---
title: "A New Development in Total War: Warhammer 3 Sieges"
description: "The end of siege ladders in Total War: Warhammer 3 marks a turning point for sieges: why removing ladders helps, the real problem of gates, and calls for more tactical diversity. 5 min read."
url: https://after-strategy.com/en/total-war-warhammer-3-siege-battles-new-progress-2025/
lang: en
published: 2025-07-31
updated: 2026-10-14
author: "Simon Dougnac"
author_url: https://after-strategy.com/en/auteur/simon/
game: "Total War: Warhammer 3"
game_url: https://after-strategy.com/en/jeux/total-war-warhammer-3/
categories: [rts, tour-par-tour]
translations:
  fr: https://after-strategy.com/fr/un-nouvel-avancement-dans-les-sieges-de-total-war-warhammer-3/
  es: https://after-strategy.com/es/total-war-warhammer-3-asedios-nuevo-avance-2025/
publisher: "After Strategy"
---

# A New Development in Total War: Warhammer 3 Sieges

> The end of siege ladders in Total War: Warhammer 3 marks a turning point for sieges: why removing ladders helps, the real problem of gates, and calls for more tactical diversity. 5 min read.

## The End of Siege Ladders in [Total War: Warhammer 3](https://after-strategy.com/en/jeux/total-war-warhammer-3/)

![Total War Warhammer 3 — official capture showing fantasy armies and winged creatures engaged in battle](https://after-strategy.com/images/articles/un-nouvel-avancement-dans-les-sieges-de-total-war-warhammer-3/screenshot-1.webp)
-   Removing siege ladders marks a turning point for sieges.
-   Necessary adjustments to the game's gates are at the heart of the problem.
-   Greater tactical diversity in battles should be encouraged.
-   Sieges can become a testing ground for new mechanics.
-   A complete overhaul of siege mechanics is expected.

### [Table of contents](#toc)

-   [The End of Siege Ladders](#the-end-of-siege-ladders)
-   [Siege Ladders: A Historical Problem](#siege-ladders-a-historical-problem)
-   [A New Siege System on the Horizon](#a-new-siege-system-on-the-horizon)
-   [The Real Problem of Gates](#the-real-problem-of-gates)
-   [Encouraging Tactical Diversity](#encouraging-tactical-diversity)
-   [Sieges as a Testing Ground](#sieges-as-a-testing-ground)
-   [Conclusion: A Necessary but Long-Awaited Overhaul](#conclusion)

### The End of Siege Ladders

Total War: Warhammer 3 recently made headlines with a change that sparked strong reactions in the community: the removal of siege ladders. It is a major step forward for sieges, but it is also a sign that much deeper problems remain to be solved. In this article, we will dive into this decision and explore the real challenges Creative Assembly still faces when it comes to siege mechanics.

### Siege Ladders: A Historical Problem

For a long time, sieges in Total War have been a bone of contention. Siege ladders, often seen as an unconvincing mechanic, brought a certain predictability to assaults. Units climbing these structures were vulnerable, which sometimes made siege battles frustrating. The removal of these ladders marks a turning point. It simplifies assault management, but above all it is a first step toward a necessary overhaul of siege mechanics.

### A New Siege System on the Horizon

With the elimination of ladders, we hope Creative Assembly will also revisit other aspects of sieges. Currently, sieges remain quite rigid in their structure. We often end up with stagnant, not very dynamic formations. The addition of new siege mechanics could allow for more tactical and varied maneuvers. We could imagine battles where players must take into account elements such as capture points, real-time deployment, or even weather events influencing the outcome of the fight.

### The Real Problem of Gates

While the removal of ladders is welcome, another aspect of sieges could well be the true heart of the problem: the gates. Whether on medieval fortifications or more modern structures, gates are an essential means of controlling access. In Warhammer 3, gates are often too difficult to destroy or bypass, giving defenders an unfair advantage.

It becomes crucial for Creative Assembly to examine how gates work. Currently, it can seem almost impossible to break down a closed gate, leading to endless standoffs. This could be improved by allowing players to use more resources to disable or destroy these gates. Moreover, why not introduce siege options to bypass these defenses? That would considerably enrich the gameplay and add a new layer of strategy.

### Encouraging Tactical Diversity

One of Total War: Warhammer 3's big challenges has always been tactical diversity. Players want to be able to approach battles creatively. With the removal of ladders, there is a great opportunity to rethink siege gameplay. Mechanics must evolve to encourage players to adopt varied approaches. For example, why not allow special units to jump over walls? Or improved catapults that could target specific points on the walls to destroy them more effectively?

### Sieges as a Testing Ground

Sieges are an excellent way to experiment with new mechanics. Creative Assembly could consider integrating more narrative elements into sieges, such as scenarios based on historical events or mission sequences that increase immersion. In addition, a system of varied rewards could be set up to encourage players to try different strategies. Rather than repeating the same approach every time, each siege should count as a unique challenge to overcome.

### Conclusion: A Necessary but Long-Awaited Overhaul

In the end, the removal of siege ladders in Total War: Warhammer 3 is a promising first step. Nevertheless, it is essential that Creative Assembly does not stop there. The question of gates is paramount and must be at the heart of discussions around sieges. Our battles must be more dynamic, diverse and strategic. Players want an experience that stimulates their creativity, allowing them to live captivating and unpredictable sieges. If the developers take this feedback into account, we could well witness a renewal of siege mechanics that will redefine the gaming experience in this already rich universe.

### FAQ

**Q: Why did they remove siege ladders?**  
A: Siege ladders were seen as an unconvincing mechanic, and their removal aims to simplify assault management.

**Q: What other changes can be expected?**  
A: An overhaul of siege mechanics, notably by improving how gates work and encouraging varied tactics.

**Q: How can sieges become more interactive?**  
A: By integrating narrative elements, historical scenarios, and by letting players experiment with new mechanics.

## See also

- [Total War Warhammer 3 Update 9.0: End Times, Glottkin and Vampire Counts — What Changes for Immortal Empires](https://after-strategy.com/en/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/)
- [Total War: Warhammer 3 — Bhashiva and the Complete Grand Cathay Rework (Update 8.0)](https://after-strategy.com/en/total-war-warhammer-3-bhashiva-character-pack-grand-cathay-rework-2026/)
- [Total War Warhammer 3: Nagash and the Lords of the End Times Arrive This Summer](https://after-strategy.com/en/total-war-warhammer-3-lords-of-the-end-times-nagash-summer-2026/)
- [All RTS articles](https://after-strategy.com/en/categorie/rts/)

## Sources

- [Official Steam page of Total War: Warhammer 3](https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/)
- [Official Total War: Warhammer 3 website](https://www.totalwar.com/games/warhammer-iii/)

## Sources

- <https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/>
- <https://www.totalwar.com/games/warhammer-iii/>

Source : [A New Development in Total War: Warhammer 3 Sieges](https://after-strategy.com/en/total-war-warhammer-3-siege-battles-new-progress-2025/) — After Strategy
