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Ashes of the Singularity 2: battle between blue and red mechanical units on scorched terrain

Ashes of the Singularity II confirmed for November 10, 2026

Ashes of the Singularity II launches November 10 on PC: three factions, humanity on the back foot, $39.99 and a 20% launch discount through November 17.

Simon Dougnac Updated on 4 min read

In brief

Released
date TBC
Platforms
PC

Stardock and Oxide Games announced it on October 14: Ashes of the Singularity II arrives on PC on November 10, 2026, with a launch discount. A new trailer published on October 26 repeats that date, two weeks before launch.

The game is developed by Oxide Games and published by Stardock Entertainment. Here is what is confirmed, and what the studio has not said yet.

November 10, with two editions

The prices announced by the studio are in dollars. The standard edition costs $39.99. The Premium Edition, at $69.99, bundles the game, the first three DLC packs and the soundtrack.

Both editions get a 20% launch discount from November 10 to 17. That brings the standard edition to about $32 and the Premium Edition to about $56 for the first week. The game will be sold on Steam, directly from Stardock and through other partners.

These amounts are dollar prices. The studio has not detailed a euro price in its announcements, which matters for a European reader before buying.

Three factions, and humanity on the back foot

The game offers three playable factions: the United Earth Forces (UEF), the Post-Human Coalition (PHC) and the AI Substrate. The solo campaign is played with the UEF, while skirmish and multiplayer open all three sides.

Zoomed strategic map across several territories in Ashes of the Singularity 2

The most interesting point is how Stardock presents the UEF. The nations of Earth have set their rivalries aside to unite, but they remain behind in technology and weaker unit for unit. They must rely on large armies, disciplined infantry and strategies drawn from thousands of years of military experience.

That is a sharp choice for a large-scale RTS, and in practice it matters more than the date. A side that does not win on the quality of its units has to win through numbers, logistics and positioning. It matches the game’s promise: victory comes from planning and logistics rather than speed or reflexes.

Facing the UEF, the Post-Human Coalition brings together humans who have abandoned their bodies and who lead in technology. The AI Substrate is a machine civilization built by an artificial intelligence that slipped out of control.

Continental scale, terrain that keeps the scars

Stardock promises thousands of units in real time on continent-sized maps. Strategic Zoom lets players move seamlessly from the orbital view to the front line.

Terrain plays a role too. Fighting takes place on frozen lakes, mountain passes and lava-filled chasms, and the scenery changes with the battle’s persistent damage. The Steam page describes war zones that transform in real time as structures fall and as terrain turns to or from Turinium.

Command interface on snowy terrain in Ashes of the Singularity 2

For the player, that changes how a map reads: a strong position can change character as the fight goes on, and attacker and defender alike must adapt to the shifting ground.

What happened before launch

The game has already been shown to the public. A demo ran during Steam Next Fest, then a public multiplayer playtest took place from September 8 to 14 on Steam, with the UEF and the PHC. Stardock says it has kept improving balance, performance and multiplayer stability since that feedback.

The September test did not open the AI Substrate, so the public has had less chance to try it before launch. The studio also publishes video blogs on maps such as Ashfall Caldera, a terrain of trenches and chokepoints built for defence.

Large-scale battle between units on mountain terrain in Ashes of the Singularity 2

What still needs checking

The risk for a launch-day buyer is paying before three points are settled. The first is the euro price, absent from the announcements. The second is the content of the first three DLC packs, which Stardock has not detailed. The third is how multiplayer holds up at launch, after a single public test centred on two factions.

To gauge the scale the project is aiming for, our first images of the game already give an idea of the armies on screen. What is confirmed on November 10 deserves to be compared with that promise.

Sources

Going further

Sources

  1. store.steampowered.com /app/3499790/Ashes_of_the_Singularity_II/
  2. store.steampowered.com /news/app/3499790/view/679636495422719835
  3. store.steampowered.com /news/app/3499790/view/715667827053303388
  4. store.steampowered.com /news/app/3499790/view/701026055100563979
  5. store.steampowered.com /news/app/3499790/view/679637761984038721
  6. worthplaying.com /article/2026/10/14/news/151232-ashes-of-the-singularity-ii…
  7. gamingonlinux.com /2026/10/ashes-of-the-singularity-ii-gets-a-november-releas…
Simon Dougnac

Fondateur et rédacteur en chef d'After Strategy. Passionné de jeux vidéo de stratégie depuis plus de 15 ans, spécialisé dans les Grand Strategy (Paradox), les 4X et les RTS. Plus de 3000 heures cumulées sur les titres Paradox, Civilization et Total War.