counters best. TechRadar and Press Start describe the same tool.&lt;/p&gt;
&lt;p&gt;Abilities can also be set to fire automatically with a right-click. Polygon credits this for keeping the game approachable despite the unit count. The heavily tutorialized prologue introduces each mechanic before handing it over.&lt;/p&gt;
&lt;p&gt;The risk is the opposite effect in multiplayer. Automation that helps in the campaign could flatten the skill gap between players. No preview settles the question, since multiplayer was not part of the press build.&lt;/p&gt;
&lt;h2 id=&quot;the-caveats-skirmish-ai-and-winning-by-numbers&quot;&gt;The caveats: skirmish AI and winning by numbers&lt;/h2&gt;
&lt;p&gt;The previews are not free of criticism, and those points deserve attention before you pre-order. ComicBook calls the skirmish AI “almost unfairly” merciless, even on medium difficulty. The outlet finds that surprising, because the campaign missions feel well tuned.&lt;/p&gt;
&lt;p&gt;TechRadar raises a different limit. In base-building missions, securing territory and amassing a huge army means you rarely fail. The game can still be “purely a numbers game”, which drowns out the finer points of the Waaagh or the Noosphere. Defense and gauntlet missions balance that out, according to the same piece.&lt;/p&gt;
&lt;p&gt;Finally, PC Gamer mentions melee animations that sometimes miss, with units flailing at nothing. The outlet notes that roughly two months remained before launch and expects a cleaner result in the final build. None of these caveats is a dealbreaker, but each one touches the core of an RTS.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-3.webp&quot; alt=&quot;An Ork Battlewagon charging Adeptus Mechanicus troops on a snowy Dawn of War IV map&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;750&quot; srcset=&quot;/images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-3-480w.webp 480w, /images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-3-800w.webp 800w, /images/articles/dawn-of-war-4-previews-campagnes-orks-mechanicus-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;closed-beta-commander-edition-and-the-release-schedule&quot;&gt;Closed beta, Commander Edition and the release schedule&lt;/h2&gt;
&lt;p&gt;The closed beta ran from October 21 to 26, 2026, according to the sign-up announcement covered by Worthplaying. Participants could play 1v1 Skirmish against the AI, plus 1v1 multiplayer during scheduled sessions. The NDA let players talk about their experience but banned screenshots, streams and footage.&lt;/p&gt;
&lt;p&gt;The schedule has not moved since the August delay. Launch remains set for December 3, 2026 on PC. The Commander Edition unlocks the game three days early, on November 30. The game also launches in the shadow of &lt;a href=&quot;/en/jeux/total-war-warhammer-40000/&quot;&gt;Total War: Warhammer 40,000&lt;/a&gt;. PC Gamer argues the two are not comparable: Creative Assembly’s game has no base building or linear campaign, and still no release date.&lt;/p&gt;
&lt;h2 id=&quot;what-to-watch-before-december-3&quot;&gt;What to watch before December 3&lt;/h2&gt;
&lt;p&gt;The real win for players is how consistent the impressions are: cover, Waaagh, Noosphere and two-path campaigns are described the same way by five outlets. The risk lies in what has not been shown. The Necron campaign, high-difficulty AI and multiplayer balance all remain open questions.&lt;/p&gt;
&lt;p&gt;For a fan of the first game who mostly plays solo, these are the best signals since the reveal. Competitive players should wait for full reviews and the first ranked impressions. The Commander Edition only buys three extra days: waiting for reviews around November 30 costs very little.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/dawn-of-war-4/&quot;&gt;All our Dawn of War IV coverage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/dawn-of-war-4-four-factions-gameplay-preview-2026/&quot;&gt;Dawn of War IV’s four factions: gameplay preview&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/dawn-of-war-4-delayed-december-3-2026-roadmap/&quot;&gt;Dawn of War IV delayed to December 3: what the updated roadmap reveals&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>Company of Heroes 3&apos;s 3.0 Update: Five Maps, a New Economy and a Smarter AI for the 20th Anniversary</title><link>https://after-strategy.com/en/company-of-heroes-3-update-3-0-november-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/company-of-heroes-3-update-3-0-november-2026/</guid><description>Company of Heroes 3&apos;s 3.0 update lands November 5: five new maps, weather, a reworked multiplayer economy, a smarter AI, music from games 1 and 2 and a reworked Italian campaign.</description><pubDate>Mon, 26 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Relic is not announcing a simple patch: the 3.0 update for Company of Heroes 3, due November 5, 2026 on Steam, touches the multiplayer economy, the AI, weather, audio and the Italian campaign at the same time. The studio presents it as &lt;a href=&quot;https://steamcommunity.com/games/1677280/announcements/detail/674007628041422848&quot;&gt;the most significant update since the game launched&lt;/a&gt;, as part of the franchise’s 20th anniversary.&lt;/p&gt;
