<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Zerospace — After Strategy</title><description>Articles tagged &quot;Zerospace&quot; on After Strategy.</description><link>https://after-strategy.com/</link><language>en-us</language><item><title>ZeroSpace Fully Funded Through 1.0: September Roadmap Detailed</title><link>https://after-strategy.com/en/zerospace-funding-confirmed-roadmap-september-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/zerospace-funding-confirmed-roadmap-september-2026/</guid><description>Starlance says Early Access sales fund ZeroSpace through 1.0 and promises a September Galactic War season, new units, campaign content and a UI redesign.</description><pubDate>Tue, 25 Aug 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Three weeks after ZeroSpace launched in Early Access, Starlance Studios made a clear statement: sales were strong enough to &lt;strong&gt;fund development through the 1.0 release&lt;/strong&gt;. The message sits in an August 8 update to backers, which Massively Overpowered relayed on August 10. It answers the question hanging over any early access purchase: will the studio last?&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; part of the September promises arrived. The &lt;a href=&quot;https://store.steampowered.com/news/app/1605850/view/690894224252469970&quot;&gt;September 12 patch&lt;/a&gt; added two co-op missions and a new difficulty tier, but pushed back the new commander and the new units. The &lt;a href=&quot;https://store.steampowered.com/news/app/1605850/view/688644326827229720&quot;&gt;October 3 update&lt;/a&gt; then launched Galactic War Season 1 with the Xol, a commander and a first batch of the interface overhaul.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id=&quot;what-the-studio-actually-says&quot;&gt;What the studio actually says&lt;/h2&gt;
&lt;p&gt;In its backer message, Starlance writes that Early Access sales were strong enough to fund development costs through the 1.0 release. That is a studio claim, not an accounting audit. It is still rare this early after an early access launch.&lt;/p&gt;
&lt;p&gt;The message also says the versus playerbase has stayed very stable and that average concurrent ranked games rose over the previous ten days. More than 350,000 wishlists have not yet turned into purchases, though. For the studio, that headroom matters as much as the initial sales figure.&lt;/p&gt;
&lt;h2 id=&quot;a-promised-cadence-and-fixes-already-visible&quot;&gt;A promised cadence, and fixes already visible&lt;/h2&gt;
&lt;p&gt;Starlance aims for weekly changes, with bug fixes and minor balance tweaks, and larger content updates roughly every month. The promise already shows on the Steam page: updates landed on August 11, 14 and 19, after the season closed on August 6.&lt;/p&gt;
&lt;p&gt;That season, Season Zero, ended with a &lt;a href=&quot;https://store.steampowered.com/news/app/1605850/view/678506154328850648&quot;&gt;victory for the Keeper Council led by Winter&lt;/a&gt;. A pirate warlord then took the galactic zenith, which sets up the next stage of the war.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/zerospace-financement-confirme-roadmap-septembre-2026/screenshot-1.webp&quot; alt=&quot;ZeroSpace — ship bridge where the crew gathers between campaign missions&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;515&quot; srcset=&quot;/images/articles/zerospace-financement-confirme-roadmap-septembre-2026/screenshot-1-480w.webp 480w, /images/articles/zerospace-financement-confirme-roadmap-septembre-2026/screenshot-1-800w.webp 800w, /images/articles/zerospace-financement-confirme-roadmap-septembre-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;what-september-is-meant-to-bring&quot;&gt;What September is meant to bring&lt;/h2&gt;
&lt;p&gt;For the following month, Starlance announces a new Galactic War season, more units, extra campaign and co-op content, and “more”. The studio also confirms an in-game UI redesign and an icon update, with an emphasis on usability and visual cohesion. Massively Overpowered adds that optimization and bug fixing remain a priority.&lt;/p&gt;
&lt;p&gt;Galactic War is a persistent seasonal mode: alliances fight for galaxy territory through co-op missions. It is not the solo campaign, and the two should not be confused. The exact schedule of the updates is not specified beyond the month.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/zerospace-financement-confirme-roadmap-septembre-2026/screenshot-2.webp&quot; alt=&quot;ZeroSpace — galaxy map screen with a planet and the competing alliances&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1196&quot; height=&quot;675&quot; srcset=&quot;/images/articles/zerospace-financement-confirme-roadmap-septembre-2026/screenshot-2-480w.webp 480w, /images/articles/zerospace-financement-confirme-roadmap-septembre-2026/screenshot-2-800w.webp 800w, /images/articles/zerospace-financement-confirme-roadmap-septembre-2026/screenshot-2.webp 1196w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;what-it-changes-for-hesitant-players&quot;&gt;What it changes for hesitant players&lt;/h2&gt;
