<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Slitherine — After Strategy</title><description>Articles tagged &quot;Slitherine&quot; on After Strategy.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>Distant Worlds 2 Shadows Rising: do playable pirates change the automated empire?</title><link>https://after-strategy.com/en/distant-worlds-2-shadows-rising-pirate-expansion-launch-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/distant-worlds-2-shadows-rising-pirate-expansion-launch-2026/</guid><description>Shadows Rising launched on October 7 at $19.99: pirate faction, Lone Pirate, Shadowports and contracts. What the expansion changes for Distant Worlds 2 empires.</description><pubDate>Tue, 20 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Distant Worlds 2 built its reputation on a paradox: a pausable real-time space 4X where automation handles much of the empire, and where the real decision is choosing when to take control back. Shadows Rising, released on October 7, 2026 at $19.99, asks a question the base game avoided: what if the player were the pirate?&lt;/p&gt;
&lt;p&gt;The expansion, developed by Code Force and published by Slitherine, is the game’s second major expansion. Here is what the official sources say, and what still needs checking.&lt;/p&gt;
&lt;h2 id=&quot;two-ways-to-play-pirate&quot;&gt;Two ways to play pirate&lt;/h2&gt;
&lt;p&gt;The first option is the pirate faction, fully space-based. It does not start on a home planet but around a medium spaceport, which serves as the hub of its civilization. Its steady income comes from the influence it exerts on planets within range, plus a few protection agreements signed with empires.&lt;/p&gt;
&lt;p&gt;The second option is the &lt;strong&gt;Lone Pirate&lt;/strong&gt;, who starts with a single ship. Four playstyles exist: the all-round Pirate, the aggressive Raider, the trade-focused Smuggler and the Mercenary, geared toward combat and privateering. Each style changes the starting ship and the bonuses.&lt;/p&gt;
&lt;p&gt;In time, a thriving faction chooses between two paths. It can take a planet in hand through its criminal network and switch to a planetary pirate empire. It can also stay in space and build the Anarchopolis, a wonder that makes it a legendary pirate faction.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-1.webp&quot; alt=&quot;Cockpit view of a ship in front of a planet in Distant Worlds 2 Shadows Rising&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-1-480w.webp 480w, /images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-1-800w.webp 800w, /images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;A cockpit or bridge view completes the package: the player can periodically jump into first person aboard their ship. The official sources speak of a periodic switch, so it is an occasional viewpoint on the action rather than a separate game mode, and gamepads handle these controls too.&lt;/p&gt;
&lt;h2 id=&quot;the-age-of-shadows-an-era-without-planetary-empires&quot;&gt;The Age of Shadows: an era without planetary empires&lt;/h2&gt;
&lt;p&gt;Choosing to play pirate allows a start in the Age of Shadows. This starting era contains no planetary empire, only pirate factions, Lone Pirates, independent worlds and the Hive. It sits after the Cataclysm that ended the great war against the Shakturi.&lt;/p&gt;
&lt;p&gt;The setting is harsh. Planets are devastated, hyperspace routes are dangerous, and the Hive consumes everything in its path. The developers describe a harder era, but one that gives pirates more freedom to expand before the empires return.&lt;/p&gt;
&lt;p&gt;One point shifts the balance: independent worlds can now grow into full empires if left unchecked. A setting lets players enable or disable that evolution, which arrived earlier through the free update of September 21.&lt;/p&gt;
&lt;h2 id=&quot;what-it-changes-for-a-standard-empire&quot;&gt;What it changes for a standard empire&lt;/h2&gt;
&lt;p&gt;A player who does not want to turn pirate is still affected. Pirates become permanent actors in the galaxy, and the expansion gives planetary empires new tools to deal with them.&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;contract&lt;/strong&gt; system is the most visible. An empire can post a paid mission: destroy a target, capture a base or ship, defend a location for two years, clear space creatures or deliver resources. The same missions are used to hire pirates as privateers, paid as they destroy the ships and bases of an enemy faction.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-2.webp&quot; alt=&quot;Pirate contracts and management screen in Distant Worlds 2 Shadows Rising&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-2-480w.webp 480w, /images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-2-800w.webp 800w, /images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;The flip side is &lt;strong&gt;pirate influence&lt;/strong&gt;. The higher it climbs on a planet, the more that planet’s corruption rises and the more of its income passes through pirate hands. This applies to independent colonies and to an empire’s own. An empire that detects a pirate facility can launch a ground battle to destroy it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Shadowports&lt;/strong&gt; complete the picture. They are neutral hubs where pirates trade ships, technology and equipment, and where they find contracts. An empire can befriend them, which opens more valuable trades. Attacking a Shadowport, however, brings a heavy reputation penalty with most pirates.&lt;/p&gt;