&lt;h2 id=&quot;what-the-30-actually-changes&quot;&gt;What the 3.0 Actually Changes&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;The battlefields.&lt;/strong&gt; Five maps arrive: Vire River Valley (2v2, for skirmish, co-op and custom games), then Ancona Railyard (1v1), Foggia Airfield (3v3), Turin Steelworks and Radarstation Mammut (4v4) for every mode. Three existing maps get visual refreshes: Langres Winter, Mignano Summit and Rapido River Crossing. Snow, rain, heavier fog, dynamic terrain wetness and industrial, winter or autumn settings complete the picture.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/company-of-heroes-3-mise-a-jour-3-0-novembre-2026/screenshot-1.webp&quot; alt=&quot;Tanks and infantry in an autumn landscape in Company of Heroes 3&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/company-of-heroes-3-mise-a-jour-3-0-novembre-2026/screenshot-1-480w.webp 480w, /images/articles/company-of-heroes-3-mise-a-jour-3-0-novembre-2026/screenshot-1-800w.webp 800w, /images/articles/company-of-heroes-3-mise-a-jour-3-0-novembre-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The audio.&lt;/strong&gt; Weapon fire, impacts and explosions are reworked, as is vehicle destruction. Above all, the game gains classic tracks from Company of Heroes and Company of Heroes 2. For series veterans this is a welcome gesture: the third game’s soundtrack never had the same identity as its elders.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The AI.&lt;/strong&gt; Relic promises better combat-assessment logic for late-game performance and unit build priorities, along with sharper choices between engaging and retreating. &lt;a href=&quot;https://www.pcgamesn.com/company-of-heroes-3/3-0-update&quot;&gt;PCGamesN&lt;/a&gt; specifies a new Combat Rating calculation. It matters as much to solo play as to co-op against the computer.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The economy and balance.&lt;/strong&gt; The changes target larger team games: an economy rework, an artillery rebalance, measures against massed vehicles and more weight on positioning. One Battlegroup is reworked and several others are adjusted. In the patch notes for update 2.5.0 in July, Relic had already framed this effort as a first step aimed at infantry blobbing, with the 3.0 meant to deal with vehicles.&lt;/p&gt;
&lt;h2 id=&quot;the-italian-campaign-and-final-stand&quot;&gt;The Italian Campaign and Final Stand&lt;/h2&gt;
&lt;p&gt;The Italian campaign benefits from these improvements and changes on the strategic map. Resources now split into three tiers: Manpower pays for units, Munitions for abilities and Fuel for upgrades. Each liberated town offers an exclusive upgrade choice, stronger the further you progress, and enemy attack waves will be more reliable and harder to contain.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/company-of-heroes-3-mise-a-jour-3-0-novembre-2026/screenshot-2.webp&quot; alt=&quot;Strategic map of the Italian campaign in Company of Heroes 3&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/company-of-heroes-3-mise-a-jour-3-0-novembre-2026/screenshot-2-480w.webp 480w, /images/articles/company-of-heroes-3-mise-a-jour-3-0-novembre-2026/screenshot-2-800w.webp 800w, /images/articles/company-of-heroes-3-mise-a-jour-3-0-novembre-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The &lt;a href=&quot;/en/company-of-heroes-3-final-stand-roguelite-release-2026/&quot;&gt;Final Stand&lt;/a&gt; mode gets its own update the same day: a three-player mode compatible with every battleground, the Dam Busters battleground, 13 player units, 14 abilities, 35 passive technologies and eight enemy units. All four factions are rebalanced too. For how the mode was received before this update, see the &lt;a href=&quot;/en/company-of-heroes-3-final-stand-post-launch-verdict-2026/&quot;&gt;Final Stand post-launch verdict&lt;/a&gt;.&lt;/p&gt;
