---
title: "Total War: Warhammer 40K Is Official — Here Is the Community Wishlist for the Emperor"
description: "Total War: Warhammer 40K is officially in development. The community wishlist: galactic campaign, ten factions, space battles, betrayal mechanics and a long-term roadmap."
url: https://after-strategy.com/en/total-war-warhammer-40000-official-wishlist-for-the-emperor/
lang: en
published: 2026-04-09
updated: 2026-10-16
author: "Simon Dougnac"
author_url: https://after-strategy.com/en/auteur/simon/
game: "Total War: WARHAMMER 40,000"
game_url: https://after-strategy.com/en/jeux/total-war-warhammer-40000/
categories: [rts]
translations:
  fr: https://after-strategy.com/fr/total-war-warhammer-40k-est-officiel-voici-notre-wishlist-pour-lempereur/
  es: https://after-strategy.com/es/total-war-warhammer-40000-oficial-wishlist-para-el-emperador/
publisher: "After Strategy"
---

# Total War: Warhammer 40K Is Official — Here Is the Community Wishlist for the Emperor

> Total War: Warhammer 40K is officially in development. The community wishlist: galactic campaign, ten factions, space battles, betrayal mechanics and a long-term roadmap.

## [Total War: Warhammer 40,000](https://after-strategy.com/en/jeux/total-war-warhammer-40000/): It Is Official — the Community Wishlist for the Emperor

![Total War: WARHAMMER 40,000 — official screenshot showing the in-game interface](https://after-strategy.com/images/articles/total-war-warhammer-40k-est-officiel-voici-notre-wishlist-pour-lempereur/screenshot-1.webp)
-   **An official announcement**: Creative Assembly and Games Workshop confirm the Total War 40K game is in development.
-   **A galactic-scale campaign**: the wishlist calls for a galaxy map with star systems, Warp travel and space battles.
-   **A wide roster**: at least ten playable factions at launch, from Space Marines to Necrons.
-   **Massive battles, on the ground and in space**: hive-city fighting, boarding actions and Imperial Titans.
-   **A long-term roadmap**: faction DLCs, historical campaigns, free updates and open modding.

### The announcement that shook the galaxy

Finally! After years of rumors, leaks and desperate prayers at the Emperor's Altar, Creative Assembly and Games Workshop have officially confirmed what every fan hoped for: **Total War: Warhammer 40K** is in development. On paper, the explosive mix of the Total War series' sweeping strategy and the dark, brutal and endlessly rich Warhammer 40,000 universe promises to be a game-changer.

But before bowing down before the Golden Throne while waiting for the release, the community decided to draw up its ultimate wishlist. Because if the Emperor is listening (and He has better things to do), He deserves a clear list of what players expect. Here are the requests, ranked by importance — because fans are demanding, but not naive. In the end, what matters is a game worthy of the universe. From the campaign map to the soundtrack, every section below reflects what the community hopes to find in the next big strategy release.

### 1. A campaign on a... galactic scale

In previous Total War: Warhammer games, the campaign was limited to a fantasy continent (even if it was already huge). But here, we are talking about **40K**: thousands of worlds, entire sectors to conquer, nebulae to cross and Warp Storms to avoid. What players want is a **truly immense** map, with:

-   **Star systems to conquer**: not just provinces, but entire planets to subjugate, plunder or purge. With management mechanics that differ depending on the world type (Hive World, Forge World, Agri World, etc.).
-   **War in the howling Warp**: large-scale naval battles between Imperial Navy ships, Chaos Cruisers and Ork Arks. And why not real-time boarding actions, Battlefleet Gothic style?
-   **Random events, Rogue Trader style**: Warp anomalies, xenos rebellions, Chaos cults springing up. In short, the feeling that the galaxy is alive and dangerous. A campaign that big would finally match the scale of the battles.

If the studio manages to capture that scale, players will already be won over — in practice, this is what matters most. Otherwise, Space Marines will be sent to their offices to remind them of the importance of **total war**.

### 2. Varied playable factions (not just Space Marines)

Yes, Space Marines are cool. But Warhammer 40K is so much more than that. The wishlist calls for **at least ten playable factions at launch**, with unique mechanics for each. Here is the priority list:

-   **The Imperium of Man**: not just Space Marines, but also the **Imperial Guard** (with thematic regiments like the Cadians or the Krieg) and the **Adeptus Mechanicus** (for fans of robots and tech-heresy). And why not the **Inquisition** as a secret faction.
-   **The Orks**: with their **Waaagh!** system that boosts their units, jury-rigged vehicles and an economy based on scavenging and violence. Plus **Goffs, Blood Axes and Evil Sunz** as sub-factions.
-   **The Eldars (and the Dark Eldars)**: ultra-fast units, mobility-based strategies, and for the Dark Eldars, a system of **raids and slavery** to fund their army.
-   **The Tyranids**: a faction **without a fixed base**, which must devour planets to grow, with units that evolve (like in **Dawn of War 2**).

