<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Total War Warhammer 40000 — After Strategy</title><description>Articles tagged &quot;Total War Warhammer 40000&quot; on After Strategy.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>Total War: Warhammer 40,000 at TGS 2026: A Customisable Warlord and Units That Specialise</title><link>https://after-strategy.com/en/total-war-warhammer-40000-tgs-2026-warlord-creator/</link><guid isPermaLink="true">https://after-strategy.com/en/total-war-warhammer-40000-tgs-2026-warlord-creator/</guid><description>At TGS 2026, Creative Assembly details warlord customisation, limited to Space Marines in the demo, and unit specialisation. What we actually know so far.</description><pubDate>Sun, 04 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;At Tokyo Game Show 2026, Total War: Warhammer 40,000 was mostly about customisation. Creative Assembly presents a warlord creator that unlocks piece by piece, and units that specialise as the campaign goes on. The important caveat: what the press saw was limited to the Space Marines.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; no new date has been given since. The release is expected in 2027 on PC, PS5 and Xbox Series X|S (&lt;a href=&quot;https://geekculture.co/tgs-2026-total-war-warhammer-40000-interview-preview/&quot;&gt;Geek Culture&lt;/a&gt;). Closed beta registration is closed, an eligibility survey has gone out and no test date is announced (&lt;a href=&quot;https://store.steampowered.com/news/app/4199910/view/690894858003415584&quot;&gt;Steam announcement&lt;/a&gt;). The context from the previous show is in &lt;a href=&quot;/en/total-war-warhammer-40000-gamescom-chaos-marines-sandbox-2026/&quot;&gt;our Gamescom article&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id=&quot;a-90-minute-hands-on-not-the-booth-demo&quot;&gt;A 90-minute hands-on, not the booth demo&lt;/h2&gt;
&lt;p&gt;Two things need untangling. On the show floor, Sega Publishing Korea announced a demo of about 30 minutes with the Space Marines, according to &lt;a href=&quot;https://www.invenglobal.com/articles/25584/sega-reveals-demo-for-new-total-war-game-at-tgs-2026&quot;&gt;Inven Global&lt;/a&gt;. The 90-minute session discussed here is separate: a hands-on at Sega’s Tokyo office, reported by Geek Culture.&lt;/p&gt;
&lt;p&gt;It covered colour schemes, emblems, multi-part names with prefixes and suffixes, and accessories. Only the Space Marines were available: the Astra Militarum, the Orks and the Aeldari stayed locked. One More Game describes the same starting point, with colours adjustable per armour piece and a detailed emblem creator.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-1.webp&quot; alt=&quot;Land battle in Total War: Warhammer 40,000 with Space Marines in formation&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-1-480w.webp 480w, /images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-1-800w.webp 800w, /images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;a-warlord-unlocked-through-play&quot;&gt;A warlord unlocked through play&lt;/h2&gt;
&lt;p&gt;Game director Attila Mohasci talks about a small RPG element: the player creates their warlord and faction as they unlock customisation pieces. Not everything is therefore available from the start. He ties the choice to the hobby, where painting your miniatures is part of the experience.&lt;/p&gt;
&lt;p&gt;Dave Petry, the battle lead, added to TechRadar that the game will use the real paint colours from Games Workshop. He also mentions aesthetic unit personalisation, loadout customisation and late-game progression. That interview dates from Gamescom, not TGS.&lt;/p&gt;
&lt;h2 id=&quot;units-that-specialise&quot;&gt;Units that specialise&lt;/h2&gt;
&lt;p&gt;The most concrete point comes from the same interview. According to Petry, you can specialise your units over a campaign: Intercessors steered toward certain weapons, upgraded and kitted out differently, up to a level close to Sternguard Veterans. The Russian outlet ixbt repeats the quote. This system touches the game directly, but no source quantifies its effect.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-2.webp&quot; alt=&quot;Astra Militarum versus Orks battle in Total War: Warhammer 40,000&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-2-480w.webp 480w, /images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-2-800w.webp 800w, /images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;tutorial-indomitus-era-and-console&quot;&gt;Tutorial, Indomitus era and console&lt;/h2&gt;
&lt;p&gt;Geek Culture reports a tutorial that precedes the campaign, drawn from the prologue of Total War: Warhammer III. The team picked the Indomitus era for its characters and for humanity’s struggle against the Green Tide. It will also be the first Total War on console, which explains the effort on accessibility.&lt;/p&gt;
