Table of contents
The current version of Victoria 3 is 1.15, released on 5 November 2026, and it is a good moment to start: wars now end more sensibly, the early economy is calmer and the interface explains itself better. This guide tells you which version and DLC you need, which country to pick first and what to do in your first hour.
Key points:
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Version: 1.15 “Ivan-Chai/Fireweed” (5 November 2026). 1.13 (28 April 2026) is the previous release.
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DLC needed: none. The base game is enough to learn.
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First countries: Belgium or Sweden, then Dai Nam if you want something different.
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First goal: build construction capacity and industrialize, not conquer.
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Save warning: 1.15 does not load older saves.

Victoria 3 in 2026: which version, and is it worth starting?
Victoria 3 launched on 25 October 2022. Four years on, Paradox keeps shipping a big free update with each paid pack. The recent releases, according to Paradox’s Steam news and the game’s wiki:
| Version | Date | Paid content | What it is |
|---|---|---|---|
| 1.12 | 11 December 2025 | Iberian Twilight | Spain and Portugal pack |
| 1.13 “Matcha” | 28 April 2026 | The Great Wave | Navy overhaul, Japan |
| 1.14 | September to October 2026 | none | Open beta of the AI and war support rework only |
| 1.15 “Ivan-Chai/Fireweed” | 5 November 2026 | State and Revolution | AI, war support, infamy, copper, cold, Russia |
1.14 never shipped as a public release: Paradox ran it as an open beta and merged it into 1.15 (see Dev Diary #191). So if you read “vic 3 1.13” tutorials, the basics still hold, but several numbers and war rules have changed. Our 1.13 analysis and 1.15 free update breakdown cover the details, and the Victoria 3 hub lists every guide.
Is it worth it? The recent Steam reviews are Mixed (61% of 365 over 30 days) while the all-time score is Mostly Positive (70% of about 20,800), so expect a deep but demanding game. The Steam store page shows the base game at $49.99.
What 1.15 changes for a new player
These are the changes from the official patch notes that matter in your first campaign:
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War support is rebuilt. It now runs from 0% to 100% and moves up and down during the war. Countries no longer capitulate automatically when it runs out; two exhausted sides end in a stalemate. A defender can also choose to fight only to preserve the status quo.
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Infamy is rebalanced. Marginal states cost far less infamy, while conquering high-value land costs far more. Small land grabs are cheaper, big power grabs are not.
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Buildings hire and pay more conservatively, so they settle more easily at partial employment. Low standard of living also radicalizes pops more slowly, to avoid the five-year revolution cycles caused by unemployment.
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Starting trade was reworked, so major countries no longer start with severe market shortages. Each market can have up to four trade hubs.
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The Journal panel was overhauled: objectives pinned at the top, search and filters, and each entry shows what triggers it. A Glossary now explains historical terms.
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The Hungry Forties now spawn closer to the middle of the 1840s and hit standard of living harder. Do not be surprised by a food crunch in that decade.
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AI behaviour: AI countries only target places they can actually reach and are far less willing to give up core land.
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Early Troopships make overseas transport easier in the early game.
Saves from older versions do not work in 1.15, and mods must be updated by their authors.
Do you need DLC to start Victoria 3?
No. Start with the base game. Here is what the recent paid content adds, with Steam prices in US dollars:
| Content | Release | Price | What it changes at the start |
|---|---|---|---|
| The Great Wave (expansion) | 28 April 2026 | $29.99 | Japan, Ship Designer, gunboat diplomacy |
| State and Revolution (pack) | 5 November 2026 | $14.99 | Russia: favorites, revolution; Congress Poland playable |
| Iberian Twilight (pack) | 11 December 2025 | $9.99 | Spain and Portugal |
| Charters of Commerce (mechanics pack) | 17 June 2025 | $19.99 | Mechanics pack |
| Sphere of Influence (expansion) | 24 June 2024 | $29.99 | Power blocs and the Great Game |
Buy a pack only when you want to play the country it targets. If you are undecided, our Victoria 3 DLC buying guide compares prices and reception. The Century of Strife pack is announced for early 2027.

