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Planet Zoo 2 — aquarium, aviary and zoo enclosures per biome, habitats for birds and animals

Planet Zoo 2 Preview: Do Aquariums, Aviaries and Wildlife Reserves Justify a Full Sequel?

Planet Zoo 2 launches October 13 for $49.99. Reef sharks, flying birds and a global conservation layer: is Frontier rebuilding the management loop or selling DLC as a sequel?

Simon Dougnac 6 min read

Planet Zoo 2: three new features, one real change of pace

Seven years separate Planet Zoo, released on PC on November 5, 2019, from Planet Zoo 2, due October 13, 2026 at $49.99. In between, Frontier kept the first game alive with packs and brought it to consoles in March 2024. So the question isn’t whether there will be sharks. It’s simpler than that: what could a DLC never have delivered?

The game launches the same day on PC (Steam and Epic Games Store), PS5 and Xbox Series X|S, developed and published by Frontier Developments. This piece works from what’s available: the Steam page, the May 28 announcement and Frontier’s showcases as reported by the press. After Strategy hasn’t played the game, so there are no hands-on impressions here.

What Frontier is selling, and for how much

The Standard edition costs $49.99 (€49.99). The Deluxe goes up to $64.99 and adds the Deluxe Upgrade Pack: six species and exclusive animal signs. According to Gematsu, those six are the Golden Eagle, Golden Lion Tamarin, Great Hammerhead Shark, Axolotl, Blue and Gold Fusilier and Longfin Batfish.

Three modes are announced. Career sends you around the world with FEN, the Fauna and Ecosystems Network. Franchise is built on trading animals with other players. Sandbox lets you build without limits. Frontier Workshop stays at the heart of construction, and Steam promises four new scenery themes based on world architecture, plus five returning from the first game.

Fifteen dollars for six animals and some signage, with no extra system attached: on paper, the Standard edition is enough to try everything new. The Deluxe is mostly for players who want a Great Hammerhead in their very first tank.

Planet Zoo 2 aquarium tank with saltwater habitat and visitor gallery

Aquariums: the real issue is filtration

Fully aquatic species are a first for the series. Aquariums come in freshwater or saltwater, and July’s Feature Focus, summarised by AltChar, adds brackish water to the list. Every habitat needs its own filtration setup. Not every species can share a tank, so you have to plan exhibits before you fill them.

The species Frontier has shown set the tone: Blacktip Reef Shark, Hawksbill Turtle, Ocean Sunfish and Brown Trout. Keepers dive in wetsuits to maintain the tanks, and keepers and vets get a dedicated access gate so they don’t disturb guests. On the visitor side, glass tunnels let people watch animals swim overhead.

The detail that matters for a Planet Zoo 1 veteran: surplus freshwater fish can be released into Wildlife Reserve lakes. The aquarium isn’t a standalone module. It plugs into the conservation layer, which a regular animal pack couldn’t have done without reworking the core game.

Aviaries: now you design the roof

Planet Zoo never let flying species roam an enclosed volume. The sequel offers aviaries built from barriers, support poles and mesh covers. Per GamingTrend, one button generates a roof from existing barrier posts, after which you adjust pillars, height, material and curvature.

The featured species are the Toco Toucan and the Secretarybird. Birds perch wherever they can, including on perches you build yourself. Wading birds prefer to walk, while arboreal species are more likely to fly. Several nest types are planned, including cavity nests with a camera for checking on eggs and fledglings. Some aviaries are walk-through, which also makes them a guest attraction.

In practice, the aviary adds a three-dimensional building constraint that ground enclosures never had. If you liked fine-tuning habitats piece by piece, this is likely the feature that will eat the most of your time.

Planet Zoo 2 aviary with modular mesh structure and birds in flight

Wildlife Reserves and the Planet Hub: the axis Planet Zoo 1 lacked

Aquariums and aviaries still follow the commercial zoo loop: build, exhibit, please visitors, turn a profit. Wildlife Reserves add a second goal. You run global conservation projects and must meet requirements before releasing animals into customisable reserves.