&lt;h2 id=&quot;a-schedule-tied-to-the-franchises-20th-anniversary&quot;&gt;A Schedule Tied to the Franchise’s 20th Anniversary&lt;/h2&gt;
&lt;p&gt;Relic frames the 3.0 as a thank-you to its players for 20 years of Company of Heroes. The studio put it on its July 23 roadmap, with the 2.5.0 patch notes then pointing to an October release, before detailing the content and setting the November 5 date on October 8. Since then, three preview videos and two developer diaries have followed, covering visuals, audio and gameplay. A live discussion on multiplayer balance is planned for release day.&lt;/p&gt;
&lt;p&gt;Four paid cosmetic sets ship with the update: Climb to Glory for the US Forces, Edelweiss for the Wehrmacht, Bloody Baltic for the British Forces and Cold Snap for the Deutsches Afrikakorps. An Industrial Victory Point joins the list. Relic’s announcement states neither the price of these sets nor a price for the update itself.&lt;/p&gt;
&lt;h2 id=&quot;what-to-watch-at-launch&quot;&gt;What to Watch at Launch&lt;/h2&gt;
&lt;p&gt;The risk with an update this broad is regression. Touching the economy, artillery and AI in the same release multiplies the chances of breaking what worked. The first days will show whether the rebalance holds in 4v4, where massed vehicles were the problem.&lt;/p&gt;
&lt;p&gt;For players who walked away, the most concrete signal is the campaign: three distinct resources and exclusive town choices change how you plan a strategic map. For multiplayer players, the useful question is Battlegroup balance, and Relic plans to address it live on November 5.&lt;/p&gt;
&lt;p&gt;The five maps and the audio rework are clean additions, hard to regret. The AI’s new Combat Rating is a more fragile system: improving its late-game decisions without degrading its openings takes precise tuning. That is the point to check first in the opening solo or co-op games against the computer.&lt;/p&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://steamcommunity.com/games/1677280/announcements/detail/674007628041422848&quot;&gt;Official 3.0 update announcement on Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://steamcommunity.com/games/1677280/announcements/detail/674009530499076996&quot;&gt;Gameplay and multiplayer preview of October 23&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.invenglobal.com/articles/26973/relic-sets-release-date-for-company-of-heroes-3s-30-update&quot;&gt;Inven Global: the 3.0 release date&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.pcgamesn.com/company-of-heroes-3/3-0-update&quot;&gt;PCGamesN: the 3.0 and Final Stand’s three-player mode&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/company-of-heroes-3/&quot;&gt;All our Company of Heroes 3 coverage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/company-of-heroes-3-final-stand-roguelite-release-2026/&quot;&gt;Company of Heroes 3: Final Stand Goes Roguelite — Out July 29 on Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/company-of-heroes-3-final-stand-post-launch-verdict-2026/&quot;&gt;Company of Heroes 3: Final Stand, 68/100 and Mixed Reviews — Where It Stands Before the 3.0 Update&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category><category>wargames</category></item><item><title>Dawn of War IV pushed to December 3: what the updated Year 1 roadmap shows</title><link>https://after-strategy.com/en/dawn-of-war-4-delayed-december-3-2026-roadmap/</link><guid isPermaLink="true">https://after-strategy.com/en/dawn-of-war-4-delayed-december-3-2026-roadmap/</guid><description>King Art Games moves Dawn of War IV from September 17 to December 3, 2026 and publishes a revised Year 1 roadmap: free content in 2027 and two paid expansions.</description><pubDate>Fri, 21 Aug 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;On August 12, 2026, King Art Games moved the release of Dawn of War IV from September 17 to December 3, eleven weeks later. The studio published a revised Year 1 roadmap the same day. That roadmap gives the announcement its weight: Deep Silver and King Art are showing their post-launch plans before the game even ships.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; the December 3 date still stands, with Commander Edition access from November 30. The closed beta began on October 21, with 1v1 skirmish, multiplayer and all four factions. A preview build has already produced the first press previews. King Art has still not given exact dates for post-launch content (&lt;a href=&quot;https://store.steampowered.com/news/app/2272360/view/696527528635930378&quot;&gt;Steam announcement of October 23&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id=&quot;why-the-delay-and-what-it-covers&quot;&gt;Why the delay, and what it covers&lt;/h2&gt;