Best first countries in Victoria 3
The wiki’s beginner advice is simple: choose a nation with no immediate threat that does not start at war. Avoid countries too large to manage or too small to act. Avoid those without coal or iron. PCGamesN adds: avoid landlocked countries. Within that frame:
| Country | Why it works | Watch out for |
|---|---|---|
| Belgium | Small and recognized; Wallonia has large coal and iron deposits; railways available at the start; France guarantees its independence for 10 years and Britain has a reciprocity treaty with it | Squeezed between three great powers; the 1838 London Conference event; low starting standard of living (10.1); few agricultural resources |
| Sweden | Good technology, 50.8% literacy, a solid army, Norway as a subject | Low population; long-term coal shortage; Russian pressure in the Baltic; no workers’ rights at start |
| Dai Nam | Wiki lists it among the countries recommended for the “Learn the Game” goal, and as the only unrecognized one | Under-developed economy, 8.8% literacy, irregular army, no navy |
Our take: start with Belgium if you want to learn construction and the market; pick Sweden if you prefer more room and a stronger army. The wiki pages for Belgium (checked up to 1.11) and the Netherlands (up to 1.12) may lag behind 1.15, so double check numbers in game.
The Netherlands, a common recommendation, is not an easy start. The wiki calls it a “military minnow” weakened by Belgian secession, with an awkward diplomatic position. Earlier versions of this guide listed it as a beginner pick; we have moved it to the second-run list. France, the UK, Russia and the USA remain too broad for a first game.
Victoria 3 tutorial: your first decisions, in order
The game starts paused. Take your time and go through this sequence:
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Pick a goal. PCGamesN suggests choosing an objective first; “Learn the Game” gives tutorial-style guidance.
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Check diplomacy. Identify neighbours, rivals and existing treaties. The wiki suggests a defensive pact or alliance with a great power in your region.
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Review laws. Per the wiki, Traditionalism, Isolationism and Serfdom hinder industrialization; Autocracy, Oligarchy and serfdom empower landowners. Change laws slowly: below 25 legitimacy you cannot enact them without movement support.
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Set taxes. The wiki recommends High taxes at the start so construction is funded. The trade-off, from the tax table: High adds 50% radicals from political movements and cuts legitimacy by 10%. Keep standard of living above 10, because lower values hurt birth and death rates.
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Build construction sectors first. Construction points are the key resource. Concentrate on one or two states with iron and coal, then add a loop of wood, tools, iron and coal. Check the green projected profit before building.
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Fix your production methods. Look at which methods your buildings use and whether an upgrade pays off.
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Open the Journal. Active entries give objectives; the Potential tab shows more.
The classic beginner mistakes
Based on the wiki’s common mistakes list and the 1.15 changes:
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Keeping everyone as peasants. Subsistence peasants buy few goods; move pops into jobs.
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Starting with low taxes. That slows construction.
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Hoarding gold. A treasury pile does little; small surpluses or deficits stimulate the economy.
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Spreading industry everywhere. Dispersed industry loses efficiency to market access.
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Letting bureaucracy go negative. The tax waste penalty escalates quickly.
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Using labour-saving methods that cause unemployment, which hurts taxes and consumption.
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Ignoring the Hungry Forties and food supply around the mid-1840s.
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Declaring an early war with an army you have not checked: war support can now collapse and your forces weaken.

A realistic learning path
There is no official hours figure, so treat this as an editorial suggestion. First campaign: Belgium or Sweden, aim to learn construction, taxes and pops, avoid large wars. Second campaign: the other starter, plus your first limited war now that war support is clearer. Later: the Netherlands, Prussia or Japan with The Great Wave, then a great power. If you want to improve the living conditions of your pops, our standard of living guide is the natural next read. The AI overhaul analysis explains what the AI does differently now.
Good campaign. Victoria 3 is slower than a war game, and it rewards patience.
Sources
FAQ
What is the current version of Victoria 3 in November 2026?
Version 1.15 'Ivan-Chai/Fireweed', released on 5 November 2026 together with the State and Revolution pack. Version 1.13 (The Great Wave, 28 April 2026) is the previous release; 1.14 only existed as an open beta and was folded into 1.15. Old saves and non-updated mods do not work in 1.15.Do I need DLC to start Victoria 3?
No. The base game ($49.99 on Steam) with the free 1.15 update is enough to learn everything, and the recommended beginner countries (Belgium, Sweden) are in the base game. The Great Wave and State and Revolution mainly add content for Japan and Russia.Which country should I pick for my first Victoria 3 game?
Belgium or Sweden: both are recognized, have coal and iron, and face no immediate invasion. Dai Nam is a gentler way to learn an unrecognized power. Skip the Netherlands, France, the UK and Russia for a first run.Is Victoria 3 hard for a grand strategy beginner?
It has a steep curve because the game is about economy and politics more than war. Version 1.15 helps a little: a rebuilt Journal panel, a new in-game Glossary and a gentler pop radicalization when living standards dip below expectations.Are my Victoria 3 1.13 saves and mods still usable?
No. Paradox states that old saves do not work in 1.15 because of map and mechanical changes, and that non-updated mods most likely will not work. You can keep playing an old save by rolling back to 1.13 or 1.14 through the Steam beta branches.
Sources
- store.steampowered.com /news/app/529340
- store.steampowered.com /app/529340/Victoria_3/
- vic3.paradoxwikis.com /Beginner%27s_guide
- vic3.paradoxwikis.com /Taxes
- vic3.paradoxwikis.com /Belgium
- vic3.paradoxwikis.com /Sweden
- vic3.paradoxwikis.com /Netherlands
- vic3.paradoxwikis.com /Dai_Nam
- vic3.paradoxwikis.com /Developer_diaries
- vic3.paradoxwikis.com /State_and_Revolution
- en.wikipedia.org /wiki/Victoria_3
- pcgamesn.com /victoria-3/beginners-guide
- #Victoria 3
- #Vic3
- #Paradox
- Guide
- #Beginner
- Version 1 13
- Version 1 15
- #2026 Edition