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Age of Wonders 4: artwork of a portal opening onto a mountain realm, with an army in silhouette in front of it

Age of Wonders 4 best DLC in 2026: which of the 11 expansions to buy

Age of Wonders 4 has 11 paid DLC worth $209.89 at full price. Cultures, rulers, story packs: which to buy first, and when an Expansion Pass actually saves money.

Simon Dougnac 7 min read
Table of contents
  1. All 11 Age of Wonders 4 DLC at a glance
  2. Cultures: the best value for replayability
  3. Rulers: change your leader, not your people
  4. Story content: Secrets of the Archmages stands apart
  5. Expansion Pass or individual DLC?
  6. What you get for free with each DLC
  7. Recommended buying order by playstyle
  8. Going further

As of 8 November 2026, Age of Wonders 4 has 11 paid DLC, from Dragon Dawn (June 2023) to The Silver Seas (3 November 2026). At Paradox’s suggested prices, the whole lot costs $209.89. Nobody needs all of it. The right first purchase depends mostly on the kind of content you want, and that is where these packs really differ.

They fall into three groups. A culture is picked whenever you create a faction and shapes its buildings, units and bonuses, so it shows up in every game. A ruler type changes your leader and sometimes your capital. A story pack adds scripted realms, which only matter if you play those campaigns. This guide is not based on hands-on play: it cross-checks official announcements from Triumph Studios and Paradox, the Steam store pages and suggested prices, sales excluded.

All 11 Age of Wonders 4 DLC at a glance

DLCReleaseSuggested priceWhat matters
Dragon Dawn20 Jun 2023$9.99Dragon ruler, Lizardfolk form, 2 tomes
Empires & Ashes7 Nov 2023$19.99Reaver culture, Avian form, 4 tomes, Seals of Power
Primal Fury27 Feb 2024$9.99Primal culture, Lupine and Goatkin forms, 2 tomes
Eldritch Realms18 Jun 2024$19.99Umbral Abyss, Eldritch Sovereign, Syron and Insect forms
Ways of War5 Nov 2024$14.99Oathsworn culture, Ogrekin and Simian forms, 4 tomes
Giant Kings1 Apr 2025$24.99Giant ruler, new dwelling, regions
Archon Prophecy12 Aug 2025$24.99Architects culture, Elysian and Ancient forms, 4 tomes
Thrones of Blood11 Nov 2025$19.99Vampire ruler, Vampire’s Castle, 3 tomes
Rise from Ruin9 Mar 2026$19.99Nomad culture, Harefolk form, 3 tomes
Secrets of the Archmages16 Jun 2026$19.993 story realms, 6 tomes, Owlkin form
The Silver Seas3 Nov 2026$24.99Mercantile culture, Aqualon and Sharkkin forms, 4 tomes

Every pack is available on PC, PS5 and Xbox Series X|S. Prices come from Paradox Interactive’s launch press releases. In Europe, the euro price uses the same figures, and it matches the full price shown on Steam.

Age of Wonders 4: world map with a city, its borders drawn in white and a jagged coastline

Cultures: the best value for replayability

Six DLC add a culture. That is the content you will see most often, because every custom faction has to pick one.

Primal Fury ($9.99) is the cheapest way in. Its Primal culture worships one of seven animals, each tied to a terrain type and a damage type. The pack also brings the Lupine and Goatkin forms, the Tome of Fey Mists, the Tome of the Stormborne and four mounts, mammoths and crocodiles among them.

Ways of War ($14.99) delivers the Oathsworn culture and its three oaths. Harmony avoids war and builds a multicultural empire, Righteousness hunts down evil, and Strife rewards attacking stronger foes. Four tomes (Discipline, Shades, Calamity, Prosperity) plus the Ogrekin and Simian forms make it a dense pack for the money.

Empires & Ashes ($19.99) is the warmonger’s pick. The Reaver culture draws its strength from conquest and raids, and brings war machines to besiege cities. The expansion also adds the Avian form, four tomes and the Seals of Power victory condition: capture the seals and hold them long enough to win.

Archon Prophecy ($24.99) is aimed at builders. The Architects culture raises monuments in its cities, each dedicated to an affinity, which boost the economy and unlock bonuses. It ships with the Elysian and Ancient forms, four tomes, Prophecy traits and two story realms.

Rise from Ruin ($19.99) has the oddest culture of the lot. Nomads pack up and move their cities: the Conquerors subculture goes for fast raids, while Scavengers loot wonders and battlefield spoils. Add the Harefolk form, three tomes and the Astral Barrens, a terrain where magic turns unstable and spells can backfire on the caster.

The Silver Seas ($24.99), the newest release, introduces the Mercantile culture. It splits into Barony and Cartel and can place cities on land and at sea. It comes with the Aqualon and Sharkkin forms, four tomes and a dwelling run by pirate captains. Our Silver Seas preview breaks down Barony and Cartel in detail.

Rulers: change your leader, not your people

Four DLC add a ruler type that replaces the classic wizard king. Their appeal is narrower: these leaders only matter when you actually pick that kind of ruler.

  • Dragon Dawn ($9.99): the customisable Dragon ruler, with its own skills and transformations. The pack adds the Lizardfolk form, the Tome of Evolution, the Tome of Dragons and The Ashen War realm, where six elder dragons fight it out.
  • Eldritch Realms ($19.99): the Eldritch Sovereign and its Thrall spellcasting. It is also a map expansion, with the Umbral Abyss layer, the Syron and Insect forms, Cosmic Happenings events and two story realms.
  • Giant Kings ($24.99): the Giant ruler, a new dwelling and hand-crafted regions to explore.
  • Thrones of Blood ($19.99): the Vampire ruler, whose Vampire’s Castle replaces the Wizard Tower. Three tomes and a story realm about the origins of vampire-kind round it out.

