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Heroes of Might & Magic: Olden Era — key art featuring heroes and factions in fantasy battle
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HoMM Olden Era faction tier list 2026 — which army should you pick?

Complete tier list of all 6 factions in Heroes of Might & Magic: Olden Era — Dungeon, Necropolis, Grove, Temple, Hive and Schism ranked by power, playstyle and accessibility.

· · 5 min read

Six factions, six combat philosophies

Heroes of Might & Magic: Olden Era crossed one million copies sold within its first month following Early Access launch on April 30, 2026 — a milestone that confirms the enduring appeal of the HoMM formula. But with six factions offering genuinely distinct mechanics developed by Unfrozen, choosing your starting army can be decisive, especially in multiplayer or on the most competitive random maps.

This tier list ranks all six factions across three axes: raw power in the current meta, accessibility for players new to the game, and versatility against both AI and human opponents.

Table of contents

S-Tier: Dungeon — the power of the Alvar Pact {#h-s-tier}

Dungeon represents the Alvar Pact, an underground coalition of dark elves, minotaurs, medusae and dragons. It is the strongest faction in the current Early Access, and that dominance rests on a single defining principle: every unit can switch between two attack modes depending on the situation. This tactical flexibility — unique to Dungeon — lets you adapt in real time to enemy compositions, counter specific threats and maintain constant pressure across all stages of the game.

Onyx Dancers rank as the best starting units in the game according to most community tier lists: mobile, versatile, they let you set an aggressive pace from turn one. Their only weakness is low Initiative, which demands more forward planning when sequencing actions compared to other factions.

Mid-game, Dungeon deepens with high-damage units that benefit from faction synergies. A fully developed late-game army with dragons is simply overwhelming when the scaling goes to plan. Dungeon rewards players who want to dominate — and equally rewards mastery of its advanced mechanics.

Hexagonal battle in Heroes of Might & Magic: Olden Era — tactical faction combat on the hex grid

A-Tier: Necropolis and Grove — powerful and more forgiving {#h-a-tier}

Necropolis (Shadowspire) is the undead faction, ruled by Necromancers and Vampires. Its signature mechanic: units that fall in combat rise again after each battle as skeletons or undead, generating a continuous stream of passive reinforcements. This accumulation mechanic makes Necropolis especially threatening in long campaign games where every engagement strengthens rather than depletes the army.

Its weakness is a slow early game. Opening turns are less explosive than Dungeon’s, and impatient players may feel at a disadvantage before the snowball begins. In experienced hands on longer maps, however, Necropolis becomes very difficult to stop.

Grove (Murmurwoods) brings together the creatures of the forest — elemental spirits, fey folk and spellcasters. It is the most accessible faction for beginners without sacrificing competitive viability. Its early advantage comes from ranged damage spread across multiple unit tiers: Fauns, Faun Archers, Aqualotls and Herbomancers provide consistent backline output that teaches positioning and rear-line management naturally.

Grove also forgives early mistakes more than most factions, particularly positioning errors in the opening turns.

Heroes of Might & Magic: Olden Era adventure map — turn-based exploration with heroes and resource management

B-Tier: Temple and Hive — solid but more specialized {#h-b-tier}

Temple represents humans guided by the High Inquisition. Its starting cavalry is strong, its economy scales stably and its buff mechanics are among the most intuitive in the game. For these reasons, Temple is the other faction recommended for beginners: it teaches HoMM fundamentals — frontline tanking, buffing key units, controlling resources — without throwing confusing mechanics at new players.

Its power ceiling is lower than Dungeon or Necropolis in advanced mid-game, however. Against experienced players, Temple lacks the flexibility to reverse unfavorable situations. A solid faction for learning the game, less ideal for pushing competitive ladders.

Hive plays on a swarm mentality: fast units, precise strikes, quantity over individual quality. The faction shines in aggressive early rushes and quick confrontations but struggles in long attrition games where the depth of other factions expresses itself fully. Its swarm interaction kit demands a learning curve that beginners may find counterintuitive.

C-Tier: Schism — promising, watch for patches {#h-c-tier}

Schism is a splinter group of the Alvar Pact that awakened eldritch monsters from the Plane Between Planes. It is the most thematically original faction and the least optimized mechanically in the current Early Access state.

Its eldritch units have unpredictable behaviors that can catch opponents off guard — but can also backfire against their own army. This asymmetry is fascinating in theory and difficult to master in practice. Unfrozen has confirmed balance passes in its 2026 roadmap; Schism is worth reassessing after each major update.

Heroes of Might & Magic: Olden Era town screen — faction unit recruitment and building management interface

Which faction suits your playstyle? {#h-pick}

PlaystyleRecommended faction
Complete beginnerGrove or Temple
Aggressive, early tempoDungeon or Hive
Economy and long attritionNecropolis
Map exploration, campaignNecropolis or Grove
Advanced mastery, multiplayerDungeon
Experimentation, asymmetric playSchism

Faction Laws and morale: two rules you can’t ignore {#h-tips}

Faction Laws are chains of upgrades unique to each faction, unlocked through points accumulated during combat. These progressive bonuses define your army’s identity from mid-game onward. Two players running the same faction can produce very different results depending on their Law choices — this is one of the layers of depth that sets Olden Era apart from a classic HoMM game.

Army morale: units from different factions within the same army suffer a Morale penalty that reduces their stats in combat. Prefer single-faction compositions or split factions across two distinct heroes if you want to leverage cross-faction synergies without the morale hit.

With 90% positive reviews on Steam and one million copies sold, Olden Era is one of the most successful strategy releases of 2026. Our full Early Access review and the breakdown of the 1 million sold milestone and 2026 roadmap give you a complete picture of where the game stands today.

Simon Dougnac

Fondateur et rédacteur en chef d'After Strategy. Passionné de jeux vidéo de stratégie depuis plus de 15 ans, spécialisé dans les Grand Strategy (Paradox), les 4X et les RTS. Plus de 3000 heures cumulées sur les titres Paradox, Civilization et Total War.