&lt;h2 id=&quot;the-lone-pirate-a-mode-without-research-or-construction&quot;&gt;The Lone Pirate: a mode without research or construction&lt;/h2&gt;
&lt;p&gt;The Lone Pirate runs on different rules from the rest of the game, according to the third dev diary. It has no regular income: it earns only what it does, and must pay for fuel, repairs and upgrades through its own activities.&lt;/p&gt;
&lt;p&gt;Several pillars of the classic game are absent: no research, no ship design or construction, no resource mining. The player can only upgrade or buy ships at a Shadowport. Life comes from trade, plunder and contracts.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-3.webp&quot; alt=&quot;Ships fighting around a burning planet in Distant Worlds 2 Shadows Rising&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-3-480w.webp 480w, /images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-3-800w.webp 800w, /images/articles/distant-worlds-2-shadows-rising-pirates-lancement-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;Smuggling adds a calculated risk. Contraband resources are bought far cheaper than normal, but a detected ship is attacked as a smuggler. For the player, that makes the Lone Pirate an economic survival mode, much more than an empire-management 4X.&lt;/p&gt;
&lt;h2 id=&quot;who-the-expansion-is-for&quot;&gt;Who the expansion is for&lt;/h2&gt;
&lt;p&gt;The choice depends on playstyle. For anyone who wants to play pirate, the expansion offers two modes, a starting era and dedicated equipment, which justifies its price. For a player who stays at the head of a planetary empire, the appeal is narrower: contracts, privateers and pirate influence over colonies.&lt;/p&gt;
&lt;p&gt;The risk is paying for content of which only half gets used. A player loyal to classic empires would do well to look at contracts and independent colonies before buying.&lt;/p&gt;
&lt;h2 id=&quot;what-still-needs-checking&quot;&gt;What still needs checking&lt;/h2&gt;
&lt;p&gt;Several points remain open. The first is the lifespan of the Lone Pirate: the developers describe a mode without research or construction, and nothing yet says whether it runs dry quickly or stays an open loop. The second is how empire AI behaves when pirate influence spreads across its colonies.&lt;/p&gt;
&lt;p&gt;First player feedback, on the Slitherine forum and the Steam hub of &lt;a href=&quot;/en/jeux/distant-worlds-2/&quot;&gt;Distant Worlds 2&lt;/a&gt;, will be the first real measure of reception.&lt;/p&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/3989670/Distant_Worlds_2_Shadows_Rising/&quot;&gt;Shadows Rising on Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www6.slitherine.com/game/distant-worlds-2-shadows-rising&quot;&gt;Expansion page at Slitherine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/news/app/1531540/view/688644326827231366&quot;&gt;Steam announcement: Shadows Rising is out now&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/news/app/1531540/view/716788020075823140&quot;&gt;Dev Diary #2: pirate factions&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/news/app/1531540/view/675130991105277977&quot;&gt;Dev Diary #3: the Lone Pirate&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/news/app/1531540/view/672881095979565359&quot;&gt;Dev Diary #4: standard empire gameplay&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/news/app/1531540/view/710035156415546209&quot;&gt;Steam announcement: September 21 update&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/distant-worlds-2/&quot;&gt;All our Distant Worlds 2 articles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/stellaris-vs-endless-space-2-which-space-4x-2026/&quot;&gt;Stellaris vs Endless Space 2: which space 4X to pick in 2026?&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>4x</category></item><item><title>Blood Bowl changes hands: Slitherine acquires Nacon licence and prepares Warhammer Blood Bowl</title><link>https://after-strategy.com/en/blood-bowl-slitherine-acquires-nacon-licence-warhammer-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/blood-bowl-slitherine-acquires-nacon-licence-warhammer-2026/</guid><description>Slitherine picks up the Blood Bowl video game licence from bankrupt Nacon. Cyanide stays — and Warhammer Blood Bowl arrives with Rumble mode and a World Championship.</description><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate><content:encoded>&lt;!-- QA DRAFT: Images unavailable — network proxy blocked Steam CDN (steamstatic.com) during generation. To add: public/images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/cover.webp (Steam App 1016950, library_hero.jpg) + screenshot-1.webp and screenshot-2.webp. Validate images before approving. --&gt;
&lt;p&gt;The deal closed on July 1, and anyone following Nacon’s financial situation wasn’t entirely caught off guard. Blood Bowl — the Warhammer-licensed fantasy sports strategy game — now belongs to Slitherine, the British publisher whose catalogue has been built almost exclusively around wargames and strategy simulations for over two decades.&lt;/p&gt;
&lt;h2 id=&quot;a-publisher-in-collapse-a-franchise-that-deserved-better&quot;&gt;A publisher in collapse, a franchise that deserved better&lt;/h2&gt;
&lt;p&gt;Bigben Interactive, Nacon’s majority shareholder at 56.72%, disclosed in February 2026 that its banks refused to release funds needed to service a €43 million bond. Court proceedings followed, assets came under pressure — and the Blood Bowl licence became something to offload.&lt;/p&gt;
