Table of contents
- Campaign mission order
- Garner Hills: the tutorial with no recruiting
- Into the Woods: red crystals and a collapsing path
- Never-ending Conflict: catching up with the AI
- Burning Hearts: south first
- Temple route: Saving the Knight and Renegade
- Necropolis route: Deal with a Vampire and Corruption
- Alvar Diruil: plan the evacuation before the fight
- The Mirage is not a campaign mission
- Going further
The campaign in Heroes of Might & Magic: Olden Era stops at Act I in Early Access: nine missions exist, but one run covers only seven. You go through Garner Hills, Into the Woods, Never-ending Conflict and Burning Hearts, then a two-mission Temple or Necropolis route, before the Alvar Diruil finale. One habit matters most: save before finishing Never-ending Conflict, because the choice between the two routes happens there.
This guide applies to version 0.82.06 of October 29, 2026, which changes the damage formula based on Attack and Defense and makes the AI noticeably stronger on the Global Map. Nearly all the difficulty advice quoted here predates that update, so enemy numbers and attack timing may have moved. This is not a play report: it cross-checks patch notes, three guides and player reports, which are labelled as such. Mission names come from the English patch notes.
Campaign mission order
The table uses the names from the Steam patch notes. The right-hand column gives the trap reported most often.
| Order | Mission | Objective | Reported trap |
|---|---|---|---|
| 1 | Garner Hills | Cross the map with Gunnar, no town or recruiting | Losing every Minotaur |
| 2 | Into the Woods | Beat the Grove hero, then three armies guarding the roots | Entering the enemy castle too early |
| 3 or 4 | Never-ending Conflict | Capture four towns and defeat all enemy heroes | Recruiting slower than the AI |
| 3 or 4 | Burning Hearts | Keep Lafiur and Gunnar alive, find the energy source | Exploring north before south |
| 5 and 6 | Saving the Knight, Renegade | Temple route | Fixes missing from old saves |
| 5 and 6 | Deal with a Vampire, Corruption | Necropolis route | Barrier lifts after four wins |
| 7 | Alvar Diruil | Evacuate villages before the Dragonfly King attacks | Leaving too late |
The middle of that order is unclear. VGTimes puts Never-ending Conflict third, while Commonsense Gamer puts Burning Hearts there. On Steam, one player says they started the Grove mission first, which suggests the order depends on the path taken across the campaign map. Both guides agree on the key point: the Temple or Necropolis branch is decided around Never-ending Conflict, and you see one chain per run.
On saves, Patch #8 added a Restart button and fixed artifact slots locked between missions. The September 30, 2026 update gives each campaign run its own save category. If you play on an old save, several October 29 fixes do not apply to a game saved inside a mission.
Garner Hills: the tutorial with no recruiting
Gunnar crosses the map with no town or recruiting, and building bonuses last only for this mission. Units marked with an exclamation point join you for free. Switch stance each round according to the stack’s job: attack, defense or magic.
Three things deserve your attention on this map.
- The bridge. Repairing it costs 30 wood.
- The rider. Beat the insects to receive the Last Coin artifact, then show it to the rider to pass without a fight. The October 29 notes fix an endless dialogue at this spot.
- The Ariadne’s Mercy achievement. You must finish with at least one Minotaur alive, so save often.
On higher difficulty, players split Minotaurs into stacks of 1 and rotate wounded units. Morale swings hard in this tutorial, and a restart is nothing unusual.
Into the Woods: red crystals and a collapsing path
This mission gives you the first castle, with buildings locked at the start. Recruiting from outside dwellings unlocks construction options. You beat the Grove hero, then three armies guarding the roots.
What matters here is holding on to your red crystals, because they pay for two optional bonuses. Infernal Hydras cost 30 crystals, behind the orange portal at the bottom of the map. The five Kittenhorn squads need 55, meaning 15 for the first and 10 for each of the others, according to Destructoid. Recruit the first squad before the burning castle. Clear the left half of the map before entering the enemy castle too, because the path collapses behind you. Lafiur joins when the mission ends.
Never-ending Conflict: catching up with the AI
Gunnar sets out alone again, with buildings capped at tier 3. Reinforcements therefore come mostly from outside dwellings, while an enemy hero attacks your town every one to two weeks. The goal: take all four towns, two per faction, then defeat every enemy hero. Some patch notes call this map Eternal Conflict.

This is the most cited difficulty spike. In a May 2026 Steam thread, a player on Easy tops out at 150 upgraded creatures against huge enemy stacks. Here are the answers offered by players and VGTimes.
- Take the second town early. It sits above the start on the Necropolis side and below it on the Temple side.
- Bait the AI. One player led the enemy army around while recruiting, then beat it in the open with about 950 units.
- Hold the walls. Another defends behind maxed walls, but the first player got only a costly win that way.
- Chase gold. One player suggests giving up Astrology and Law points to earn more gold per day.
- Fight manually. VGTimes says auto-battle wastes troops here.
The risk is that baiting works less well now that the AI spends resources better and flees lost fights. For achievements, Patience is a Virtue asks you to end a turn beside the Shard of Serenity, behind the purple portal, and collect it the next day. AcHiEvEmEnT!!! requires four battle wins, each with a different pixie scroll.
Burning Hearts: south first
On the Grove route you start with one town, Lafiur and Gunnar, and both must survive. The clearest advice comes from Steam: rush south to the dwellings and recruit as many Herbomancers as you can before exploring north. VGTimes backs this up, with the second Grove castle below the start and three Mushroom Huts to its left.
