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Blood Bowl 3 player in red armor ready for combat inside a stadium
wargames

Blood Bowl changes hands: Slitherine acquires Nacon licence and prepares Warhammer Blood Bowl

"Slitherine picks up the Blood Bowl video game licence from bankrupt Nacon. Cyanide stays — and Warhammer

· · Jul 20, 2026 · 3 min read

The deal closed on July 1, and anyone following Nacon’s financial situation wasn’t entirely caught off guard. Blood Bowl — the Warhammer-licensed fantasy sports strategy game — now belongs to Slitherine, the British publisher whose catalogue has been built almost exclusively around wargames and strategy simulations for over two decades.

A publisher in collapse, a franchise that deserved better

Bigben Interactive, Nacon’s majority shareholder at 56.72%, disclosed in February 2026 that its banks refused to release funds needed to service a €43 million bond. Court proceedings followed, assets came under pressure — and the Blood Bowl licence became something to offload.

For players of Blood Bowl 3, released in 2023 and developed by Cyanide Studio, the Nacon years were mixed. The game was technically the most ambitious entry in the series, but a troubled launch and inconsistent post-release support fractured the community. A publisher fighting for financial survival is not well placed to maintain its catalogue.

Blood Bowl 3 match on a Warhammer fantasy pitch with player teams lined up at kickoff

Cyanide stays — under new management

The clearest piece of good news for franchise continuity: Cyanide Studio, the Paris-based developer behind every Blood Bowl game since 2009, isn’t going anywhere. Slitherine didn’t acquire the studio itself — Nacon retains Cyanide — but locked in a long-term development agreement.

In practice: the Blood Bowl back catalogue (BB3 and its predecessors) moves under the Slitherine banner, and future updates as well as the next franchise title will ship from there. Blood Bowl 3 stays on Steam and isn’t being pulled. Games Workshop retains ownership of the tabletop IP — Slitherine is acquiring the digital licence and publishing rights, not the board game property.

Warhammer Blood Bowl: what Slitherine is actually building

The next game is called Warhammer Blood Bowl — not Blood Bowl 4. It’s being built on Blood Bowl 3’s foundations, but with one structural fix that the series has never fully addressed: aligning the game with current Games Workshop tabletop rules rather than lagging behind the official ruleset.

Confirmed features include:

  • Updated roster aligned with current GW tabletop rules
  • Redesigned tutorials and new competitions
  • World Championship as an integrated competitive mode
  • Rumble mode: 7-player teams, 30-minute matches, smaller pitch

That last addition is probably the most strategically significant. Blood Bowl’s main friction has always been session length — a standard competitive match runs 45 to 90 minutes depending on player level. Rumble delivers a complete tactical experience in half the time without abandoning the turn-by-turn decision-making that defines the game. For onboarding new players while keeping the competitive scene intact, it’s a sensible design choice.

Team selection screen in Blood Bowl 3 showing available races and factions including Orcs and Humans

Blood Bowl 3 official screenshot illustrating the article 3

What to watch: Slitherine Next, July 22

Slitherine has scheduled a full Warhammer Blood Bowl reveal for its Slitherine Next showcase on July 22, 2026. Release date, pricing, and the complete feature set are expected then.

The structural shift here goes beyond a publisher logo change. Nacon covered a wide genre spread — racing games, narrative adventures, niche simulations — without particular depth in any single category. Slitherine’s whole identity is built around simulation depth and wargame fidelity: Panzer Corps, Field of Glory, Order of Battle, Close Combat. These games are made for the same audience as Blood Bowl — players drawn to tactical depth and tabletop accuracy. For a Games Workshop franchise with a committed miniature-painting fanbase, that alignment actually matters.

  • Blood Bowl
  • Blood Bowl 3
  • Slitherine
  • Nacon
  • Cyanide Studio
  • Games Workshop
  • Warhammer Blood Bowl
Simon Dougnac

Fondateur et rédacteur en chef d'After Strategy. Passionné de jeux vidéo de stratégie depuis plus de 15 ans, spécialisé dans les Grand Strategy (Paradox), les 4X et les RTS. Plus de 3000 heures cumulées sur les titres Paradox, Civilization et Total War.