-   **Chaos**: **Chaos Space Marines**, **Chaos Daemons**, and above all **Genestealer Cults** as an infiltrated faction. Because nothing is scarier than an internal rebellion.
-   **The T'au**: for players who like **high-tech, organized** strategies, with a caste system and pitched battles.
-   **The Necrons**: **near-indestructible** armies that awaken little by little, with tombs to activate and artifacts to recover.

And if, on top of that, **minor playable factions** like the Sisters of Battle, Genestealer Cults or Kroots are available, fans will sign up immediately.

### 3. Massive battles… but not only

Total War is known for its **10,000-unit** battles that make PCs tremble. But in the 40K universe, war takes different forms:

-   **Destructible urban combat**: hive cities to raze, buildings to storm, sewers to use for ambushes. Picture a battle in a **Hive City**, with vertical levels of fighting.
-   **Space battles**: not just skirmishes, but **ship assaults** with boarding, sabotage and corridor fighting. A mix between **Total War** and **Space Hulk**.
-   **Heroic units that change the game**: a **Space Marine Captain** charging alone into enemy lines, an **Imperial Psyker** summoning firestorms, an **Ork Warlord** smashing everything in his path. These units must have a **visible impact** on the battlefield.
-   **Vehicles and Titans**: **Leman Russ** grinding down infantry, **Baneblades** reducing buildings to dust, and above all… **Imperial Titans** as a special unit. Because nothing says "40K" like a **Warlord Titan** walking over the enemy.

And of course, players want **glorious death animations**: Space Marines exploding in their armor, Orks flying into shreds, Tyranids being carbonized by lasers. In short, **gore and spectacle**. Those details are what make a Total War battle memorable, and 40K has no shortage of material.

### 4. A diplomacy and betrayal system worthy of 40K

In Warhammer 40K, **no alliance is reliable**. Even your allies can stab you in the back (literally). So the wishlist includes:

-   **Temporary alliances**: a pact with the Eldars against Chaos? Possible, but beware of ending up with a blade in the back.
-   **Epic betrayals**: an **Inquisitor** declaring your world heretical, an **Imperial Governor** rebelling, a **Chaos Lord** corrupting your troops. Everything must be possible.
-   **Corruption mechanics**: Chaos must be able to **infiltrate** your planets, your generals must be able to **fall to temptation**, and your worlds must be able to **rebel** if you neglect them.
-   **Unique faction quests**: an **Imperial Crusade** to purge a sector, an Ork **Waaagh!** to invade a planet, a **Tyranid Invasion** to stop. With rewards worth the effort.

Most importantly, players want **politics to matter as much as war**. For players, the difference is simple: in 40K, sometimes a **well-placed word** is worth more than an army.

### 5. A multiplayer mode that delivers (literally)

Solo campaigns are great. But players also want to **face their friends** (or their enemies) with full armies online. Here is what is expected:

-   **Massive 1v1, 2v2, 3v3 battles**: with the option to play **coop** against the AI or other players.
-   **A "Galactic Conquest" mode**: a multiplayer campaign where each player embodies a faction and fights to control a sector. With **diplomacy, betrayals and dynamic alliances**.
-   **Tournaments and a league system**: because players want to prove they are the best strategists in the galaxy (or at least on the server).
-   **A map editor**: to create custom battlefields and scenarios. Because sometimes, players want to replay **the Fall of Cadia** in custom mode.

And of course, a **solid anti-cheat** from day one: ranked ladders, placement matches, a replay theater and in-game reporting. For players, the difference is simple — clean armies on the ladder, not cheaters. Online play is where friendships end and rivalries begin, and the wishlist takes it seriously.

### 6. A soundtrack and atmosphere to make you shiver

Warhammer 40K is also a **unique atmosphere**: dark, sweeping, sometimes grotesque, always intense. The wishlist includes:

-   **Sweeping music**: Gregorian choirs for the Imperium, Ork war cries, mysterious eldar chants. And above all, **the Emperor's theme** booming when you win a decisive battle.
-   **Iconic voices**: **Space Marines** yelling "For the Emperor!", **Inquisitors** declaring heretics, **Orks** growling "WAAAGH!". And if **Matt Ward** (the 40K audiobook narrator) could do the cinematics, it would be a dream.
-   **Brutal sound effects**: the **sound of bolters**, the **cries of Tyranids**, the **hum of Eldar weapons**. Everything must feel fully absorbing.
-   **"Codex" style cinematics**: because nothing makes you want to play more than a small intro film in the style of **Warhammer TV**. A strong audio identity would anchor the whole experience.

### 7. Post-launch content that keeps players coming back

Everyone knows Total War games have a **long lifespan**, and players want 40K to follow the same path. If you want that longevity, here is what is hoped for:

-   **Faction DLCs**: the **Sisters of Battle**, the **Genestealers**, the **Leagues of Votann**, the **Adepta Sororitas**. There are so many factions in 40K that the game could get content for 10 years.
-   **Historical campaigns**: the **War of the Beast**, the **13th Black Crusade**, the **Fall of Cadia**. Pre-written scenarios with specific objectives.
-   **Free updates**: new units, new mechanics, balance. Because nobody wants to pay for a patch.
-   **An open modding system**: so the community can create its own factions, its own maps and its own mechanics. Because mods are life. The community has kept older Total War titles alive for years through mods, and 40K would benefit from the same energy.