&lt;p&gt;The limit is plain: a 90-minute hands-on and a 30-minute demo say nothing about balance or the full campaign. What matters next is whether customisation choices weigh on the match or remain a coat of paint.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-3.webp&quot; alt=&quot;Campaign map of Total War: Warhammer 40,000 with faction control zones&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-3-480w.webp 480w, /images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-3-800w.webp 800w, /images/articles/total-war-warhammer-40000-tgs-2026-seigneur-guerre-personnalisation/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;To follow the announcements, see our &lt;a href=&quot;/en/jeux/total-war-warhammer-40000/&quot;&gt;Total War: Warhammer 40,000&lt;/a&gt; page.&lt;/p&gt;</content:encoded><category>grand-strategy</category><category>rts</category></item><item><title>Total War: Warhammer 40,000 at Gamescom: One Game That Keeps Growing, Traitors and an Hour of Play</title><link>https://after-strategy.com/en/total-war-warhammer-40000-gamescom-chaos-marines-sandbox-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/total-war-warhammer-40000-gamescom-chaos-marines-sandbox-2026/</guid><description>At Gamescom 2026, Creative Assembly commits to a single game with no numbered sequels, hints at the Traitor Guard, and the press plays about an hour. What it changes.</description><pubDate>Fri, 18 Sep 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;No numbered sequel is planned for Total War: Warhammer 40,000, and that is the real news out of Gamescom 2026. Creative Assembly presented its game as a base to grow, not as the first part of a trilogy. The studio also hinted at a threat of traitors in the campaign, which is not the same thing as a Chaos faction.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; the release is expected in 2027 on PC, PS5 and Xbox Series X|S, with no precise date (&lt;a href=&quot;https://geekculture.co/tgs-2026-total-war-warhammer-40000-interview-preview/&quot;&gt;Geek Culture&lt;/a&gt;). Closed beta registration ended on September 14, with no test date announced (&lt;a href=&quot;https://store.steampowered.com/news/app/4199910/view/690894858003415584&quot;&gt;Steam announcement&lt;/a&gt;). Tokyo Game Show then revealed the warlord creator, covered in &lt;a href=&quot;/en/total-war-warhammer-40000-tgs-2026-warlord-creator/&quot;&gt;our TGS article&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id=&quot;one-game-not-a-trilogy&quot;&gt;One game, not a trilogy&lt;/h2&gt;
&lt;p&gt;Combat lead Dave Petry told PC Gamer that the initial release is meant to be the foundation Creative Assembly keeps building on. He points to the Immortal Empires mode of Total War: Warhammer, where every faction shares a single sandbox. In his view, the real Total War experience is that sandbox.&lt;/p&gt;
&lt;p&gt;Asked by TheSixthAxis, he adds that the studio plans big additions, but inside the same game. For the player, the advantage is clear: no more stitching three games together, one executable to keep up to date and DLC to buy as you wish. The catch is still unproven: everything depends on the pace and the price of that content.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-1.webp&quot; alt=&quot;Land battle in Total War: Warhammer 40,000 with heavy vehicles and infantry&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-1-480w.webp 480w, /images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-1-800w.webp 800w, /images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;four-factions-then-the-rest&quot;&gt;Four factions, then the rest&lt;/h2&gt;
&lt;p&gt;The game starts with four customisable factions: Space Marines, Astra Militarum, Aeldari and Orks. PC Gamer notes that this is thin compared with Warhammer Fantasy. The Space Wolves are already confirmed for later, the Genestealer Cults are on the table, and Chaos waits in the wings.&lt;/p&gt;
&lt;p&gt;On that last point, Creative Assembly answered in writing that Chaos Space Marines are not in the game at launch, but will be part of future plans alongside the other iconic factions. They are therefore not confirmed for the starting roster.&lt;/p&gt;
&lt;h2 id=&quot;the-traitor-guard-a-campaign-threat&quot;&gt;The Traitor Guard: a campaign threat&lt;/h2&gt;
&lt;p&gt;What Gamescom did show is the Traitor Guard, regiments of the Imperial Guard that have gone over to the rebels. According to Tecnoandroid, its icon was spotted during a test session, though its regiments did not appear on the battlefield.&lt;/p&gt;