Dragon Dawn is the most affordable of the four. Eldritch Realms earns its place through map content more than its ruler: the Umbral Abyss changes your games even if you stick with a wizard king.

Age of Wonders 4: star-shaped empire development tree with branches for each magic affinity

Story content: Secrets of the Archmages stands apart

Paradox pitches Secrets of the Archmages ($19.99) as a narrative-focused DLC. It bundles three story realms (Evermore, Azh’Ruun Pit, Burrow Downs), six tomes themed on Athla’s Wizard Kings and the Owlkin form. Our Secrets of the Archmages tome guide goes through those tomes one by one.

If you never load a scripted realm, this one drops down the list. If you love story realms, it is the most generous pack on that front: three of them, when no other DLC offers more than two.

Expansion Pass or individual DLC?

Each Expansion Pass costs $49.99 and bundles three DLC plus a small bonus pack. The maths differ from one pass to the next.

  • Pass 1: Dragon Dawn, Empires & Ashes, Primal Fury and Eldritch Realms. The four are worth $59.96 separately.
  • Pass 2 ($49.99): Ways of War, Giant Kings and Archon Prophecy, plus Herald of Glory. Giant Kings and Archon Prophecy already cost $49.98 together, so the pass hands you Ways of War for a cent.
  • Pass 3 ($49.99): Thrones of Blood, Rise from Ruin and Secrets of the Archmages, plus the Cosmic Wanderer pack. You save $9.98 if you want all three, but any two bought on their own cost $39.98.
  • Pass 4 ($49.99): The Silver Seas, Court of the Archfey (Q1 2027) and Forge of the Firstborn (Q2 2027), plus Singer of Storms. Two of its three expansions are not out yet.

Pass 2 is the best deal as soon as you want both the Giants and the Archons. Pass 4 means paying up front for two expansions nobody can judge yet: skip it if The Silver Seas is all you want.

Age of Wonders 4: tactical battle in a desert, with troops storming a set of ramparts

What you get for free with each DLC

Most paid releases come with a free update for every player, and two of them change the buying order. The Item Forge arrived in the free Golem Update on the day Empires & Ashes launched, so it is no reason to buy that expansion. Likewise, the Manta Update’s new trade system has been free since 3 November 2026, with or without The Silver Seas.

Before buying a DLC for a specific mechanic, check whether it actually came with the free update released the same day.

  • Tight budget: Primal Fury, then Ways of War. Two cultures, four forms and six tomes for $24.98.
  • Warmonger: Empires & Ashes, then Rise from Ruin for Nomad raids.
  • Builder and economist: Archon Prophecy, or The Silver Seas if sea trade appeals to you.
  • Story lover: Secrets of the Archmages, then Archon Prophecy and its two realms.
  • Fan of unusual rulers: Dragon Dawn first for the price, then Thrones of Blood.

Next thing to watch: the final content of Court of the Archfey and Forge of the Firstborn, which will decide whether Pass 4 is worth $49.99. To brush up on the basics before spending, start with our complete guide to Age of Wonders 4, which covers cultures and tomes.

Going further

FAQ

  • What is the best first DLC for Age of Wonders 4?
    On a budget, Primal Fury ($9.99) or Ways of War ($14.99). Each adds a full culture, two forms and new tomes. You pick a culture every time you create a faction, so it pays off in every single game.
  • Is the Age of Wonders 4 Expansion Pass worth it?
    Expansion Pass 2 at $49.99 costs the same as Giant Kings and Archon Prophecy together, and throws in Ways of War and Herald of Glory. Pass 3 saves $9.98 if you want all three of its DLC. Pass 4 includes two expansions that only arrive in 2027.
  • How much do all Age of Wonders 4 DLC cost?
    At publisher suggested prices, the 11 paid DLC released by 8 November 2026 add up to $209.89, from Dragon Dawn to The Silver Seas. Steam sales often cut that total, and the Expansion Passes lower it further.
  • Do you need The Silver Seas for trade routes?
    No. The new trade system comes with the Manta Update, free for every player since 3 November 2026. The Silver Seas adds the Mercantile culture, two forms, four tomes and a pirate dwelling on top of it.

Sources

  1. paradoxinteractive.com /media/press-releases/press-release/age-of-wonders-4-dragon…
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  4. paradoxinteractive.com /media/press-releases/press-release/age-of-wonders-4-to-tea…
  5. paradoxinteractive.com /media/press-releases/press-release/age-of-wonders-4-launch…
  6. gamedeveloper.com /press-release/giant-kings-arrive-today-in-age-of-wonders-4
  7. paradoxinteractive.com /media/press-releases/press-release/archon-prophecy-coming-…
  8. paradoxinteractive.com /media/press-releases/press-release/build-the-dark-fantasy-…
  9. paradoxinteractive.com /media/press-releases/press-release/wander-the-withered-wor…
  10. paradoxinteractive.com /media/press-releases/paradox-interactive/age-of-wonders-4-…
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Simon Dougnac

Fondateur et rédacteur en chef d'After Strategy. Passionné de jeux vidéo de stratégie depuis plus de 15 ans, spécialisé dans les Grand Strategy (Paradox), les 4X et les RTS. Plus de 3000 heures cumulées sur les titres Paradox, Civilization et Total War.