&lt;p&gt;The announced funding says nothing about content quality, but it changes the risk calculation. Development has a budget, the cadence is set and the September content is due before the end of the year. For a player torn between buying now and waiting for 1.0, the case for waiting weakens.&lt;/p&gt;
&lt;p&gt;The risk is judging on trust. It remains to be seen whether the new Galactic War season brings enough depth to keep players around, and whether the new units upset competitive compositions or simply add to them. After Strategy has not played the game, so both points remain to be checked.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/zerospace/&quot;&gt;All our ZeroSpace articles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/zerospace-early-access-rts-rpg-launch-2026/&quot;&gt;ZeroSpace in Early Access: what the campaign and factions really contain&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://zerospace.backerkit.com/hosted_preorders/project_updates&quot;&gt;Starlance’s backer update (BackerKit)&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item><item><title>ZeroSpace in Early Access: What the Campaign and Factions Really Contain</title><link>https://after-strategy.com/en/zerospace-early-access-rts-rpg-launch-2026/</link><guid isPermaLink="true">https://after-strategy.com/en/zerospace-early-access-rts-rpg-launch-2026/</guid><description>ZeroSpace blends RTS, an RPG campaign and a galactic war. Here is what is actually playable at launch, and what is still planned for version 1.0.</description><pubDate>Wed, 22 Jul 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;ZeroSpace arrives with a promise broad enough to raise doubts: a narrative campaign, dialogue, four armies, mercenaries, co-op, PvP and a persistent galactic war. The right question is not whether it “reinvents the RTS”, but how much of that list has been playable since Early Access opened on July 20.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Update, October 26, 2026:&lt;/strong&gt; Season Zero ended on August 2 with a victory for the Keeper Council led by Winter. The &lt;a href=&quot;https://store.steampowered.com/news/app/1605850/view/688644326827229720&quot;&gt;October 3 update&lt;/a&gt; then added the Xol to every mode, ranked 1v1 included, with an epilogue mission for Act 1. The launch discount ended on August 3.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The &lt;a href=&quot;https://store.steampowered.com/app/1605850/ZeroSpace/&quot;&gt;Steam page&lt;/a&gt; is more precise than the marketing pitch: a solo campaign, four main factions, six mercenary factions and ten heroes are available from day one. Other elements are still announced for the full version.&lt;/p&gt;
&lt;h2 id=&quot;four-main-factions-six-mercenary-groups-more-than-90-units-and-heroes&quot;&gt;Four main factions, six mercenary groups, more than 90 units and heroes&lt;/h2&gt;
&lt;p&gt;At launch, ZeroSpace offers four main factions: the &lt;strong&gt;Protectorate&lt;/strong&gt; (humans), the &lt;strong&gt;Grell&lt;/strong&gt; (a plant-like species), the &lt;strong&gt;Legion of Truth&lt;/strong&gt; (a fanatical empire) and the &lt;strong&gt;Xol&lt;/strong&gt; (a robotic civilization). In its “current state” section, Steam lists &lt;strong&gt;six mercenary factions and ten heroes&lt;/strong&gt;, for more than 90 units and heroes in total.&lt;/p&gt;
&lt;p&gt;The Xol are at an earlier stage, though. The studio says they will join ranked play once community balance feedback has been folded in. Another section of the page mentions seven mercenary factions and fourteen commanders in the game’s overall vision. That gap reads as the difference between current content and the announced target, not as seven groups already available.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/zerospace-early-access-rts-rpg-2026/screenshot-1.webp&quot; alt=&quot;ZeroSpace — ship bridge where the crew gathers between campaign missions&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1200&quot; height=&quot;515&quot; srcset=&quot;/images/articles/zerospace-early-access-rts-rpg-2026/screenshot-1-480w.webp 480w, /images/articles/zerospace-early-access-rts-rpg-2026/screenshot-1-800w.webp 800w, /images/articles/zerospace-early-access-rts-rpg-2026/screenshot-1.webp 1200w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;a-campaign-of-12-or-13-missions-still-incomplete&quot;&gt;A campaign of 12 or 13 missions, still incomplete&lt;/h2&gt;