&lt;p&gt;Dave Petry confirmed some presence of traitor elements, enemies to fight that will cause unrest and uprisings in the campaign, before closing the subject. He did not say whether they would be playable. A faction that appears on the map without being controllable is nothing unusual for the series, but the question stays open.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-2.webp&quot; alt=&quot;Strategic view of the galactic campaign in Total War: Warhammer 40,000&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-2-480w.webp 480w, /images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-2-800w.webp 800w, /images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;an-hour-of-play-and-an-award&quot;&gt;An hour of play and an award&lt;/h2&gt;
&lt;p&gt;For the first time, the press could play a build. PC Gamer spent about an hour with it and praised a tutorial that, in its words, got the writer excited. The game won the best PC game award at Gamescom, chosen by a jury and the public.&lt;/p&gt;
&lt;p&gt;A trade-show award does not say whether the finished game will keep its promises, and PC Gamer says so itself. What matters now is the 2027 release date, the DLC pricing model and the exact nature of the traitors.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-3.webp&quot; alt=&quot;Close combat in Total War: Warhammer 40,000, Ork units facing the Astra Militarum&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-3-480w.webp 480w, /images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-3-800w.webp 800w, /images/articles/total-war-warhammer-40000-gamescom-sandbox-chaos-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;To follow the announcements, see our &lt;a href=&quot;/en/jeux/total-war-warhammer-40000/&quot;&gt;Total War: Warhammer 40,000&lt;/a&gt; page.&lt;/p&gt;</content:encoded><category>rts</category><category>grand-strategy</category></item><item><title>Total War: Warhammer 40,000: the Alpha Strike Livestream Lists the Ranged-Combat Systems</title><link>https://after-strategy.com/en/total-war-warhammer-40000-alpha-strike-battle-mechanics-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/total-war-warhammer-40000-alpha-strike-battle-mechanics-2026/</guid><description>Strafing, Sentry Mode, Regimental Orders, morale, reserves: the July 23 Alpha Strike livestream details Total War: Warhammer 40,000&apos;s ranged combat, system by system.</description><pubDate>Thu, 20 Aug 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;The July 23, 2026 Alpha Strike livestream on Total War: Warhammer 40,000’s ranged combat looks less like a demonstration than an inventory. Creative Assembly replays the same Astra Militarum vs Orks battle three times, and PC Gamer pulls a long list of systems out of it. Here are the ones that matter, one by one.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; the game has since won best PC game at Gamescom, where PC Gamer played it for about an hour (&lt;a href=&quot;https://www.pcgamer.com/games/strategy/total-war-warhammer-40-000-wins-best-pc-game-at-gamescom/&quot;&gt;PC Gamer&lt;/a&gt;). Release is pointed at 2027 on PC, PS5 and Xbox Series X|S, with no precise date, and the closed beta still has no test date (&lt;a href=&quot;https://store.steampowered.com/news/app/4199910/view/690894858003415584&quot;&gt;Steam announcement&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id=&quot;what-is-new-for-a-unit-that-shoots&quot;&gt;What is new for a unit that shoots&lt;/h2&gt;
&lt;p&gt;PC Gamer notes that a unit can now strafe: it fires while moving slowly in one direction, such as a tank backing away from infantry, at the cost of accuracy. Because the line of fire belongs to each entity, a squad can aim at several targets at once. That side is covered in our article on &lt;a href=&quot;/en/total-war-warhammer-40000-astra-militarum-vs-orks-battle-2026/&quot;&gt;the Astra Militarum vs Orks battle&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The same article says projectiles are simulated and units have unlimited ammunition. It also lists suppression of enemy units and, for some units such as Baneblades, sweeping fire that maximises ranged damage.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-1.webp&quot; alt=&quot;Astra Militarum vs Orks battle in Total War: Warhammer 40,000&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-1-480w.webp 480w, /images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-1-800w.webp 800w, /images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;commanding-without-micromanaging-everything&quot;&gt;Commanding without micromanaging everything&lt;/h2&gt;
&lt;p&gt;Game &amp;#x26; Guide highlights Sentry Mode, which lets you mark enemies to prioritise before they even come into range. PC Gamer adds a visual line-of-sight indicator when you target a unit.&lt;/p&gt;
&lt;p&gt;The Astra Militarum’s Regimental Orders work as on the tabletop: they only affect units close to command units and voxcasters. Placing your officers therefore becomes a positioning decision. The balance-of-power bar also represents reinforcements waiting off the field.&lt;/p&gt;
