Three weeks after ZeroSpace launched in Early Access, Starlance Studios made a clear statement: sales were strong enough to fund development through the 1.0 release. The message sits in an August 8 update to backers, which Massively Overpowered relayed on August 10. It answers the question hanging over any early access purchase: will the studio last?
Update, October 26, 2026: part of the September promises arrived. The September 12 patch added two co-op missions and a new difficulty tier, but pushed back the new commander and the new units. The October 3 update then launched Galactic War Season 1 with the Xol, a commander and a first batch of the interface overhaul.
What the studio actually says
In its backer message, Starlance writes that Early Access sales were strong enough to fund development costs through the 1.0 release. That is a studio claim, not an accounting audit. It is still rare this early after an early access launch.
The message also says the versus playerbase has stayed very stable and that average concurrent ranked games rose over the previous ten days. More than 350,000 wishlists have not yet turned into purchases, though. For the studio, that headroom matters as much as the initial sales figure.
A promised cadence, and fixes already visible
Starlance aims for weekly changes, with bug fixes and minor balance tweaks, and larger content updates roughly every month. The promise already shows on the Steam page: updates landed on August 11, 14 and 19, after the season closed on August 6.
That season, Season Zero, ended with a victory for the Keeper Council led by Winter. A pirate warlord then took the galactic zenith, which sets up the next stage of the war.

What September is meant to bring
For the following month, Starlance announces a new Galactic War season, more units, extra campaign and co-op content, and “more”. The studio also confirms an in-game UI redesign and an icon update, with an emphasis on usability and visual cohesion. Massively Overpowered adds that optimization and bug fixing remain a priority.
Galactic War is a persistent seasonal mode: alliances fight for galaxy territory through co-op missions. It is not the solo campaign, and the two should not be confused. The exact schedule of the updates is not specified beyond the month.

What it changes for hesitant players
The announced funding says nothing about content quality, but it changes the risk calculation. Development has a budget, the cadence is set and the September content is due before the end of the year. For a player torn between buying now and waiting for 1.0, the case for waiting weakens.
The risk is judging on trust. It remains to be seen whether the new Galactic War season brings enough depth to keep players around, and whether the new units upset competitive compositions or simply add to them. After Strategy has not played the game, so both points remain to be checked.
Going further
Sources
- zerospace.backerkit.com /hosted_preorders/project_updates
- massivelyop.com /2026/08/10/multiplayer-rts-zerospace-devs-confirm-game-is-…
- store.steampowered.com /app/1605850/ZeroSpace/
- store.steampowered.com /news/app/1605850/view/678506154328850648
- store.steampowered.com /news/app/1605850/view/690894224252469970
- store.steampowered.com /news/app/1605850/view/688644326827229720