&lt;p&gt;For players of &lt;a href=&quot;/en/jeux/blood-bowl-3/&quot;&gt;Blood Bowl 3&lt;/a&gt;, released in 2023 and developed by Cyanide Studio, the Nacon years were mixed. The game was technically the most ambitious entry in the series, but a troubled launch and inconsistent post-release support fractured the community. A publisher fighting for financial survival is not well placed to maintain its catalogue.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/screenshot-1.webp&quot; alt=&quot;Blood Bowl 3 match on a Warhammer fantasy pitch with player teams lined up at kickoff&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;600&quot; height=&quot;337&quot; srcset=&quot;/images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/screenshot-1-480w.webp 480w, /images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/screenshot-1.webp 600w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h3 id=&quot;cyanide-stays--under-new-management&quot;&gt;Cyanide stays — under new management&lt;/h3&gt;
&lt;p&gt;The clearest piece of good news for franchise continuity: Cyanide Studio, the Paris-based developer behind every Blood Bowl game since 2009, isn’t going anywhere. Slitherine didn’t acquire the studio itself — Nacon retains Cyanide — but locked in a long-term development agreement.&lt;/p&gt;
&lt;p&gt;In practice: the Blood Bowl back catalogue (BB3 and its predecessors) moves under the Slitherine banner, and future updates as well as the next franchise title will ship from there. Blood Bowl 3 stays on Steam and isn’t being pulled. Games Workshop retains ownership of the tabletop IP — Slitherine is acquiring the digital licence and publishing rights, not the board game property.&lt;/p&gt;
&lt;h3 id=&quot;warhammer-blood-bowl-what-slitherine-is-actually-building&quot;&gt;Warhammer Blood Bowl: what Slitherine is actually building&lt;/h3&gt;
&lt;p&gt;The next game is called &lt;strong&gt;Warhammer Blood Bowl&lt;/strong&gt; — not Blood Bowl 4. It’s being built on Blood Bowl 3’s foundations, but with one structural fix that the series has never fully addressed: aligning the game with current Games Workshop tabletop rules rather than lagging behind the official ruleset.&lt;/p&gt;
&lt;p&gt;Confirmed features include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Updated roster&lt;/strong&gt; aligned with current GW tabletop rules&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Redesigned tutorials&lt;/strong&gt; and new competitions&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;World Championship&lt;/strong&gt; as an integrated competitive mode&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Rumble mode&lt;/strong&gt;: 7-player teams, 30-minute matches, smaller pitch&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That last addition is probably the most strategically significant. Blood Bowl’s main friction has always been session length — a standard competitive match runs 45 to 90 minutes depending on player level. Rumble delivers a complete tactical experience in half the time without abandoning the turn-by-turn decision-making that defines the game. For onboarding new players while keeping the competitive scene intact, it’s a sensible design choice.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/screenshot-2.webp&quot; alt=&quot;Team selection screen in Blood Bowl 3 showing available races and factions including Orcs and Humans&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/screenshot-2-480w.webp 480w, /images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/screenshot-2-800w.webp 800w, /images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/screenshot-3.webp&quot; alt=&quot;Blood Bowl 3 official screenshot illustrating the article 3&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;600&quot; height=&quot;337&quot; srcset=&quot;/images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/screenshot-3-480w.webp 480w, /images/articles/blood-bowl-slitherine-rachete-licence-nacon-warhammer-blood-bowl-2026/screenshot-3.webp 600w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h3 id=&quot;what-to-watch-slitherine-next-july-22&quot;&gt;What to watch: Slitherine Next, July 22&lt;/h3&gt;
&lt;p&gt;Slitherine has scheduled a full Warhammer Blood Bowl reveal for its &lt;strong&gt;Slitherine Next&lt;/strong&gt; showcase on &lt;strong&gt;July 22, 2026&lt;/strong&gt;. Release date, pricing, and the complete feature set are expected then.&lt;/p&gt;
&lt;p&gt;The structural shift here goes beyond a publisher logo change. Nacon covered a wide genre spread — racing games, narrative adventures, niche simulations — without particular depth in any single category. Slitherine’s whole identity is built around simulation depth and wargame fidelity: Panzer Corps, Field of Glory, Order of Battle, Close Combat. These games are made for the same audience as Blood Bowl — players drawn to tactical depth and tabletop accuracy. For a Games Workshop franchise with a committed miniature-painting fanbase, that alignment actually matters.&lt;/p&gt;
&lt;h2 id=&quot;see-also&quot;&gt;See also&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/categorie/wargames/&quot;&gt;All wargames&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/1016950/Blood_Bowl_3/&quot;&gt;Official Steam page for Blood Bowl 3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://bloodbowl-thegame.com/&quot;&gt;Official Blood Bowl 3 website&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>wargames</category><category>tour-par-tour</category></item></channel></rss>