&lt;h2 id=&quot;morale-visible-damage-and-reserves&quot;&gt;Morale, visible damage and reserves&lt;/h2&gt;
&lt;p&gt;The livestream shows a morale system and units that visibly display the damage they have taken, according to PC Gamer and Game &amp;#x26; Guide. Grenades and unit abilities exist, and psykers are mentioned for the first time.&lt;/p&gt;
&lt;p&gt;On reinforcements, the player chooses to deploy reserves or hold them for later. PC Gamer cites drop pods and Thunderhawks for the Space Marines. Blood is included without a dedicated DLC, which answers an old controversy in the series.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-2.webp&quot; alt=&quot;Astra Militarum units in cover in Total War: Warhammer 40,000&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-2-480w.webp 480w, /images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-2-800w.webp 800w, /images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;what-this-list-does-not-tell-you&quot;&gt;What this list does not tell you&lt;/h2&gt;
&lt;p&gt;A list of systems says nothing about their readability with full armies or about balance. Windows Central describes a fast, chaotic game, but it rests on the same battle. PC Gamer specifies that the build shown was two months old and says more livestreams on specific features are likely before the beta.&lt;/p&gt;
&lt;p&gt;The demonstration also covers only two of the four launch factions: Space Marines, Orks, Aeldari and Astra Militarum. The Space Marines and the Aeldari do not appear in combat. The real issue is whether such a density of systems stays readable once armies are full, and only the closed beta can answer it.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-3.webp&quot; alt=&quot;Aerial view of a clash in Total War: Warhammer 40,000&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-3-480w.webp 480w, /images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-3-800w.webp 800w, /images/articles/total-war-warhammer-40000-alpha-strike-mecanique-combat-2026/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;To follow everything, see our &lt;a href=&quot;/en/jeux/total-war-warhammer-40000/&quot;&gt;Total War: Warhammer 40,000&lt;/a&gt; page.&lt;/p&gt;</content:encoded><category>rts</category></item><item><title>Total War: Warhammer 40,000 — Mid-2026 Update (Warcore, Factions, Release Window)</title><link>https://after-strategy.com/en/total-war-warhammer-40000-mid-2026-update-warcore-factions/</link><guid isPermaLink="true">https://after-strategy.com/en/total-war-warhammer-40000-mid-2026-update-warcore-factions/</guid><description>Five months after the Game Awards 2025 announcement, here&apos;s the mid-2026 status on Total War: Warhammer 40,000: Warcore engine, likely factions, release window.</description><pubDate>Sat, 09 May 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;As of May 9, 2026, five months after the official reveal of &lt;strong&gt;Total War: Warhammer 40,000&lt;/strong&gt; at The Game Awards 2025, the project has moved out of rumor territory and into a mid-development preview phase. Creative Assembly has set the foundations — engine, tone, key art, narration — and the community is starting to form sharper hypotheses about what this first 40K Total War will actually look like. Here’s the full status: what’s confirmed, what’s still uncertain, and what really changes compared to the Warhammer Fantasy trilogy.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;At a glance:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Official announcement&lt;/strong&gt;: The Game Awards 2025, trailer narrated by &lt;strong&gt;David Harbour&lt;/strong&gt;, key art by &lt;strong&gt;Paul Dainton&lt;/strong&gt; (legendary Games Workshop artist)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Warcore engine&lt;/strong&gt;: brand-new proprietary engine, &lt;strong&gt;distinct&lt;/strong&gt; from the Total War: Warhammer 3 engine — this is CA’s biggest technical pivot in years&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Likely factions&lt;/strong&gt;: Space Marines visually present, plus 3–5 expected canon factions (Orks, Tyranids, Chaos, Necrons, Eldar) — no official roster published&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Release window&lt;/strong&gt;: not dated — new engine = long development, analysts bet on &lt;strong&gt;late 2026 to 2028&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cross-platform&lt;/strong&gt;: the Total War series is coming to &lt;strong&gt;Xbox and PlayStation&lt;/strong&gt;, which makes a console day-one launch credible&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;table-of-contents&quot;&gt;Table of contents&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-1.webp&quot; alt=&quot;Total War: WARHAMMER 40,000 official screenshot illustrating the article 1&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-1-480w.webp 480w, /images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-1-800w.webp 800w, /images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;#h-the-tga-2025-reveal-what-was-officially-confirmed&quot;&gt;The TGA 2025 reveal: what was officially confirmed&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-the-warcore-engine-why-a-new-engine&quot;&gt;The Warcore engine: why a new engine?