Raiders of the North doesn’t bring two similar civilizations. Vikings and Scots arrive with economies, timings, and strengths that are at opposite ends of the design spectrum. The DLC is out today, October 29, 2026, on PC, Xbox, and PS5 at $19.99.
Vikings: raid economy and the medieval pivot

The Viking core mechanic is the Longhouse, which produces villagers at reduced cost. Their economy scales faster than standard civilizations, freeing resources to fund continuous pressure rather than waiting for classic resource accumulation. Bondi infantry covers the early offensive push; the hardier Hirdman reinforces later engagements.
The Saga system works as a series of choice-based quests: each completed Saga unlocks a military or economic bonus. Sacred Groves extend zone of influence without requiring direct military expansion. The Viking strength is adaptability: they open as Nordic raiders and end up with knights and militia crossbowmen in the advanced ages, without losing their early pressure.
For players familiar with aggressive civilizations like the Mongols or the Rus, Vikings offer a recognizable register with distinct mechanics worth learning separately.
Scots: passive defense and the tactical pivot
The Scots don’t need their villagers to actively manage food. Highland Cattle graze autonomously around Tower Houses, freeing villagers for other tasks. Fishponds round out this hybrid economy. The Scottish opening is slow by design.

The Mustering Hall is the central mechanism: during the game, the player chooses between Highland Reinforcements (mobile light infantry, difficult to surround) or Lowland Reinforcements (heavier guards suited to stabilized fronts). This binary choice creates a tactical pivot unique in AoE4. The Scottish infantry also sees through stealth forests, sharply reducing ambush risk in wooded terrain.
Scots reward patience and active defense. Against Vikings, the challenge is surviving the Saga pressure while building a defensive position.
Crucible: co-op missions, Talent Tracks, and new biomes

The four new Crucible missions draw on historical scenarios: Nordic maritime raids and civil war between Scottish clans. The mode now accepts two players in co-op — an addition directly tied to the northern content, where two-player raids against a structured defense fundamentally change the dynamic. Each civilization brings its own Talent Tracks, allowing investment in persistent skills from session to session. New Objectives, Boons, Perks, and Mutators expand the possible combinations.
The two new biomes — Scottish Heathland and Tundra Summer — change the visual reading of maps and expansion constraints.
Update 17.0: free for everyone, but watch your replays
Update 17.0 ships alongside the DLC and applies to all players at no extra cost. It brings quality-of-life improvements and targeted balance adjustments for existing civilizations. One important note: saves and replays from previous versions are no longer readable after this update. Finish any saved games and watch the replays you care about before installing: exporting a file will not make it loadable afterwards.
What to watch from here
Raiders of the North costs $19.99 and requires Age of Empires IV: Anniversary Edition. The gap in design between Vikings (early pressure, raid economy) and Scots (passive defense, mid-game pivot) makes them two distinct civilizations to learn, not two variants of the same theme. The Crucible co-op is what should bring back players who haven’t launched AoE4 since summer — that’s where the content earns its place for two.
Watch for: Viking balance after the first weeks of ladder play. A Longhouse generating free villagers too early could trigger a fast corrective patch.
Sources: ageofempires.com — Notebookcheck
Further reading
Sources
- ageofempires.com /news/age-of-empires-iv-update-17-0/
- notebookcheck.net /Age-of-Empires-4-Raiders-of-the-North-is-set-for-October-2…
- store.steampowered.com /app/4336170/Age_of_Empires_IV_Raiders_of_the_North/
- xbox.com /en-US/games/store/-/9MZXPLNLCT5F
- gematsu.com /2026/06/age-of-empires-iv-anniversary-edition-expansion-ra…
- jeu.video /en/article/aoe4-17-0-finish-saved-games-before-update