The Stargazer’s tower, about a day and a half away, asks four riddles and teaches Lafiur a summoning spell. VGTimes pairs Haste with Dove, Provocation with Knight, Doom with Dragon and Fury of Kshmilya with Kshmilya, names translated from Russian that you should check on screen. Since October 29, four correct answers reliably give a reward.
Next comes the central portal, then the druid in the left corner town once two enemy towns have fallen. A portal marked with a rhombus finally leads to the tree on the far right. If you play the Temple route, the pattern is mirrored, with two Grove towns to take before the druid.
Two achievements live here. It Fills You with Determination means chasing the warlock through two portals. Might over Right means refusing to help the Old Pilgrim, bottom left, then beating him before the main enemy faction.
Temple route: Saving the Knight and Renegade
In Saving the Knight, refuse to pledge to the Hive Waurm messenger for Once Tempted, Always Rebuked. For Something lingers, unfinished, accept the Troglodyte quest, keep one in the Remote Foothold and beat the Hydras before entering the portal. Valentina joins at the end. Patch #7 cleared critical bugs on this map, and the October 29 update gave the rightmost Twilight Bloom its artifact back.
In Renegade, amplifiers restore the fog of war. Destroy them by beating the undead guarding them to earn NecronomiNO!. Commonsense Gamer counts three, and promising Thant a favor spares you the first.
Necropolis route: Deal with a Vampire and Corruption
Facing the Dragonfly King’s herald, refuse the offer to earn A Fiery Negotiation in Deal with a Vampire. Lord Galthran then joins the party. A fix dated October 29 removed a blocker when placing a second hero at the dead knight’s new spawn.
In Corruption, four angel heroes serve a corrupted knight. Beat each one once to lift the barrier, then free the fifth angel for Guarding the Guardian. Valentina arrives at this point on this route.
Alvar Diruil: plan the evacuation before the fight
Commonsense Gamer puts the Dragonfly King’s attack at Month 1, Week 4, Day 7, which sets your deadline. Place your heroes in front of the villages before the final battle, since movement artifacts will not rescue a late start. One hero must stay behind: Destructoid recommends Gunnar, who saves the two bottom villages, and you evacuate the others yourself for Blessed be the Meek. A bug that let you attack the town with a remaining hero was fixed on October 29. Finishing this map unlocks the Act I achievement.
The Mirage is not a campaign mission
The search “olden era how to beat mirage” often sits next to the campaign, yet no mission guide lists it. According to players, you face a stronger version of your own hero, with the same units in larger numbers, the same artifacts and the same spells. Others tie it to the Grail, and the July 2026 notes do mention a battle for the Grail.

These threads date from October 2025 to January 2026, before Early Access. On paper, the most detailed method comes down to a few spells.
- One ranged stack. Twilight, cast on the first turn, stops the enemy stack from shooting.
- Healing and protection. Rewind Life restores losses, and Carapace absorbs one or two hits.
- Sleep. One player counts four turns, or about three spells before the first hit lands.
- Avoid this. The Temple’s Sacred Land law makes the enemy immune to negative effects, the same player says.
Going further
FAQ
How many missions are in the Olden Era campaign?
Act I has nine missions, but one run covers seven: Garner Hills, Into the Woods, Never-ending Conflict, Burning Hearts, two missions on the Temple or Necropolis route, then Alvar Diruil. Acts 2 and 3 sit on the Early Access roadmap and are not playable as of this guide.Where do you choose between Temple and Necropolis?
Around Never-ending Conflict, according to VGTimes and Commonsense Gamer. That choice sets the route for missions 5 and 6, and one run shows a single chain. Keep a save before finishing the mission, so you can see the other route and its achievements without starting over. Burning Hearts offers its own choice between Temple and Grove.Why can't I keep up with the AI in Never-ending Conflict?
Your buildings cap at tier 3, so reinforcements come mostly from outside dwellings. Take your second town early, clear around it and go after one enemy town at a time. Some players also baited the enemy army to buy recruiting time. These reports date from May 2026, before the stronger AI of October 29, so test them from a save.What should I do if I'm stuck in Burning Hearts?
On the Grove side, head south of the starting castle first: one Steam player recruits Herbomancers there before exploring north, and VGTimes places the second castle and three Mushroom Huts in the south. If the quest stalls, take two enemy towns, then look for the druid in the left corner town and the portal marked with a rhombus.How do you beat the Mirage in Olden Era?
The Mirage is not a campaign mission. Players describe it as a stronger version of your own hero, tied to the Grail. The most cited method pairs one ranged stack with Twilight to stop enemy shooting, Rewind Life to heal and Carapace to absorb hits. These tricks predate Early Access and the new damage formula, so check them before relying on them.
Sources
- store.steampowered.com /news/app/3105440/view/696528162820981234
- store.steampowered.com /news/app/3105440/view/689771494788563699
- store.steampowered.com /news/app/3105440/view/716780409378046041
- store.steampowered.com /news/app/3105440/view/703267074116420198
- destructoid.com /all-achievements-in-heroes-of-might-and-magic-olden-era-an…
- commonsensegamer.com
- vgtimes.ru /guides/155974-polnoe-prohozhdenie-kampanii-heroes-of-might…
- es.vgtimes.com /guides/156025-hroes-de-la-magia-y-la-fuerza-gua-de-la-camp…
- store.steampowered.com /news/app/3105440/view/703267707461568588
- store.steampowered.com /news/app/3105440/view/687506377581527474
- steamcommunity.com /app/3105440/discussions/0/596288191849681439/
- steamcommunity.com /app/3105440/discussions/0/596288556263067414/