Total War: Warhammer 3 – The Siege Beta Is Here, Give Your Feedback!
A Complete Siege Rework to Test Right Now
Total War: Warhammer 3 fans can finally get their hands on the beta version of the siege rework, and it is excellent news. After months of waiting and speculation, Creative Assembly is launching this public test running until early August. The perfect opportunity for players to give their opinion on the major changes made to urban battles, an aspect often criticized in the trilogy. If you have ever cursed indestructible walls, AIs behaving like headless chickens, or ladders turning your units into traffic jams, this beta is for you. The developers have promised an in-depth overhaul, with reworked mechanics, better unit management and AI improvements. But does it hold up? You be the judge!

What Concretely Changes in Sieges?
1. Goodbye Pocket Ladders (well, almost)
One of the big black marks of sieges in Warhammer 3 was the infamous “pocket ladder” — that annoying ability of units to climb walls anywhere, like magic. Creative Assembly decided to tighten the screw: from now on, ladders can no longer be deployed just anywhere. Walls will have designated access points, and defenders will be able to destroy or block them with barricades. It is a change that should make assaults more strategic and less chaotic. No more Skaven rushes climbing like ants on a cake. In theory, it forces attackers to better prepare their assaults and to use specialized units (like giants or siege engines) to breach defenses.
2. A Less Stupid AI (hopefully)
Siege AI in Warhammer 3 had a reputation for being… peculiar. Between units charging stupidly into traps, generals getting sniped by archers when they could have retreated, and defenders abandoning their posts to run to their deaths, there was plenty to rage-quit over. With this beta, Creative Assembly promises smarter AI: - Defenders will hold their positions better and use towers more intelligently. - Attackers will (finally) avoid getting massacred by charging straight at the walls unprepared. - Heroes and lords will behave more consistently, with fewer suicidal tendencies. Of course, we have heard this kind of promise before. But this time, players can test it themselves and give feedback before the official release.
3. More Dynamic, Less Linear Battles
Before, sieges in Total War: Warhammer often felt like a corridor of death: you rushed the central square, crushed the enemy, and it was done. Not very exciting. The rework introduces mechanics to break this routine: - Secondary objectives: Certain buildings or strategic points can be captured for bonuses (like reinforcements or buffs). - More impactful destruction: Walls and buildings collapse more realistically, creating new paths or traps. - Better management of flying units: Dragons and other aerial creatures will no longer dominate as easily, with restricted zones and improved anti-air defenses. The goal? Making every siege unique, with strategies that vary depending on the map and the factions involved.
How to Join the Beta and Give Feedback?
1. How to Access the Beta?
No need to sign up or jump through hoops: the beta is available directly via Steam for all Total War: Warhammer 3 owners. Just: 1. Launch Steam. 2. Right-click Total War: Warhammer 3 in your library. 3. Select “Properties” > “Betas”. 4. Choose “siege_rework_beta” in the drop-down menu. 5. Launch the game as usual. A small download will be required (about 1-2 GB), and you are all set.
2. How to Send Feedback?
Creative Assembly is counting on players to refine this rework. To share your opinion, two options: - The official forum: A dedicated discussion thread has been created [here](link to the forum if available). - An in-game survey: After each siege battle, a short poll appears to rate your experience and suggest improvements. The developers insist: the more feedback, the better. So if something annoys you, say so! If a mechanic pleases you, let them know too.
First Impressions: Is It Worth It?
We were able to test the beta quickly, and here are our first impressions (take them with a grain of salt, of course): ✅ Pocket ladders are gone (almost): The access point system really forces you to rethink your strategy. No more stupid rushing — you now have to combine artillery, shock units and magic to break through. ✅ The AI defends better: Defenders hold their positions and use arrow towers more logically. Fewer “WTF why did it do that?” moments. ✅ Battles are longer and more tactical: With secondary objectives and dynamic destruction, it feels like every siege has its own flavor. ⚠️ Some bugs persist: We still saw units getting stuck in rubble or weird pathfinding. Nothing game-breaking, but it is a reminder that this is still a beta. ⚠️ Faction balance still needs work: Some armies (like the Skavens or the Vampires) still seem a bit too strong on defense, while others (like the Beastmen) struggle to break through.
Our Verdict: a Promising Rework, but Still to Polish
This siege beta is clearly a step in the right direction. Creative Assembly listened to the criticism and offers changes that make urban battles deeper and less frustrating. Is it perfect? No. There are still adjustments to make, especially regarding faction balance and some pathfinding bugs. But the fact that players can test and give their opinion before the official release is excellent news. So if you love Total War: Warhammer 3, go try this beta and make your voice heard. Because in the end, it is you, the players, who will decide whether this rework is a success or not. And you, what do you think? Do the changes convince you, or do you remain skeptical? Tell us in the comments!
See also
- Total War: Warhammer 3 Update 9.0 — End Times Crises, Glottkin, and Vampire Counts Rework Explained
- Total War: Warhammer 3 Update 8.0 — Bhashiva and the Grand Cathay Rework Explained
- Total War Warhammer 3: Nagash and Lords of the End Times DLC Coming Summer 2026
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