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-likely-factions-space-marines-orks-tyranids-and-the-rest&quot;&gt;Likely factions: Space Marines, Orks, Tyranids… and the rest?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-release-window-what-ca-and-analysts-are-saying&quot;&gt;Release window: what CA and analysts are saying&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-cross-platform-total-war-on-xbox-playstation-a-series-first&quot;&gt;Cross-platform: Total War on Xbox/PlayStation (a series first)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-total-war-warhammer-40k-vs-wh3-what-changes&quot;&gt;Total War: Warhammer 40K vs WH3: what changes?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;#h-going-further&quot;&gt;Going further&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;the-tga-2025-reveal-what-was-officially-confirmed&quot;&gt;The TGA 2025 reveal: what was officially confirmed&lt;/h3&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-2.webp&quot; alt=&quot;Total War: WARHAMMER 40,000 official screenshot illustrating the article 2&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-2-480w.webp 480w, /images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-2-800w.webp 800w, /images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-2.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;On December 11, 2025, on the stage of &lt;strong&gt;The Game Awards&lt;/strong&gt;, Creative Assembly ended more than three years of rumors by officially announcing &lt;strong&gt;Total War: Warhammer 40,000&lt;/strong&gt;. The reveal came as a polished &lt;strong&gt;cinematic trailer&lt;/strong&gt;, with no gameplay, but loaded with strong production signals.&lt;/p&gt;
&lt;p&gt;Three things from that reveal deserve a closer look:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;1. Narration by David Harbour.&lt;/strong&gt; The trailer is carried by the voice of the American actor (Stranger Things, Hellboy 2019, Black Widow), an Emmy nominee. That’s not trivial: Creative Assembly and SEGA have never invested at this voice-casting tier on a Total War trailer before. Choosing a mainstream English-language actor signals &lt;strong&gt;global marketing ambition&lt;/strong&gt;, not a niche product targeting hardcore lore fans only.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;2. Key art by Paul Dainton.&lt;/strong&gt; For those who don’t know the name: Paul Dainton is one of the &lt;strong&gt;most iconic Games Workshop illustrators&lt;/strong&gt;, behind dozens of codex covers and 40K product art over many years. Trusting Dainton with the key art rather than an in-house CA artist is a direct signal to Warhammer fans: &lt;strong&gt;the project is being treated with respect for the visual canon&lt;/strong&gt; that GW has built.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;3. The Warcore engine.&lt;/strong&gt; This is probably the biggest technical reveal: Creative Assembly has confirmed that the game runs on a &lt;strong&gt;brand-new proprietary engine&lt;/strong&gt; called &lt;strong&gt;Warcore&lt;/strong&gt;, and &lt;strong&gt;not on an updated version of the Total War: Warhammer 3 engine&lt;/strong&gt;. We dig into this in the next section, but it’s the point that changes everything.&lt;/p&gt;
&lt;p&gt;What was &lt;strong&gt;not&lt;/strong&gt; confirmed at TGA 2025: no specific named faction, no gameplay mechanic, no date, no specific platform. CA produced a brand teaser, not a product preview.&lt;/p&gt;
&lt;h3 id=&quot;the-warcore-engine-why-a-new-engine&quot;&gt;The Warcore engine: why a new engine?&lt;/h3&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-3.webp&quot; alt=&quot;Total War: WARHAMMER 40,000 official screenshot illustrating the article 3&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;675&quot; srcset=&quot;/images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-3-480w.webp 480w, /images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-3-800w.webp 800w, /images/articles/total-war-warhammer-40000-bilan-mi-2026-warcore-factions/screenshot-3.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;p&gt;This is the most structurally important element of the announcement, and the one with the most concrete consequences for what comes next.&lt;/p&gt;
