Placing units on a grid and taking turns is not enough to make an XCOM. Transformers: Battlegrounds does use cover, character abilities and squad positioning. It does away with base management, permanent soldiers, research and most campaign consequences, though.
That choice is not a design failure. Coatsink and Outright Games built a tactical aimed at kids and family play, with three difficulty levels and instantly recognizable characters. The problem was mainly its marketing: selling it as a deep XCOM created expectations the game never meant to meet.

A simple, readable Autobot campaign
Megatron seeks to seize the AllSpark. Bumblebee, Optimus Prime, Windblade and the other Autobots cross Central City, deserts and Cybertron to stop him. Each character has their own attacks and abilities, fueled in particular by Energon.
The campaign focuses on the Autobots. The Decepticons mainly serve as opponents, though they become playable in some Arcade modes. This structure avoids managing a huge roster and lets you identify each robot’s role quickly.
The game emphasizes movement, range and use of the environment. Sandstorms or city streets change approach lines, but do not expect destructible simulation or adaptive AI on par with more demanding tacticals.
Three difficulties, but deliberately limited depth
Outright Games’ official presentation stresses accessible controls and three difficulty levels. That is the heart of the project: letting a beginner grasp turn-based logic without sitting through an hour of tutorial.
Veterans can raise the difficulty and optimize ultimate abilities, but progression does not replace class trees or the strategic management of an XCOM. There is no deep customization capable of freely turning Bumblebee into a tank or Optimus Prime into a support unit either.
Battlegrounds works best as a first step. It teaches you not to expose your whole squad, to focus attacks and to anticipate the next turn. For a kid hooked on Transformers, those reflexes are already a solid introduction to the genre.
Multiplayer lives in the Arcade
The previous article vaguely mentioned “cooperative elements”. The reality is more precise. The Arcade mode offers local multiplayer: two people can cooperate or compete in separate campaign variants.
CUBE mode, included in the Deluxe edition, pits two teams against each other over control of a cube across four arenas. Other variants take up capture the flag or survival objectives. Characters unlocked in the story become available in the Arcade, but the two modes do not share a co-op campaign.
This separation is coherent. The story remains a guided single-player path; the Arcade is for short same-screen sessions.
Shattered Spacebridge is the most replayable part
The Shattered Spacebridge DLC adds 20 missions around rebuilding a space bridge. The player picks their squad, missions and upgrades along a path where each attempt can play out differently.
The official DLC presentation describes a more open structure than the main campaign. It does not turn Battlegrounds into a deep roguelike, but it offers a more interesting framework for testing several compositions and starting over.
For a player already comfortable with the base game, this is probably the content that makes the best use of its tactical mechanics.
Watch out for deals and availability
The previous article announced a 90% discount and an imminent Steam removal as if the offer were still active. A promotion is never a durable feature and should not stay in a guide without a date or verification.
The game’s historical Steam page no longer leads to its product listing today, while Outright Games’ official pages still reference several platforms. Availability can therefore vary between PC, PlayStation, Xbox and Switch. Check the relevant store at the time of purchase rather than relying on an old discount.
Who is Battlegrounds really for?
A player looking for a tactical campaign with permadeath, tech research and squad building will come away hungry. XCOM: Chimera Squad is already a richer transition into the genre, despite its tighter format.
Battlegrounds aims at something else: a first turn-based experience, familiar heroes and easy local multiplayer. Judged on that promise, it is more honest and more interesting than the “XCOM with Transformers” label suggests.
It does not teach you to manage a war. It teaches you to read a grid, understand a threat and coordinate a few units. For the intended audience, that is a sufficient foundation.
See also
Sources
Sources
- Transformers
- Battlegrounds
- #Tactical
- Coatsink