&lt;p&gt;King Art says the team saw a chance, late in development, to push the quality of the experience further. The extra time goes to performance optimisation, bug fixing, gameplay polish and feedback from community playtests. Those are execution jobs, not a change of scope: the game keeps its 70-plus campaign missions and its four factions.&lt;/p&gt;
&lt;p&gt;The launch schedule is now:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;November 30, 2026&lt;/strong&gt;: early access for the Commander Edition (three days ahead);&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;December 3, 2026&lt;/strong&gt;: general release on PC, through Steam and Deep Silver.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;TheSixthAxis points out that the new slot lands about two weeks after GTA 6. Dawn of War IV is a PC game while GTA 6 is console-only, so the audience overlap should be limited. The old September 17 date sat in a month crowded with releases, which cost a strategy game visibility.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/dawn-of-war-4-report-decembre-3-2026-roadmap/screenshot-1.webp&quot; alt=&quot;Space Marines fighting Orks on Kronus in Dawn of War IV&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/dawn-of-war-4-report-decembre-3-2026-roadmap/screenshot-1-480w.webp 480w, /images/articles/dawn-of-war-4-report-decembre-3-2026-roadmap/screenshot-1-800w.webp 800w, /images/articles/dawn-of-war-4-report-decembre-3-2026-roadmap/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;the-year-1-roadmap-what-really-changes&quot;&gt;The Year 1 roadmap: what really changes&lt;/h2&gt;
&lt;p&gt;The plan announced in May promised free content “beginning Fall 2026 through to Spring 2027”. The revised version pushes that back: according to IGN, as relayed by GameLoop, free content now starts in 2027. Outlets agree on what is coming, less on which month, and King Art says dates will follow later.&lt;/p&gt;
&lt;p&gt;On the free side, the roadmap lists:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the return of Crusade Mode;&lt;/li&gt;
&lt;li&gt;several map packs;&lt;/li&gt;
&lt;li&gt;the Mission Editor;&lt;/li&gt;
&lt;li&gt;two new commanders, Lord Ahmnok and Guzcutta, for Last Stand and Crusade modes.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;On the paid side, two story expansions are planned for the first year. The &lt;strong&gt;Blood Ravens Story Prologue&lt;/strong&gt; follows a new Blood Ravens strike force heading to Aurelia. &lt;strong&gt;Aftermath&lt;/strong&gt;, a campaign expansion, adds a brand-new playable faction. Both come with the Commander Edition and are sold separately to everyone else.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/dawn-of-war-4-report-decembre-3-2026-roadmap/screenshot-2.webp&quot; alt=&quot;Commander selection and resource management in the Dawn of War IV interface&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/dawn-of-war-4-report-decembre-3-2026-roadmap/screenshot-2-480w.webp 480w, /images/articles/dawn-of-war-4-report-decembre-3-2026-roadmap/screenshot-2-800w.webp 800w, /images/articles/dawn-of-war-4-report-decembre-3-2026-roadmap/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;the-aftermath-faction-the-big-unknown&quot;&gt;The Aftermath faction: the big unknown&lt;/h2&gt;
&lt;p&gt;King Art has not named the faction that will arrive with Aftermath. The studio wrote in May that it preferred to keep the surprise. All we know is that it joins the four launch factions (Space Marines, Orks, Necrons, Adeptus Mechanicus) and comes with an extension of the campaign.&lt;/p&gt;
&lt;p&gt;That faction matters for the buying decision: with the Commander Edition you pay once for the whole first year. Without knowing who the faction is, the value of that edition is hard to judge, especially since the dates of both expansions are not fixed. The Dawn of War series has delivered factions after launch before, but never with such a long public schedule.&lt;/p&gt;
&lt;h2 id=&quot;what-to-watch&quot;&gt;What to watch&lt;/h2&gt;
&lt;p&gt;King Art promises more battle reports, gameplay showcases and developer deep dives before release. What matters in judging the delay comes down to three things: the stability of the final build at launch, how smoothly the large battles run and how precise the roadmap dates turn out to be. If the build ships stable, the difference will show on day one.&lt;/p&gt;