&lt;p&gt;Creative Assembly has been iterating on the &lt;strong&gt;Warscape engine&lt;/strong&gt; (introduced with Empire: Total War in 2009) for over 15 years, generation after generation. The Warhammer Fantasy trilogy (2016, 2017, 2022) pushed Warscape to its limits: large-scale magic, massive flying creatures, unique hero unit visuals. But the engine was clearly showing its age — performance and AI complaints about the late Warhammer 3 patches are direct evidence of that.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Why change now?&lt;/strong&gt; Several likely reasons:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Warhammer 40K = galactic scale.&lt;/strong&gt; The 40K universe isn’t continental, it’s inter-system. The legacy engine was designed for terrestrial campaign maps, not for modeling dozens of worlds spread across a galactic sector.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ranged combat dominance.&lt;/strong&gt; Where the Warhammer trilogy was built around melee and magic, 40K is a universe where &lt;strong&gt;80% of units shoot&lt;/strong&gt;. Bolters, lasguns, gauss flayers, plasma rifles: ballistics is central. Warcore is probably reworked to handle trajectory consistency and large-scale cover AI.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cross-platform.&lt;/strong&gt; If the series is coming to Xbox and PlayStation, the engine has to be designed with console targets from day one — which Warscape never was.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Modern architectures.&lt;/strong&gt; Multi-core, ray tracing, DirectStorage, GPU compute: an engine designed in 2024–2025 starts from a radically different baseline than something iterated since 2009.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Direct implication:&lt;/strong&gt; a brand-new engine is expensive and slow. That’s argument number one behind the long release-window estimates (see below). You don’t ship a Total War on a fully new engine in 18 months.&lt;/p&gt;
&lt;h3 id=&quot;likely-factions-space-marines-orks-tyranids-and-the-rest&quot;&gt;Likely factions: Space Marines, Orks, Tyranids… and the rest?&lt;/h3&gt;
&lt;p&gt;No official roster has been published as of mid-2026. What follows is therefore &lt;strong&gt;reasonable speculation&lt;/strong&gt;, based on visual hints from the trailer, Paul Dainton’s key art, and Creative Assembly’s commercial logic.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Very likely at launch (3 to 5 base factions):&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Space Marines (Adeptus Astartes).&lt;/strong&gt; Visually present in the trailer and key art. The absolute commercial flagship of the 40K franchise. &lt;strong&gt;Near-certain faction&lt;/strong&gt; at launch. The open question is which chapters will be represented (Ultramarines as the generic baseline, more likely Blood Angels and/or Space Wolves for gameplay diversity).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Orks.&lt;/strong&gt; The classic comic-brutal counter to Space Marines. Horde mechanics and victory-driven growth (the “Waaagh!”) fit naturally into the Total War format. &lt;strong&gt;Very likely.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tyranids.&lt;/strong&gt; Pure Lovecraftian horde. Asymmetric, terrifying, perfect for embodying the non-Chaos xenos threat. &lt;strong&gt;Likely&lt;/strong&gt; — it’s the most natural pick for a third faction that’s neither Imperium nor Chaos.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Likely (launch or near-launch DLC):&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Chaos Space Marines.&lt;/strong&gt; The corrupted mirror of the Space Marines, with a corruption mechanic that would echo Archaon in Warhammer 3.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Necrons.&lt;/strong&gt; Legendary technological faction, progressive awakening mechanic, very tactical gameplay.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Eldar (Aeldari).&lt;/strong&gt; Extreme mobility, fragility, psykers — an interesting design challenge.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Astra Militarum (Imperial Guard).&lt;/strong&gt; Numerical, artillery-heavy, consistent with the “total war” tone of the franchise.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Let’s stay clear-eyed:&lt;/strong&gt; Creative Assembly has confirmed &lt;strong&gt;zero&lt;/strong&gt; factions by name. All names above are &lt;strong&gt;community probabilities&lt;/strong&gt;, not studio commitments. The trailer showed Space Marine silhouettes and a generic grimdark setting — nothing more.&lt;/p&gt;
&lt;p&gt;The other structural question is the &lt;strong&gt;release model&lt;/strong&gt;: a single standalone game? A trilogy like Warhammer Fantasy? A base game plus several years of DLC? No official communication. Given the cost of a new engine, the most likely bet is &lt;strong&gt;a substantial base game with 4–6 factions, expanded over 4–5 years of DLC&lt;/strong&gt;.&lt;/p&gt;