GamingTrend goes into detail. Reserves include the rainforests of Sumatra and the grasslands of the Great Rift Valley. You clean up pollutants, remove invasive plants and tune environmental factors to rebuild an ecosystem. Each animal fills an ecological role, which feeds into the reserve’s Biodiversity Rating. A release group must meet longevity, fertility or genetic diversity requirements. A research network, with an outpost, camera traps and acoustic monitors, earns Conservation Credits.

The Planet Hub acts as a central view of that network of zoos and reserves, according to Gaming.net. This is where the word “sequel” holds up. In Planet Zoo, returning an animal to the wild was a menu action. Here the reserve becomes a second project with its own metrics. A player who optimised ticket revenue will have to relearn priorities.

Planet Zoo 2 Wildlife Reserve showing released animals in an open ecosystem

Seasons and behaviour: a denser simulation

The less visible additions matter just as much, but they sell less well in a trailer. GamingTrend again: animals move through 4 behaviour layers (routines, reactions to their surroundings, distractions, interruptions) and show moods that spread to their neighbours. CGMagazine mentions chimpanzees climbing player-built frames and animals visibly showing thirst.

In Planet Zoo 2, weather now follows the seasons: snow in winter, rare rain in summer. In winter, some habitats need heaters, which depend on a working power network. Welfare affects fertility. An animal in poor shape during its breeding season may have to wait a full year.

The risk is micromanagement. Every new system is one more source of alerts. Planet Zoo 1 was already demanding for a newcomer; the sequel stacks seasons, filtration, power and reserves on top. Career mode will have to work as an on-ramp, or the learning curve will be steep.

Planet Zoo 1 vs Planet Zoo 2: what actually compares

Comparing Planet Zoo 2 with Planet Zoo 1 plus every pack makes little sense: the first game had years to grow. The Console Edition, released March 26, 2024, already cost $49.99, and its Ultimate edition included a Season Pass for 14 upcoming console packs. The sequel starts at the same price, with new systems but a catalogue that resets to zero.

The release calendar says more. Planet Zoo waited over four years to reach current-gen consoles. The sequel launches the same day on all three platforms. GamingTrend adds that the game is Steam Deck Verified, while noting that real performance will only be known at launch.

If you want your first zoo game, the Planet Zoo 2 Standard edition makes more sense than buying Planet Zoo 1 and its packs. If you have hundreds of hours in the original, the maths changes: you’re paying mostly for aquariums, aviaries and reserves, not for a bigger day-one catalogue.

What to watch on October 13

Three things still need checking. First, the size of the base roster, since the figures reported before launch disagree. Second, console performance, where aquariums and group behaviour will weigh the most. Third, Franchise mode: it relies on trading between players, so on Frontier’s servers at launch.

For fans of slow-burn management, Planet Zoo 2 is shaping up as one of the most ambitious releases of late 2026, in a very different register from Manor Lords. The verdict will come from the first reports after October 13.

Going further

Sources

  1. store.steampowered.com /app/3219030/Planet_Zoo_2/
  2. gematsu.com /2026/05/planet-zoo-2-announced-for-ps5-xbox-series-and-pc
  3. thesixthaxis.com /2026/05/28/planet-zoo-2-brings-aquariums-and-aviaries-when…
  4. cgmagonline.com /news/planet-zoo-2-announced/
  5. altchar.com /game-news/planet-zoo-2s-second-feature-focus-goes-underwat…
  6. gamingtrend.com /news/here-is-everything-you-need-to-know-about-planet-zoo-…
  7. gaming.net /planet-zoo-2-launches-on-pc-playstation-5-and-xbox-series-…
  8. invenglobal.com /articles/27253/planet-zoo-2-launches-on-pc-and-consoles-wi…
  9. thexboxhub.com /planet-zoo-2-arrives-this-october-aquariums-aviaries-and-a…
  10. gematsu.com /2024/01/planet-zoo-coming-to-ps5-xbox-series-on-march-26
  11. videogameschronicle.com /news/pc-simulation-game-planet-zoo-is-coming-to-consoles-i…
Simon Dougnac

Fondateur et rédacteur en chef d'After Strategy. Passionné de jeux vidéo de stratégie depuis plus de 15 ans, spécialisé dans les Grand Strategy (Paradox), les 4X et les RTS. Plus de 3000 heures cumulées sur les titres Paradox, Civilization et Total War.