&lt;p&gt;For the factions and mechanics confirmed before the delay, read our &lt;a href=&quot;/en/dawn-of-war-4-four-factions-gameplay-preview-2026/&quot;&gt;four-faction preview&lt;/a&gt; and our piece on &lt;a href=&quot;/en/dawn-of-war-4-dark-angels-lion-eljonson-campaign-2026/&quot;&gt;the Dark Angels and Lion El’Jonson&lt;/a&gt;. The &lt;a href=&quot;/en/jeux/dawn-of-war-4/&quot;&gt;Dawn of War IV page&lt;/a&gt; gathers all our coverage.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/dawn-of-war-4/&quot;&gt;All our Dawn of War IV articles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/dawn-of-war-4-four-factions-gameplay-preview-2026/&quot;&gt;Dawn of War IV: four-faction preview&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/dawn-of-war-4-dark-angels-lion-eljonson-campaign-2026/&quot;&gt;The Dark Angels and Lion El’Jonson in the campaign&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>Dawn of War IV: Dark Angels and Lion El&apos;Jonson, the Campaign&apos;s Second Playable Chapter</title><link>https://after-strategy.com/en/dawn-of-war-4-dark-angels-lion-eljonson-campaign-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/dawn-of-war-4-dark-angels-lion-eljonson-campaign-2026/</guid><description>Dawn of War IV lets you play two Space Marine chapters in its campaign: Blood Ravens and Dark Angels, with Primarch Lion El&apos;Jonson. What King Art has shown so far.</description><pubDate>Thu, 06 Aug 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Dawn of War IV is not played only with the Blood Ravens. In the Space Marine campaign, King Art Games also lets you play the Dark Angels, a second chapter with its own commanders and a part for its Primarch, Lion El’Jonson. The studio revived the subject in early August by presenting the voice cast: Alistair Petrie voices the Lion, Alex Jordan voices Chaplain Ezrael.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; the game no longer launches on September 17 but on &lt;strong&gt;December 3, 2026&lt;/strong&gt;. The Commander Edition grants access from November 30 (&lt;a href=&quot;/en/dawn-of-war-4-delayed-december-3-2026-roadmap/&quot;&gt;our article on the delay&lt;/a&gt;). On October 8, King Art detailed both chapters in a &lt;a href=&quot;https://store.steampowered.com/news/app/2272360/view/677385962174547842&quot;&gt;Space Marines deep dive&lt;/a&gt;. The closed beta began on October 21.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id=&quot;one-kronus-two-chapters&quot;&gt;One Kronus, two chapters&lt;/h2&gt;
&lt;p&gt;The campaign opens with the Blood Ravens arriving in orbit, led by Captain Cyrus and Chief Librarian Jonah Orion. They came to recruit new aspirants on their old recruiting world. They walk into an ambush by Warboss Gorgutz and his Orks, while Beastboss Guzcutta is already hunting humans on the ground. With the Space Marines and the Astra Militarum under pressure on every side, the Dark Angels step in and answer the call for help.&lt;/p&gt;
&lt;p&gt;For the first time in the series, the campaign has you play two Space Marine chapters. According to King Art, the Dark Angels’ arrival creates a real strategic choice. You command either the Blood Ravens, who lean on flexible combat, or the Dark Angels, who prefer shock. The weakened Blood Ravens run skirmishes and operations behind enemy lines. The Dark Angels bring far heavier firepower.&lt;/p&gt;
&lt;p&gt;The frame is the one already announced: four playable factions, four campaigns and more than 70 missions, written by Black Library author John French, with base building. To compare the four factions, see &lt;a href=&quot;/en/dawn-of-war-4-four-factions-gameplay-preview-2026/&quot;&gt;our Dawn of War IV preview&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/dawn-of-war-4-dark-angels-lion-eljonson-campagne-2026/screenshot-1.webp&quot; alt=&quot;Space Marines facing Orks on Kronus in Dawn of War IV&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/dawn-of-war-4-dark-angels-lion-eljonson-campagne-2026/screenshot-1-480w.webp 480w, /images/articles/dawn-of-war-4-dark-angels-lion-eljonson-campagne-2026/screenshot-1-800w.webp 800w, /images/articles/dawn-of-war-4-dark-angels-lion-eljonson-campagne-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;deathwing-and-ravenwing-commanders-make-the-difference&quot;&gt;Deathwing and Ravenwing: commanders make the difference&lt;/h2&gt;