&lt;h3 id=&quot;release-window-what-ca-and-analysts-are-saying&quot;&gt;Release window: what CA and analysts are saying&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Officially: no date.&lt;/strong&gt; Creative Assembly gave no window, not even an approximate one, at the TGA 2025 reveal. And the studio probably won’t anytime soon.&lt;/p&gt;
&lt;p&gt;Here’s what we can &lt;strong&gt;reasonably&lt;/strong&gt; estimate from the known elements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Not before late 2026.&lt;/strong&gt; Warcore is brand new, the announcement is barely 5 months old, and there’s no public gameplay yet. A pre-late-2026 release is technically possible but commercially implausible.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;2027 = credible median estimate.&lt;/strong&gt; That’s the window most strategy analysts are pointing to. Far enough out for Warcore to stabilize, close enough that the TGA 2025 announcement effect doesn’t evaporate.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;2028 = realistic conservative scenario.&lt;/strong&gt; If you factor in Creative Assembly’s classic delays on big projects (Warhammer 3 slipped, Pharaoh was reworked), 2028 is the “no surprises” horizon.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;What pushes toward a long development:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Brand-new engine (see previous section)&lt;/li&gt;
&lt;li&gt;Sensitive IP — Games Workshop won’t tolerate a rushed product on 40K&lt;/li&gt;
&lt;li&gt;Cross-platform validation on consoles&lt;/li&gt;
&lt;li&gt;CA’s classic 12–18 months of marketing teasing before launch&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;What could accelerate:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;SEGA pushing for regular releases (shareholder pressure)&lt;/li&gt;
&lt;li&gt;Creative Assembly probably started Warcore well before 2024 — the TGA 2025 reveal doesn’t mark the start of development, just its &lt;strong&gt;public unveil&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;What to watch: &lt;strong&gt;SEGA’s summer 2026 conference&lt;/strong&gt; (likely Gamescom) and &lt;strong&gt;TGA 2026&lt;/strong&gt; in December, where we expect a first gameplay reveal with at least one officially named faction.&lt;/p&gt;
&lt;h3 id=&quot;cross-platform-total-war-on-xboxplaystation-a-series-first&quot;&gt;Cross-platform: Total War on Xbox/PlayStation (a series first)&lt;/h3&gt;
&lt;p&gt;This is a less-discussed but structurally important signal: the Total War series is coming to &lt;strong&gt;Xbox and PlayStation&lt;/strong&gt;. The information comes from editorial coverage around the TGA 2025 reveal (TweakTown notably) and isn’t yet a product-specific confirmation for Warhammer 40K, but it changes the nature of the project.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Why this is new:&lt;/strong&gt; Total War is a PC-native franchise, optimized for mouse and keyboard, with complex UIs (empire management, battle orders, micro-management). No Total War has ever launched day one on a modern console. Aside from Total War Battles (mobile) and a few exotic ports, the series is fundamentally PC.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Why it’s doable now:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Current consoles (PS5, Xbox Series X) have the raw power required&lt;/li&gt;
&lt;li&gt;Modern Xbox/PS5 controllers have enough buttons and modifiers to map a Total War UI — given heavy UX work&lt;/li&gt;
&lt;li&gt;The Warcore engine is built for multi-platform from the start&lt;/li&gt;
&lt;li&gt;The console RTS market has solidified (Halo Wars 2, Age of Empires on Xbox, Iron Harvest)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;The UX challenge:&lt;/strong&gt; the real question isn’t raw performance, it’s &lt;strong&gt;translating&lt;/strong&gt; Total War complexity to a controller without betraying it. If CA pulls it off, it’s a major commercial play — the 40K console market is massive (Space Marine 2 demonstrated this). If CA fails, it could even hurt the PC experience (UI degraded by cross-platform constraints).&lt;/p&gt;
&lt;p&gt;As of mid-2026, &lt;strong&gt;nothing is confirmed for Warhammer 40K specifically&lt;/strong&gt;. But SEGA’s strategic trajectory clearly points to a multi-platform launch.&lt;/p&gt;
&lt;h3 id=&quot;total-war-warhammer-40k-vs-wh3-what-changes&quot;&gt;Total War: Warhammer 40K vs WH3: what changes?&lt;/h3&gt;
&lt;p&gt;Assuming the Warcore engine is purpose-built for 40K (and not just a Warscape repackaging), here’s what should fundamentally change compared to Warhammer 3:&lt;/p&gt;
