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Heroes of Might & Magic: Olden Era — strategic map view with heroes in motion
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HoMM Olden Era: 1 Million Copies Sold and an Ambitious Early Access Roadmap

Heroes of Might & Magic: Olden Era hits 1 million Early Access sales and reveals its 2026 roadmap: Teamplay in Q3, matchmaking overhaul in Q4, and underground.

· · 3 min read

Heroes of Might & Magic: Olden Era Crosses 1 Million Copies and Reveals Its Early Access Roadmap

Released in Early Access on April 30, 2026, Heroes of Might & Magic: Olden Era — developed by Unfrozen, published by Hooded Horse — surpassed 500,000 copies sold in its first 72 hours. On May 28, 2026, the studio announced crossing the one million copies milestone in under a month, simultaneously releasing a detailed preliminary Early Access roadmap.

One million copies, concrete timelines, and structured stages: this revival of the legendary strategy franchise is built to last.

Table of Contents

Where Is the Game Now? {#game-state}

The Early Access already features six playable factions — Temple, Grove, Dungeon, Necropolis, Schism, and Hive — with customizable heroes, city development, and turn-based tactical battles on hexagonal battlefields. The game is priced at $39.99 on Steam and is also part of PC Game Pass since launch.

Since April, Unfrozen has shipped several patches: multiplayer UI improvements, turn-timer refinements for fairer online matches, crash fixes, and a new “Moderate” difficulty setting. For a full look at the game’s launch state, check out our HoMM: Olden Era Early Access review.

HoMM: Olden Era faction selection screen — six factions available in Early Access

Stage 1 — Q3 2026: Teamplay and Advanced Map Generator {#stage-1}

The community’s most requested feature leads the roadmap. Stage 1 (planned for Q3 2026) includes:

  • Teamplay Mode — team vs team (2v2, 3v3) against other players or AI. Unfrozen confirmed this is the single most-requested feature.
  • Advanced Random Map Generator — more customization options: density settings, zone types, and events for greater variety.
  • Hero Skills Rebalance — in-depth revision of the skill system to break rigid metas and encourage build diversity.
  • Emote Wheel Update — social experience improvements for online play.

Stage 2 — Q4 2026: Matchmaking, Subclasses, and Replays {#stage-2}

Stage 2 (Q4 2026) focuses on competitive infrastructure and class depth:

  • Matchmaking System Rework — redesigned queue for more balanced games, especially in ranked modes.
  • Subclass System Rebalance — revising advanced class progression for more viable tournament diversity.
  • Observer Mode & Replays — watch live games or review your own battles; essential for competitive improvement.
  • Alternative Creature Upgrade Rebalance — upgrade choices should carry greater strategic weight.

Random multi-faction map in HoMM: Olden Era — strategic board overview

Long-Term Goals: Underground, Roguelike, and Full Campaign {#long-term}

Beyond the two stages, the roadmap lists general Early Access objectives:

FeatureDetails
Underground LayerA simultaneous map level with unique terrain, objects, and music — a HoMM III hallmark
Thieves’ GuildReturn of the espionage institution from the classic series
Tier 8 Neutral CreaturesHigh-tier neutral creatures populating the maps
Map Editor ImprovementsEnhanced editor and map-sharing between players
Ironman ModePermadeath for the solo campaign
Match StatisticsEnd-of-match data for performance analysis
New PvE ModeAn alternative co-op or solo mode in development
Roguelike ModeProcedural runs — currently being explored
Complete Solo CampaignFinalizing the game’s main story

The Underground Layer is particularly anticipated — it’s one of HoMM III’s defining mechanics, and its absence in the current build remains the clearest sign that the game is still under development.

Tactical hexagonal battle in HoMM: Olden Era — turn-based combat phase

What This Means for the Franchise {#franchise}

One million copies in under a month — for an Early Access title in a franchise that had been dormant for years — sends an unmistakable signal: the demand was real. Unfrozen delivered something solid enough to win over players well beyond nostalgic HoMM III fans.

The roadmap is clearly structured with concrete timelines, a sharp contrast with vague Early Access projects that keep milestones intentionally fuzzy. If Unfrozen delivers on the Q3/Q4 schedule, Olden Era could reach a very complete state before end of 2026, well ahead of a full 1.0 launch.

Whether you’re a HoMM III veteran or new to the franchise, this is a strong moment to jump in.

Simon Dougnac

Fondateur et rédacteur en chef d'After Strategy. Passionné de jeux vidéo de stratégie depuis plus de 15 ans, spécialisé dans les Grand Strategy (Paradox), les 4X et les RTS. Plus de 3000 heures cumulées sur les titres Paradox, Civilization et Total War.