&lt;p&gt;The two chapters share many units. That is why King Art stresses the commanders, who account for most of the difference in play.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Company Master Astoran&lt;/strong&gt; wears Terminator armour and leads the Deathwing: a frontline bastion that breaks heavy units with power fists.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Chaplain Ezrael&lt;/strong&gt; leads the Ravenwing: bikes for lightning strikes across the whole battlefield.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The gap is therefore less about unit lists than about command style. The Deathwing absorbs and advances in the centre, the Ravenwing harasses and strikes fast. That gap is the most useful test of whether the choice between chapters adds replayability or stays cosmetic.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/dawn-of-war-4-dark-angels-lion-eljonson-campagne-2026/screenshot-2.webp&quot; alt=&quot;Space Marine base and army on Kronus in Dawn of War IV&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/dawn-of-war-4-dark-angels-lion-eljonson-campagne-2026/screenshot-2-480w.webp 480w, /images/articles/dawn-of-war-4-dark-angels-lion-eljonson-campagne-2026/screenshot-2-800w.webp 800w, /images/articles/dawn-of-war-4-dark-angels-lion-eljonson-campagne-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;lion-eljonson-a-small-but-decisive-part&quot;&gt;Lion El’Jonson: a small but decisive part&lt;/h2&gt;
&lt;p&gt;King Art presents Lion El’Jonson as the first playable Primarch in a Warhammer 40,000 video game. The studio does temper expectations, though: the Lion will have a small but decisive role in the battle of Kronus, without being playable in every mission. It is a staging choice more than a permanent gameplay hook, which seems consistent for a figure so overwhelming in the lore.&lt;/p&gt;
&lt;p&gt;By contrast, Gabriel Angelos, hero of the first Dawn of War, is absent. The developers ruled him out because they found him too powerful. Cyrus and Jonah Orion take over, characters whose power level stays closer to ordinary units.&lt;/p&gt;
&lt;h2 id=&quot;what-to-watch&quot;&gt;What to watch&lt;/h2&gt;
&lt;p&gt;As of August 6, release is set for &lt;strong&gt;September 17, 2026&lt;/strong&gt; on PC, with early access on September 14 for the Commander Edition. That edition also includes the two paid Year 1 expansions. The real test remains how missions are split between the two chapters. King Art has given no figures on that. Two command styles in a trailer do not guarantee two distinct experiences across more than 70 missions.&lt;/p&gt;
&lt;p&gt;For what came next on the calendar, read the update above. For an overview, see the &lt;a href=&quot;/en/jeux/dawn-of-war-4/&quot;&gt;Dawn of War IV&lt;/a&gt; page.&lt;/p&gt;
&lt;h2 id=&quot;keep-reading&quot;&gt;Keep reading&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/dawn-of-war-4/&quot;&gt;All our Dawn of War IV articles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/dawn-of-war-4-four-factions-gameplay-preview-2026/&quot;&gt;Four-faction preview of Dawn of War IV&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/dawn-of-war-4-delayed-december-3-2026-roadmap/&quot;&gt;The December 3 delay and the Year 1 roadmap&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>Total War: Warhammer 40,000: the Astra Militarum vs Orks Battle, Cover and Multi-Entity Squads</title><link>https://after-strategy.com/en/total-war-warhammer-40000-astra-militarum-vs-orks-battle-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/total-war-warhammer-40000-astra-militarum-vs-orks-battle-2026/</guid><description>A Bilibili World video, then the Alpha Strike livestream: one Astra Militarum vs Orks battle shows cover, multi-entity squads and flanking. What it proves and what stays open.</description><pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;A single battle, shown twice in ten days, says more about Total War: Warhammer 40,000’s combat than the earlier trailers did. Creative Assembly first released a video from Bilibili World on July 13, 2026, then replayed the same clash in an Alpha Strike livestream on July 23. At the centre: the Astra Militarum defending a river crossing against the Orks.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; there is still no precise release date, but the press points to 2027 on PC, PS5 and Xbox Series X|S (&lt;a href=&quot;https://geekculture.co/tgs-2026-total-war-warhammer-40000-interview-preview/&quot;&gt;Geek Culture&lt;/a&gt;). Closed beta registration ended on September 14, an eligibility survey went out, and no test date has been announced (&lt;a href=&quot;https://store.steampowered.com/news/app/4199910/view/690894858003415584&quot;&gt;Steam announcement&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id=&quot;two-showcases-one-battle&quot;&gt;Two showcases, one battle&lt;/h2&gt;