&lt;div class=&quot;my-6 overflow-x-auto&quot;&gt;

















































&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Aspect&lt;/th&gt;&lt;th&gt;Warhammer 3 (reference)&lt;/th&gt;&lt;th&gt;Warhammer 40K (anticipated)&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Engine&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Warscape (2009 lineage)&lt;/td&gt;&lt;td&gt;Warcore (new, 2024–2025)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Strategic map&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Continental, medieval fantasy&lt;/td&gt;&lt;td&gt;Inter-system, galactic sectors&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Dominant combat&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Melee + magic (Winds of Magic)&lt;/td&gt;&lt;td&gt;Long-range fire + psykers&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Unit scale&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Human/elf/dwarf regiments&lt;/td&gt;&lt;td&gt;Space Marine squads, Ork hordes, Tyranid swarms&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Magic / supernatural&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Winds of Magic, channeled spells&lt;/td&gt;&lt;td&gt;Psyker powers, Warp, Necron tech&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Sieges&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Medieval castles&lt;/td&gt;&lt;td&gt;Hive cities, ruined industrial worlds&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Economy&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;Gold + province growth&lt;/td&gt;&lt;td&gt;Imperium credits? Sector resources? (TBC)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;strong&gt;Platforms&lt;/strong&gt;&lt;/td&gt;&lt;td&gt;PC only&lt;/td&gt;&lt;td&gt;PC + Xbox + PlayStation (likely)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;The &lt;strong&gt;real design challenge&lt;/strong&gt; for Creative Assembly is managing the melee → ranged transition. Modern Total Wars are built around the &lt;strong&gt;clash of lines&lt;/strong&gt;, the moment two infantry blocks crash into each other. In 40K, that moment is statistically rarer: most engagements resolve at range, with cover, suppression, and a few elite melee units (Space Marines, Tyranids in close combat) standing as exceptions.&lt;/p&gt;
&lt;p&gt;If CA simply replicates the fantasy dynamic with a sci-fi reskin, the game will &lt;strong&gt;feel flat&lt;/strong&gt; to 40K fans. If they reinvent too much, they lose the Total War core audience. It’s a fine balance — and that’s probably why the studio took the time to build a dedicated engine rather than adapt Warscape.&lt;/p&gt;
&lt;h3 id=&quot;going-further&quot;&gt;Going further&lt;/h3&gt;
&lt;p&gt;To dig deeper into the Total War ecosystem and the WH40K expectations, here are our reference articles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/total-war-warhammer-3-complete-guide-factions-mods-2026/&quot;&gt;Total War: Warhammer 3 — full overview and fantasy RTS guide&lt;/a&gt; (Total War hub cornerstone)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/total-war-warhammer-3-factions-tier-list-immortal-empires-2026/&quot;&gt;Total War: Warhammer 3 factions tier list (Immortal Empires 2026)&lt;/a&gt; — to understand how CA balances massive rosters&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/fr/total-war-warhammer-40k-tout-ce-quon-sait-du-rts-ultra-sombre/&quot;&gt;Total War: Warhammer 40K — everything we know about the ultra-grim RTS&lt;/a&gt; — pre-announcement analysis, useful to compare with what we know now&lt;/li&gt;
&lt;li&gt;Creative Assembly announces Total War: Warhammer 40,000 — the raw announcement-day news&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/fr/total-war-25-ans-dhistoire-dun-projet-fou-a-medieval-3-et-au-dela/&quot;&gt;Total War: 25 years of history, from a crazy project to Medieval 3 and beyond&lt;/a&gt; — to frame CA’s overall roadmap&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;One thing to remember at mid-2026: &lt;strong&gt;Warhammer 40K is no longer a rumor&lt;/strong&gt;, but the project is still far from release. The technical bet on the Warcore engine and the cross-platform opening make it potentially &lt;strong&gt;the most ambitious Total War ever launched&lt;/strong&gt;, but also the riskiest. Next expected milestones: summer 2026 (first gameplay) and TGA 2026 (officially named faction). We’ll come back to this each step of the way.&lt;/p&gt;
&lt;h2 id=&quot;sources&quot;&gt;Sources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/4199910/Total_War_WARHAMMER_40000/&quot;&gt;Official Steam page for Total War: WARHAMMER 40,000&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://warhammer40000.totalwar.com/&quot;&gt;Official Total War: WARHAMMER 40,000 website&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item></channel></rss>