This isn’t a changelog. It’s a manifesto: what After Strategy covers, how we check our information, and where our limits sit today. I’d rather spell it out than leave it implied between the lines.
Why this, why now
After Strategy has been around for a while, but the site has changed shape. The new version comes with a real decision: state clearly what we do, and just as clearly what we don’t do yet. Plenty of gaming sites announce vague ambitions and let readers guess the rest. Here, we’re doing the opposite: a precise, stated scope that we can adjust in public if it needs to change.
That choice matters to me personally. I’ve watched too many specialized outlets promise coverage they could never sustain. After Strategy therefore maintains focused FR, EN and ES category URLs instead of chasing every release. This page is the reference point: any change to that scope should appear here, not on a forgotten URL.
What we actually cover
The site is built around strategy games in the broad sense. The grand strategy category remains the historical core, covering Paradox titles and their relatives. Alongside it, we follow RTS, 4X, and turn-based games. Each category works as a hub, gathering the news, guides, and analyses tied to that family of games, so you can follow one genre without digging through the whole site.
We don’t cover tabletop wargames, management games without a real strategic layer, or big action titles that only carry the word “strategy” on their store page. That’s not a judgment on those games — it’s simply outside what we can responsibly cover with the current team. A genre might get added later, but only if we can cover it with the same rigor as the rest, not just to inflate the article count.
This restraint is deliberate. The Paradox grand strategy, real-time strategy, 4X and tactics hubs give recurring subjects a stable home. They are more useful than a front page that mixes every release together. Readers can enter through one category and follow its news, guides and analyses without sorting unrelated games.
How information gets checked
A news piece published here always starts from at least two independent sources, cross-checked before publication. That’s not a technicality — it’s what separates a reliable story from a reworded press release. When something stays uncertain, the article says so explicitly instead of deciding for you. When we get something wrong, we correct it and mark the correction rather than quietly erasing the mistake.
In practice, that means a studio’s press release never justifies a news story on its own. We look for cross-confirmation, whether from another outlet, an official public statement, or verifiable data like a Steam listing. When no solid second source exists yet, we’d rather wait than publish something shaky just to be first.
Tests, previews, and honesty about hands-on time
Not every article is built on hours of personal play. A test requires real hands-on time, while a preview may rely on a Steam listing, a release date or an official version announcement. An analysis can compare those sources without claiming a played build. Each format must state that status plainly because the distinction changes how its conclusions should be read.
FR, EN, ES: adapted, not copy-pasted
After Strategy exists in French, English, and Spanish. This isn’t a mechanical translation running from one version to the next. Each language has its own slugs, its own titles, and sometimes a slightly different angle depending on what resonates most with its readers. We’re not promising to launch more languages anytime soon — we’re documenting what exists today, not intentions. If you’re reading this from any one of the three versions, know the other two exist and follow the same editorial line, adapted rather than duplicated.
What you can expect, concretely
In practice, you’ll find verified news, practical guides, in-depth analyses, and tests or previews clearly labeled by their hands-on status. Categories serve as entry points for browsing by genre. The about page details who writes and why. A search tool lets you find a specific game or topic in seconds. And if an article contains an error, an imprecision, or a question, the contact page is the most direct channel to tell us.
Formats can change as reading habits change. The method remains visible through localized category URLs, the search tool and the contact page. If an article contains an error, its correction should be readable rather than silently erased. That record matters more than preserving the appearance of being right every time.
If something here reads as a limitation rather than a feature, that’s intentional. We’d rather set expectations too low and clear them than set them too high and quietly fall short, article after article.
This manifesto doesn’t close anything off — it just sets the ground rules. It’s on you to hold us to them, one article at a time.
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