&lt;p&gt;The Bilibili World video runs a little over six minutes. Creative Assembly says it comes from a build still in development, and GamingOnLinux notes visible slowdowns. It is set in the Armageddon theatre, on a civilised planet threatened by an Ork invasion.&lt;/p&gt;
&lt;p&gt;The July 23 livestream picks up that scenario. PC Gamer notes the team played it three times, this time from the player’s perspective, on a two-month-old build. So this is not an edited trailer: it shows different choices on the same map.&lt;/p&gt;
&lt;h2 id=&quot;cover-and-lines-of-fire-the-core-of-the-demo&quot;&gt;Cover and lines of fire: the core of the demo&lt;/h2&gt;
&lt;p&gt;According to Game &amp;#x26; Guide, combat rests on cover, line of sight and positioning rather than raw numbers. PC Gamer spells out an important technical point: the line of fire belongs to each entity in a unit, so one unit can aim at different targets at the same time. A visual line-of-sight indicator also appears when you target.&lt;/p&gt;
&lt;p&gt;Windows Central sees a fast, chaotic game in which you cover your troops while avoiding enemy flanks. Its writers describe light infantry taking cover and laying down suppressing fire to slow the Orks, while heavy units and Stratagems, here tanks, do the killing.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-1.webp&quot; alt=&quot;Battle in Total War: Warhammer 40,000, Astra Militarum in a defensive position&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-1-480w.webp 480w, /images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-1-800w.webp 800w, /images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;multi-entity-squads&quot;&gt;Multi-entity squads&lt;/h2&gt;
&lt;p&gt;PC Gamer describes units made of several entities with different stats and weapons. A single unit can combine a commissar, a vox operator and ordinary soldiers. Heroes lead customisable bodyguards instead of walking alone as in Total War: Warhammer.&lt;/p&gt;
&lt;p&gt;The demo does not yet show enough situations to measure what losing a specialist costs. Our &lt;a href=&quot;/en/total-war-warhammer-40000-mid-2026-update-warcore-factions/&quot;&gt;analysis of the Warcore engine&lt;/a&gt; already pointed at this goal. July brings a first concrete demonstration.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-2.webp&quot; alt=&quot;Astra Militarum unit detail in combat in Total War: Warhammer 40,000&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-2-480w.webp 480w, /images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-2-800w.webp 800w, /images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;the-orks-heavy-machinery-and-an-aerial-flank&quot;&gt;The Orks: heavy machinery and an aerial flank&lt;/h2&gt;
&lt;p&gt;On the Ork side, GamingBolt lists the Killsaw, the Power Klaw and the Kombi-Skorcha. The site also notes Stormboyz charging in on jetpacks and able to catch platoons from behind. It describes tanks placed to discourage the Orks from crossing a bridge that would open a flank.&lt;/p&gt;
&lt;p&gt;These observations come from a single sequence and a single scenario, with two factions out of four. They describe the demonstration, not the balance of the finished game.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-3.webp&quot; alt=&quot;Ork formation in Total War: Warhammer 40,000&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-3-480w.webp 480w, /images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-3-800w.webp 800w, /images/articles/total-war-warhammer-40000-bataille-astra-militarum-orks-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;what-to-watch&quot;&gt;What to watch&lt;/h2&gt;
&lt;p&gt;As of July 30, Creative Assembly had announced neither a release date nor a closed beta date, only a beta later in 2026. The Space Marines and the Aeldari, the other two launch factions, have not yet had a demonstration this detailed. PC Gamer says more livestreams on specific mechanics are likely before the beta.&lt;/p&gt;
&lt;p&gt;On paper the cover logic is convincing; in practice only the beta will show whether it holds at scale. The open questions remain camera readability on large armies, balance between the four factions and how the turn-based campaign will be presented. On that last point, our &lt;a href=&quot;/en/total-war-warhammer-40000-first-gameplay-reveal-closed-beta-2026/&quot;&gt;June 2026 coverage&lt;/a&gt; got little information. For everything else, the &lt;a href=&quot;/en/jeux/total-war-warhammer-40000/&quot;&gt;Total War: Warhammer 40,000&lt;/a&gt; page gathers our coverage.&lt;/p&gt;</content:encoded><category>rts</category></item></channel></rss>