### 8. An AI that does not behave like a stupid grot

Nothing is more frustrating than an AI that **does not know how to play its army**. In 40K, players want enemies that are intelligent, vicious and unpredictable:

-   **Faction-adapted strategies**: Orks must charge like brutes, Eldars must avoid frontal fights, Tyranids must encircle.
-   **Credible resource management**: no AI spamming the same unit because it bugged out.
-   **Reactions to events**: if you launch a crusade against Chaos, players want the **Daemons to react** by sending reinforcements.
-   **A balanced difficulty level**: no "Easy = too easy" and "Hard = obvious cheating". Players want an **honest challenge**. A good AI makes every campaign feel like a duel against a worthy opponent.

### 9. Small details that make the difference

Because it is often the **little things** that make every campaign memorable, here is what players would love:

-   **References everywhere**: names of known planets (**Armageddon, Cadia, Macragge**), quotes from the books, easter eggs for fans.
-   **A permanent injury system**: a hero who loses an arm in battle? He keeps a **bionic arm** (or a hook, if he is an Ork).
-   **Contextual animations**: a Space Marine **reloading his bolter** in combat, an Ork **repairing his vehicle** with a hammer, a Psyker **bleeding from the nose** after a spell too powerful.
-   **A "Codex" mode**: to read the story of factions, units and events like in the real 40K books. Those touches cost little and add a lot of character.

### 10. A release that does not keep us waiting 10,000 years

Okay, everyone knows Total War games take time to release. But here, players are **as impatient as Sanguinary Guard before a battle**. So Creative Assembly, Games Workshop… **hurry up**. Because if you make players wait too long, they will start **praying to Slaanesh for the game to come out faster**. And trust us, you do not want that. The risk of silence is real: a clear release window would let players plan their holidays around it.

### In conclusion: the Emperor is watching

This game has the potential to become **the best strategy game of all time**. But for that, the developers must **listen to the fans** and make the right choices. The wishlist is ambitious, but fans know they are capable of delivering. So it is your turn, developers. **Do not disappoint us**, or the Black Templars will be sent to your offices. And you, dear reader, what do **you** want to see in the next Total War game? A particular faction? A game mechanic? Let us know in the comments… **for the Emperor!** What matters now is a release window. The galaxy is waiting.

## See also

- [Warhammer 40K — Total War game hub](https://after-strategy.com/en/jeux/total-war-warhammer-40000/)
- [Everything we know about the ultra-dark RTS](https://after-strategy.com/en/total-war-warhammer-40000-everything-we-know-ultra-dark-rts/)
- [First gameplay: four factions and a closed beta](https://after-strategy.com/en/total-war-warhammer-40000-first-gameplay-reveal-closed-beta-2026/)
- [Update 9.0 — End Times crises and the Vampire Counts rework](https://after-strategy.com/en/total-war-warhammer-3-update-9-end-times-lords-dlc-2026/)
- [Update 8.0 — Bhashiva and the Grand Cathay rework](https://after-strategy.com/en/total-war-warhammer-3-bhashiva-character-pack-grand-cathay-rework-2026/)
- [All RTS articles](https://after-strategy.com/en/categorie/rts/)

## Sources

- [Warhammer 40,000 — Total War on Steam](https://store.steampowered.com/app/4199910/Total_War_WARHAMMER_40000/)
- [Total War: WARHAMMER 40K — official website](https://warhammer40000.totalwar.com/)

## Frequently asked questions

### Is Total War: Warhammer 40K officially confirmed?

Yes. Creative Assembly and Games Workshop officially confirmed that the game is in development.

### Which factions could be playable at launch?

The wishlist calls for at least ten factions, from the Imperium and the Orks to Eldars, Tyranids, Chaos, T'au and Necrons.

### What scale is expected for the campaign?

A galactic map with conquerable star systems, Warp travel and space battles between Imperial Navy ships, Chaos Cruisers and Ork Arks.

### Will there be space battles and boarding actions?

The wishlist asks for ship assaults with boarding, sabotage and corridor fighting, mixing Total War with Space Hulk-style combat.

### Is this wishlist official or community-driven?

It is a community wishlist published by the editorial team, not an official roadmap from Creative Assembly or Games Workshop.

## Sources

- <https://store.steampowered.com/app/4199910/Total_War_WARHAMMER_40000/>
- <https://warhammer40000.totalwar.com/>

Source : [Total War: Warhammer 40K Is Official — Here Is the Community Wishlist for the Emperor](https://after-strategy.com/en/total-war-warhammer-40000-official-wishlist-for-the-emperor/) — After Strategy