&lt;p&gt;The official sources do not give exactly the same number. Steam lists &lt;strong&gt;13 story missions&lt;/strong&gt;, while the studio’s launch announcement presents Act 1 as a campaign of &lt;strong&gt;12 missions&lt;/strong&gt; as Prefect Aster, commander of the Protectorate. Either way, the player alternates missions with interactive dialogue with the crew.&lt;/p&gt;
&lt;p&gt;The description of the final content mentions 15 main missions, 10 loyalty missions and 15 side arcs, 40 missions across several categories. That total is a development target, not forty missions already playable. Between missions, the dialogue trees, which Steam compares to those of Mass Effect and Baldur’s Gate, are meant to make decisions weigh on the story. After Strategy has not played the game, so that effect remains to be checked in practice.&lt;/p&gt;
&lt;h2 id=&quot;galactic-war-survival-ranked-and-skirmish&quot;&gt;Galactic War, survival, ranked and skirmish&lt;/h2&gt;
&lt;p&gt;The campaign is only part of the offer. &lt;strong&gt;Galactic War&lt;/strong&gt; gathers ten co-op missions in a persistent, seasonal mode where alliances fight for control of the Orion Sector. &lt;strong&gt;Survival&lt;/strong&gt; pits two players against endless waves of Grell, &lt;strong&gt;ranked&lt;/strong&gt; offers 1v1 and 2v2 queues, and &lt;strong&gt;skirmish&lt;/strong&gt; allows 1v1, 2v2 or free-for-all against friends or AI.&lt;/p&gt;
&lt;h2 id=&quot;season-zero-and-the-first-contact-invitational&quot;&gt;Season Zero and the First Contact Invitational&lt;/h2&gt;
&lt;p&gt;To accompany the launch, Starlance runs &lt;strong&gt;Galactic War Season Zero&lt;/strong&gt;, from July 20 to August 2, 2026. Players join one of three alliances led by the creators Winter, Neo and uThermal, and every co-op match moves their side forward on the galaxy map. The winning alliance crowns its creator the first “Galactic Emperor” in the game’s history.&lt;/p&gt;
&lt;p&gt;In parallel, the &lt;strong&gt;First Contact Invitational&lt;/strong&gt; brings together RTS veterans such as Harstem, TheViper and Lowko. They climb the ranked ladder from July 20, then a final tournament takes place on August 9.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/images/articles/zerospace-early-access-rts-rpg-2026/screenshot-2.webp&quot; alt=&quot;ZeroSpace — galaxy map screen with a planet and the competing alliances&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1196&quot; height=&quot;675&quot; srcset=&quot;/images/articles/zerospace-early-access-rts-rpg-2026/screenshot-2-480w.webp 480w, /images/articles/zerospace-early-access-rts-rpg-2026/screenshot-2-800w.webp 800w, /images/articles/zerospace-early-access-rts-rpg-2026/screenshot-2.webp 1196w&quot; sizes=&quot;(max-width: 1024px) 100vw, 992px&quot;&gt;&lt;/p&gt;
&lt;h2 id=&quot;price-length-of-early-access-and-what-to-watch&quot;&gt;Price, length of Early Access and what to watch&lt;/h2&gt;
&lt;p&gt;ZeroSpace costs $39.99, with a 10% launch discount ($35.99) valid until August 3. Starlance plans roughly a year of Early Access and warns that the price could rise as content is added. The full version is meant to bring more campaign and co-op missions, new skirmish maps up to 4v4, new factions, co-op commanders and mercenaries.&lt;/p&gt;
&lt;p&gt;The current content is dense enough for an Early Access entry, but buying depends on tolerance for an unfinished campaign. The risk specific to early access is that the RPG layers and the persistent galaxy are the hardest to balance at scale. For players who mainly want multiplayer, ranked, survival and skirmish already offer play well beyond the first missions. For those who come for the complete story, waiting is the safer call.&lt;/p&gt;
&lt;p&gt;The point to watch is how fast Starlance adds the announced missions, character events, factions and mercenaries. The &lt;a href=&quot;/en/zerospace-funding-confirmed-roadmap-september-2026/&quot;&gt;1.0 funding confirmation and the September roadmap&lt;/a&gt; give a first answer on that pace.&lt;/p&gt;
&lt;h2 id=&quot;going-further&quot;&gt;Going further&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;/en/jeux/zerospace/&quot;&gt;All our ZeroSpace articles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;/en/zerospace-funding-confirmed-roadmap-september-2026/&quot;&gt;ZeroSpace: 1.0 funding confirmed and September roadmap&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/1605850/ZeroSpace/&quot;&gt;ZeroSpace on Steam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content:encoded><category>rts</category></item></channel></rss>